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  3. the Spooky Update is live for Vox Machinae!

the Spooky Update is live for Vox Machinae!



Spookiness Descends on Vox Machinae

We’re happy to announce that our first content update to Vox Machinae is here: the SPOOKY UPDATE. Here’s a quick rundown of all the things both big and small that we’ve managed to cram into it:
  • Listen to the tremors, something BIG is ready for a tasty Grinder dinner!
  • Many new headgear options, with an overhaul to the hats system too.
  • Flak cannon mechanics have been changed.
  • Dredge receives less damage from physical impacts.
  • Grinder health re-balanced, adding more health to limbs and increased health on Dredge.
  • Blast shield stays open longer when ejecting.
  • Fix Mic not working for Vive players if Steam VR was not open when the game launched.
  • Players with no Mic can now transmit gestures to the video chat.
  • Add announcement in menu when new hat is unlocked.
  • Decorative pumpkin to ring in the festive season.

It has been a whirlwind month over at Space Bullet. We crunched, launched Vox Machinae, and people are finally seeing what our game is all about. First of all we’d like to give our sincere thanks to all the kind words you lovely people have expressed over the various places of the internet. We’re proud as punch that the reception has been so positive and are committed to continuing to develop the experience with surprises, improvements, and sharing those plans with you so you guys can take part in contributing to the journey.

Speaking of taking part, we’ve decided to share big chunks of our development roadmap over on Trello with you guys. You can get involved and vote on your favorite ideas, and we’ll try our best to take your votes into consideration as we flesh improvements/features over the coming months. Here’s the Trello board:

Vox Machinae Roadmap