1. OFF
  2. News

OFF News

Quinn K. talks localization and game dev!

Hello everyone,

Today's focus is on the translation of the game, a task that has been carried out by Quinn for the three English-language versions to date, and it is on her work that the Fangamer teams based themselves directly to produce this new version. Frankly, without her OFF would never have achieved a hundredth of the success it profits today, international big up to her, eternal thanks through the big underwater tubes that criss-cross our planet, may the echo of my gratitude never cease to resonate in them, in her direction. I would also like to take this opportunity to say a big thank you to all the volunteer translators at OFF, who had the determination, year after year, to transcribe the entire script of my little game in lots of languages that I don't understand anything about. Very seriously, I'll keep thanking you until my deathbed, my last thought will be for you before my final little wink.

Okay, I hope you're doing well, don't worry I'm not going to die right away, there's still a little work to do on the new version.

See you soon, I wave goodbyes to you.



-----

Hey everyone!

We had a few comments last week about the “missing meat” in the Zone 1 preview track. In the game, the meat version of No Precipitation is a separate track so we made a hidden link in the word “meat” in Morusque’s interview to the song. Only 97 views at the time of writing, so congrats to those of you that managed to find it!

Thank you very much to everyone helping out with the amazing number of wishlists we have received. Since this edition is about localization, we also have some additional localization news: we're happy to announce that we are bringing OFF to three additional languages: Italian, German, and Spanish. Localization has already started, and we will announce availability sometime in the future.

On top of that, we have been hard at work adding additional Steam features. We now fully support Steam Cloud, Steam Achievements, and the virtual keyboard on the Steam Deck and Big Picture Mode. We're very excited about your support so far on Steam, and if you haven’t yet, please wishlist the game on Steam!

Ryan Alyea
Fangamer

-----

Since this week’s interview spotlights Quinn K. and her hugely important work on the game’s English translations, I thought it might be interesting to look at some places the game’s English will and won’t be changing.

Competence: If you’ve dug into the French version of OFF already, you might know that the French “Compétence” would generally be translated as “Skill” in this context. Like Quinn before us, we’ve kept “Competences”—it’s just too much a part of the OFF lexicon at this point.

The Up-Children-Down: The titles of the library books were originally translated by a French-speaking friend of Mortis Ghost’s, rather than Quinn. In French, this bit of light reading about miasmic forces swarming around in the belly of the world is called “Les Enfants-Vers.” “Vers” is a preposition you can use to mean “toward” or “around,” but it also means worms, which seemed to make more sense in a swarming-around-in-the-belly context.

We asked Mortis about it and he confirmed that the up-children-down are actually The Worm Children.

That’s Practical: I think everyone has a little bit of a prior OFF translation that’s stuck around in their head ever since they first played it. Mine is the Batter in 2.0 saying “This Add-On is fighting by my side… that’s practical.”

Quinn updated that to “That’s useful” for 3.0, but when it came time to write the product page copy for the Batter Hat it seemed like a perfect chance to include an easter egg for longtime OFF fans.

Dan Moore
Fangamer

More new songs with Morusque!

Hello officionados!

I hope you are doing well since the last newsletter.

Today we reveal one of the pieces composed by Morusque, who took care of a large part of the ambient music related to the different places in the game. Just like for Toby Fox, I'm extremely happy to have him in the team, and I love the compositions he made. He managed to transcribe with great accuracy the original atmospheres, adding just the little strange sparkle that was needed to give a new pleasure of discovery to each environment.

Morusque comes from the same obscure old school French-speaking video game creation forums as me, and I have loved his work for a really long time now. He's a great and weird artist, and there was one time when we didn't know each other in person he came to wake me up while I was taking a little nap at a video game festival somewhere in France, then we chatted a little bit and I was really happy to have met him. Isn't that a good story?

I'm really excited for you to discover all this new music, in addition to the other new features in this updated version. Thank you for your enthusiasm, and have a great day! See you soon!



-----

Hey there everyone!

Last time we revealed some of the new battle music for OFF, and thank you very much for the kind comments! Many of you had noticed we had labeled the song as being specific for Zone 1… and we will have more to discuss about the other Zones at a later date. :)

A lot of comments asked about the new music for the Overworld of OFF. Today we’re giving a first look at the music of Morusque in his interview, in particular the Zone 1 Overworld and the Post Office.

If you haven’t yet, please wishlist the game on Steam!

Ryan Alyea
Fangamer

Toby Fox joins the OFF soundtrack

Hi everyone! I hope you are well, I am very happy to say hello to you in this first newsletter. The feedback has been numerous and very enthusiastic since the announcement of the collaboration with Fangamer, and then of the new version of OFF, and it reassured me and made me very happy. Thank you for all your comments and kind messages!

Today we announce the Toby Fox collaboration on the different combat themes of the new version. This is information that I couldn’t yet give during the presentation livestream, and it wasn’t easy to keep my mouth shut about it, because I am really proud and happy that he is participating in the project! I love his work obviously, and it’s very exciting to have him in the team, and for such an important role! The music he composed is, I think, really excellent, and I can’t wait for you to discover it in-game.

They obviously don’t aim to eclipse the original Alias Conrad Coldwood soundtrack, but you’ll see that they offer a fascinating alternative to it, completely respectful of the original atmosphere, while bringing something new and very impactful. I still have trouble not listening to certain themes on repeat.

Well that’s all for today, I’ll send you a kiss and see you next time. Good luck with the coldy-cold breath of winter!



---

Hey there everyone,

Thank you very much for the kind reception during the announcement last month! With your support, we have just reached 50k wishlists on Steam. It’s been a pleasure to watch old fans return to the game and new fans discover it.

We’ll have much more to talk about in the coming months as we get closer to release. Keep an eye on this space as we’ll be sending these newsletters periodically to provide development updates and make a few more announcements about what’s new in the game. In the meantime, if you have not yet, please wishlist us on Steam. Every wishlist helps!

Ryan Alyea
Fangamer

Cult classic RPG 'OFF' is getting an expanded Steam release in 2025

A game I had honestly never heard of because I live under a rock. A cult classic RPG named OFF is getting a Steam release next year.

Read the full article here: https://www.gamingonlinux.com/2024/12/cult-classic-rpg-off-is-getting-an-expanded-steam-release-in-2025