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Showcase: Environment Shader Features

[p]Multilayer wall material in TSAREVNA[/p][p]
In TSAREVNA, environment shaders carry not just color, but history.[/p][p]Here’s a look at how our multilayer material system works: blending stone, dust, moisture, erosion, and hand-painted details into one living surface.[/p][p]
These layers react to lighting, camera angle, and local accents, helping walls feel less like geometry and more like part of the world’s memory.[/p][p][/p][p]We’ll share more behind-the-scenes looks into how we build the environments of TSAREVNA.[/p][p][/p][p]Follow our dev diaries — there’s much more world-building magic ahead, and support the project by adding it to the Wishlist![/p][p][dynamiclink][/dynamiclink][/p][p]
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