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The Scouring News

Update Notes For Sep 2

[p]- building placement preview doesnt detect buildings that are not seen[/p][p]- icestorm damage vs buildings reduced (actually it was a bug that caused excessive damage) [/p][p]- prompt to activate borderless fullscreen mode instead of exclusive fullscreen [/p][p]- ranked lobby game wont auto-start if other player have outdated mods [/p][p]- ranked ladder reset. Ranked games now require "Asymmetrical Factions by Voply" mod[/p]

Update Notes For Aug 30

- ui impovements: in lobby and skirmish menus, right click will show a list of available races/heroes/ais/teams instead of iterating 1 by 1
- its now possible to select script that is controlling ai assistant (right click)
- some of the game mods are now advertised in the main menu
- units pathing against farmhouses improved
- fixes of reported bugs

balance change:
- footman defend efficiently is increased (halfway to the version before debuff)
- cannons friendly fire disabled altogether in siege mode, minimum range threshold brought back

🔥 Dev tools update: upload new units/heroes/buildings to Steam Workshop! 🔥

[p]Hello Orcs and humans![/p][p]We’re unleashing the next evolution of modding! Now, every aspiring creator can bring their fantasies to life—upload fully animated 3D models directly to the Steam Workshop![/p][h3]🛠️ WHAT YOU CAN NOW CREATE:[/h3][p]✅ Import rigged 3D models in .FBX formats
âś… Add custom animations: attacks, movement, death, and even taunts
âś… Design unique units, heroes, or boss creatures
âś… Bind abilities and gameplay logic using LUA scripting
✅ Test your creations instantly with the in-game mod preview tool[/p][h3]⚙️ HOW IT WORKS:[/h3]
  1. [p]Model and animate your unit in Blender, Maya, 3Ds Max or any supported software[/p]
  2. [p]Export as .FBX (with bones and textures)[/p]
  3. [p]Upload via the new Devtool Editor interface in editor and Workshop[/p]
  4. [p]Tweak stats, faction alignment, and abilities using simple XML configs[/p]
  5. [p]Share with the community—rate, comment, and assemble armies of nightmares![/p]
[h3]🔨 TECHNICAL DETAILS :[/h3]
  • [p]Support for skeletal animations (up to 64 bones per model)[/p]
  • [p]Up to 65k polys in your meshes[/p]
  • [p]Streamlined PBR material import (metallic/roughness workflow)[/p]
  • [p]Built-in animation previewer in the modding suite[/p]
  • [p]Use our plugin CombineExportFBX.ms for 3dsmax[/p]
  • [p]Increased upload quota to 1GB per mod[/p]
[h3]💀 JOIN THE FORGE—SHOWCASE YOUR WORK:[/h3][p]Join our discord and share your creations! Best 5 3D models will get DLC code with Star in multiplayer and artbook-devlog library![/p][hr][/hr][p]New Hero example: [dynamiclink][/dynamiclink]Download the Update: https://drive.google.com/drive/folders/1iQwy2Pf2amKIe4lxRz2Sr-dd9S3qdEsP Learn with Tutorials: https://docs.google.com/document/d/1kPBo43G2tC7rxWjugUL_Mjah3cuzI1yKAX5syQAl_Z8/edit?tab=t.0 Share Your Creations: https://discord.gg/9eSrACUgcd[/p][p]“We give you the hammer and the forge—the rest is up to your madness.”
— Orc Group[/p]

Update Notes For Aug 25

- alt-f3 will select only the army that is outside of buildings
- cannons firing from buildings will not damage friendly barricades/houses
- captured buildings are not included in list of remaining buildings when checking for losing condition
- 'defending' units will no longer attack the building that they are on top of
- other fixes of reported bugs

Balance changes:
- apprentice/warlock gold cost increased
- apprentice slowdown area radius and duration decreased
- apprentice' magic shield mana cost decreased, cast range increased
- apprentice now have "dispel magic" instead of "icestorm" as third ability
- warlock death cloud area radius and cast range decreased
- warlock/apprentice are now trained from castle/fortress

Workshop:
It is now possible to upload custom models to Workshop.
First new unit is uploaded as a Steam Workshop Mod.

Update Notes For Aug 20

- f3 key to select all army
- ctrl+f1/f2 now selects all workers
- shift f1/f2/f3 adds to selection
- f1,f2,f3 keys are now rebindable
Please note: because of this, game settings / hotkeys that you had are reset and you need to bind them again

- option to prevent lighting from affecting hud
- classic with heroes' ai bots will group heroes with their army
- cannons in siege mode will not longer break siege mode if move command is issued, if there are other units in selection

balance changes:
- mage hero (heroes mode) hitpoints increased
- cannons siege mode sector angle increased