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Autumn Steam Sale 2025 and Winter update!

[h3]WINTER UPDATE![/h3][p]Winter has already came to The Scouring! Winter and The Great Autumn Steam Sale 2025![/p][p]Now you can dive into our fantasy world with a discount![/p][p]They say bitter frost tempers steel and reveals weakness in a warrior's heart. Are you strong enough to face it?[/p][p][/p][h3]WHAT THE FREEZE HAS BROUGHT:[/h3]
  • [p]NEW 'WINTER' BIOME: Battle across blinding white plains, snow-swept passes, and beneath frozen peaks. [/p]
  • [p]WINTER SCRIPT-SCENARIO 'REALM OF THE LICH': A new game script for skirmish and mods. Hold your base against winter Lich. Can you fight both, enemies and Lich?[/p]
  • [p]VISUAL OVERHAUL: Icy rivers, frost clinging to your warriors' armor, blizzards that reduce visibility, and snow stained crimson in the heat of battle. The world of The Scouring is now more brutal and beautiful.[/p]
  • [p]NEW RANKED SEASON. This season you will play the "winter" levels, no mod (stock classic).[/p]
[h3]BALANCE:[/h3]
  • [p]leveled-up units (non-heroes) defence boost reduced, but units level up faster[/p]
  • [p]cavaliers' healing mana cost increased[/p]
[p][/p]

Update Notes For Sep 29

- Winter biome added. Some of the current levels converted to winter biome (don't worry, this is temporary)
New skirmish script added that is default at winter levels: Lich (new unit) is spawned that attacks random player and spawns skeletons.
- Ranked ladder reset, new ranked season started. This season you will play the "winter" levels, no mod (stock classic). Night "liches" will bring some additional fun in.

balance changes:
- leveled-up units (non-heroes) defence boost reduced, but units level up faster
- cavaliers' healing mana cost increased

Note: official news post about this update will be added separately.

Update Notes For Sep 23

[p]- Healing (Cavalier) and Rage (Muncher) are now auto-cast abilities[/p][p]- Units vs Farmhouses pathfinding issue fixed [/p][p]- Various visual improvements [/p][p]- Minor balance changes (e.g. Pillage is trained not at barracks, but casltle/fortress)[/p]

Update Notes For Sep 13

- trees that block building construction will now be cut automatically by workers (if holding LMB)
- steam servers disconnect will not prevent singleplayer session from continuing
- when ai bots are allying against player, additional indication is displayed
- ranged units can now damage structures if they are configured properly (mods only - stock ranged units dont damage structures)
- apprentices' dispel ability will now damage summoned units
- warlocks will now consume food (but not starve)

Welcome to THE GOBLINLAND!

[h2]Hello Orcs and Humans![/h2][p]ARE YOU READY FOR THIS?
TRY TO SURVIVE THE GOBLINLAND!
Check out a revamped Goblinland map! [/p][p][/p][p]This is a mix or Survival and Skirmish RTS, playable in both Classic and Heroes mode! You can also use the new script ("Goblin Waves") in any other map! [/p][p]And for those who enjoy the PvP, in case you missed - we have launched a new Ranked Season! [/p][p]This season you will be playing the "Asymmetrical Factions" by Voply, which makes Orc and Humans actually different and also adds new units![/p][p]Mini fixes:[/p]
  • [p]Select all army key now selects army OFF buildings. Holding ALT selects ALL army. [/p]
  • [p]Humans now have max 2 houses next to farms instead of 3 (experimental)[/p]
[p][/p]