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OFF News

OFF 1.0.0.1

  • Fixed rare issue with final new boss causing a softlock on dialogue.
  • New bosses + Sugar balance updates.
  • Updated animations for new bosses #2, #3, #5, and #6.
  • You can fight new boss #1 again after fleeing.
  • Dozens of small tweaks.

Post-Prologue Development Updates and More

[p]It’s been a little over a month since we announced OFF’s digital release date—August 15—and the team has spent that time hard at work on lots of polish and detail work that we think will show through in the finished game.[/p][p]Your feedback on the Prologue we released for Steam Next Fest has been a huge help for the development team during that process, both in finding issues to address and prioritizing them. With the release date approaching, we plan to stop offering the demo beginning July 31, rather than diverting dev time to keep it up to date with the final version of the game. Your saves will still transfer over, but a lot has changed! We hope you give Zone 1 another spin when the game is released, so you can see all the balance and polish updates the team has made with your help. (For more on the Prologue and how we’re using your feedback, you can read Mortis Ghost’s blog post.)[/p][p][/p][p]You can see two updates made based on user feedback in this brief gif of the Dedan fight. 1: The crit animation now follows you through the menu, to suggest that you can use your incoming critical hit to power up any menu option, not just Attack. 2: Dedan’s powerful Hour Hand and Half Past attacks have always happened at set intervals, but the game never made the cadence of the fight legible to players. A ticking clock now lets you know how much time you have until another super-move arrives.[/p][p]Localization work has continued, too; as translations arrive from each of our localizers, we’ve been working to make sure the game looks right in every language. Since Japanese requires more bespoke text-box work it won’t be ready right away, but work on German, Italian, and Spanish is nearly complete.[/p][p][/p][p]Already you can learn about proper metal-extraction techniques in multiple new languages[/p][p]Locking in the digital release date of the game means we’ve been able to set up our timeline for everything downstream of that, especially the physical release. Based on our August 15 digital release, we’re planning for a street date in Q1 2026, which should also be when your standard and Bad Human Edition preorders arrive. (If you’ve moved since preordering the game, don’t worry—we’ll be conducting an address check before the games arrive at our office to make sure they end up in the right place.)[/p][p]One other piece of feedback we’ve been able to act on isn’t related to the Prologue—we’ve seen all the requests, and we’re currently looking into doing everything we’ll need to make an EU release of the Bad Human Edition of the game possible. Watch for more information in an upcoming newsletter.[/p][p][/p][p]If you’re following OFF on social media you already know whether that’s Cob or not… but since we don’t want to tease our newsletter subscribers I will say that the answer is “Oh, no you’re not. You’re someone else.”[/p][p]Finally, last month was also exciting for the team because we got to see our first wave of OFF merch ship out. It was great to see so many photos of the Judge plush out in the wild. (We were glad that so many of you noticed it had an extra meow, too.) There’s another wave of OFF merchandise in the design and pre-production phase right now, for after the game is released; check back in November to see what’s coming.[/p]

OFF Releases August 15th!

Well, here we are, the "special moment."

It's time to reveal the news you've all probably been waiting for. It's canonical: Dedan can't wink, or even close his eyes!! He sleeps with them wide open, yes!

I wish you all a very good day. I think the team has something important to tell you too, by the way.



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Hey Everyone,

It has been an incredible journey these past few months. We're proud to announce that OFF will release on August 15th on Nintendo Switch and Steam. We will have a LOT more to discuss in the upcoming weeks, please stay tuned for more. :)

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If you missed it, OFF was featured in the MIX Online Summer Showcase where we explained some of the features of the critical hit system. Did you know that using items critically can also provide a special effect such as extra HP? Also, right now at the very moment this email is being sent, we are live in-person here at the MIX's Onsite Summer Showcase at the Grammy Museum in Los Angeles. Come visit us!


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That's not all, later this weekend OFF is sponsoring this year's RPG Direct. Embark on new quests with sales on the latest releases and discover the future of indie RPGs delivered directly to you on June 8 at 12PM PT/3PM ET/8PM BST.


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The Prologue was released last week and received many notes, bug reports, and reviews! Your feedback has greatly influenced us as we finish the game. We want to let you know that we are listening to the OFF community and will have more to discuss soon. Thank you very much for your feedback and patience. Please follow us on our social media pages for the most up-to-date information.

We're proud to say that we have officially hit over 100,000 wishlists! Thank you very much for your support so far on Steam. We are participating in the upcoming Steam Next Fest, so now is a great time to encourage your friends to try the Prologue.

Ryan Alyea
Fangamer

Prologue Available Now

Hey Everyone,

On the behalf of the entire dev team, and the incredible amount of work everyone on the project has put in, I'm proud to announce that the Prologue is now available to play for free on Steam.

The Prologue contains the full Zone 0 and Zone 1, including the fight with Dedan. And, you will be able to continue your save in the full game when it is released.



We are looking forward to your feedback in the Prologue as we complete the full release! Let us know on our social media pages. If you could also review the Prologue on Steam as we will be participating in the upcoming Steam Next Fest.

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Earlier this month, we provided a special sneak peak of OFF at PAX East. This was a special timed version of the game that let the player play various sections of Zones 0, 1, 2 and 3. For those of you who did come visit us, thank you very much for playing this special demo and all the kind words. Especially when your time is limited at shows like PAX, we really appreciate those that waited in line to play!

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This will not be the only showing of the special demo. We will be in-person at The MIX Summer Game Showcase 2025 taking place at the Grammy Museum in Los Angeles on June 6th. Also, be sure to watch the online showcase on June 3rd for more new information.

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In addition, OFF is part of the Day of the Devs: Summer Game Fest Edition, shown after the Summer Games Fest Showcase. We will have some exclusive information that you will not want to miss. Watch live on June 6th at https://twitch.tv/thegameawards.

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Okay, that is all for this newsletter. We are nearing close to 100,000 wishlists on Steam and this could not be done without your help. With the free Prologue now available, we would be forever in gratitude if you could encourage your friends to try it! Thank you very much!

Ryan Alyea
Fangamer

More soundtrack news with Nightmargin

Hello!

Musical team of champions!! Toby Fox!! Morusque!! Niiiiightmargiiiiin!?? Yes indeed, Nightmargin, the co-creator of OneShot, joins the all-star gang of artists who composed tracks for the new version of OFF. What a pleasure to have her among us! Her team's unique game, imbued with a melancholic and eerie atmosphere, is a very obvious member of a cyber-family tree in which OFF has a place a few generations above. In a kind of metaphorical euphoria, one could say that Nightmargin, as creator, took the torch (or rather the Sun wink-wink) that I myself had filed by the wayside, to carry it further, on another road, into another dream.

I am honored and happy that she is among the contributors to the new version; it’s like a circle closing, a day rising after a long night, a cookie delicious again long after its expiration date. No, this last metaphor isn’t as good, I cancel it. I hope you enjoy the pieces she composed as much as I do.

I bid you farewell, and see you soon for more news as impactful as baseball bat hits.



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Hey Everyone,

The entire dev team has been hard at work this past month with more additions to combat while working on adding support for the Steam Deck. We're very excited to show you the new combat system soon, and you might get an early sneak peak if you follow us on our social media pages.

We're proud to say that we have hit over 80,000 wishlists and on our way to 100k! Thank you very much support so far on Steam, every single wishlist helps us immensely. If you haven’t yet, please wishlist the game on Steam!

Ryan Alyea
Fangamer