Update #25: Created a Patreon & Optimized code base
[p]Hey everyone,[/p][p]Quick little update from my side. I’ve been deep in the trenches of code refactoring lately - the core systems are in a pretty solid place now. Most of the heavy groundwork is finished, but once I started testing things together (units, battle units, workers, generals, etc.), the calculations felt a bit clunky. So I rolled up my sleeves and rebuilt some of the core logic to make it more optimized for all the modifiers and interactions that will come into play later. It should run much smoother now as the complexity ramps up.[/p][p][/p][p]On a different note: I’ve just launched a Patreon page![/p][p]
If you’d like to support the development and help me spend more focused time on Quartermaster, that’s the best way to do it.[/p][p]👉 https://www.patreon.com/cw/FeysStudio
[/p][p]That said - and this is important - even if nobody ever forks over a single dollar, I’ll still finish this game. Quartermaster is a bit of a bucket list project for me, and I’m fully committed to seeing it through. The Patreon just helps me dedicate more hours to it without distraction. If anyone decides it's worth supporting...
[/p][p]Thanks again for following along - your interest and feedback already mean a lot. More updates soon![/p]
If you’d like to support the development and help me spend more focused time on Quartermaster, that’s the best way to do it.[/p][p]👉 https://www.patreon.com/cw/FeysStudio
[/p][p]That said - and this is important - even if nobody ever forks over a single dollar, I’ll still finish this game. Quartermaster is a bit of a bucket list project for me, and I’m fully committed to seeing it through. The Patreon just helps me dedicate more hours to it without distraction. If anyone decides it's worth supporting...
[/p][p]Thanks again for following along - your interest and feedback already mean a lot. More updates soon![/p]