Zero-K v1.8.3.2 - Tank Raiders and Commander Diversity
In this version the Tank Foundry is bestowed with two reliable raiders, there are some tweaks for Hover and Rover, and we make an attempt at diversifying the commander chassis. Amphibious units have some minor tweaks and major fixes as part of the continual attempt to make them more generally useful. In non-unit changes, terraform can no longer be used near enemy units. This removes a source of APM frenzy and allows terraform to be buffed for other purposes. There is a new variant of Brutal AI and we have added a few hooks in the game definitions that make it easier to mod.
AI
Added a Brutal AI personally with a focus on economy and escalation.
Balance
Kodachi is now a more standard raider. Instead of a single large, high-reload, large fireball it fires a stream of small fireballs. The fireballs travel quite slowly, giving fast units a chance to get away, and only burn the ground for 1.5 seconds. It has received some health and speed nerfs to bring it more in line with other raiders.Blitz is a little heavier and slower, since Kodachi should be able to take up more raiding responsibility.
- Cost 280 -> 300 (where it was before all the tweaking)
- Health 1100 -> 1250
- Speed 102 -> 97.5
- Reload 2.6333 -> 2.6
- Can shoot at retreating targets at max range.
- Fires two missiles, Picket-style, with a gap of 0.3s
- Reload 2.133s -> 2.3s
- Damage 420 -> 2x240
- DPS increased by 5% (84% of previous, up from 80%).
- Reduced manoeuverability (still greater than pre-superfuild).
- Reload time 0.733s -> 0.766s
- Health 1100 -> 1020
- Speed 66 -> 63
- Turn Rate 707 -> 624 (was 442)
- Reload 1.7s -> 1.766s
- Damage 270 -> 260
- Range 285 -> 280
- Sight Distance 347 -> 350
- Range 220 -> 215 (was 210).
- Health 720 -> 780
- Range 220 -> 230
- Cost 330 -> 320
- Land Range 160 -> 220
- Range 270 -> 275
- Damage 40 -> 45
- Reload 0.466 -> 0.5
- Sight Distance 345 -> 350
- Speed 51 -> 54
- Armours while idle.
- Torp range 150 -> 210
- Depthcharge Edge Effectiveness 0 -> 0.6
- Multiplied aim rate by 3.
- Damage 250 -> 260
- Max Shield 23000 -> 19400
- Buildrate slows by 50x while visible enemy units are nearby.
- Made all terraform segments cheaper by 12.
Commanders
It is time to address the dominance of the Recon chassis. Instead of nerfing jumpjets, and potentially ruining the fun, we're differentiating commanders by buildpower and buffing the other chassis.
Recon uses jump to expand rapidly and a BP nerf tones down this advantage.
- Buildpower 10 -> 8
- Speed 40.5 -> 43.5
- Regen 5/5/12.5/20/27.5/35 -> 5/5/10/16/25/35
- Added Light Drones: 1/1/2/2/3/3
- Added Heavy Drones: 0/0/0/1/1/2
- Companion Drone build delay 15s -> 12s (all chassis)
- Battle Drone build delay 25s -> 18s (all chassis)
- Speed 36 -> 39
- Buildpower 10/12/14/16/18/20 -> 12/14/16/18/21/24
Speed modifiers are now absolute rather than relative, and cloaking comes with a speed penalty.
- High Power Servos: Speed +8% -> +3
- High Density Plating: Speed -10% -> -3
- Damage Booster: Speed -2.5% -> -1
- Adv. Targeting System: Speed -2.5% -> -1
- Added a speed penalty of -8 to Personal Cloak.
Modding
- Maps that include gamedata/unitdefs_post.lua have it loaded in addition to the game version, instead of replacing it.
- Multiple morphs for a single unit can now be set in customParams.
Fixes
- Fixed Scallop depth charges failing to reach their target in shallows.
- Duck and Scallop torpedo projectiles hit more consistently.
- Fixed the little jump that sometimes happens to floater units when they reach the sea floor.
- Floating units thrown by Lobster now float correctly when they hit the water.
- Crab now fires while changing state and is no longer 'stunlocked' by swarms of units shooting at it.
- Fixed a target retention issue caused by quickly issuing Force Fire then Move orders.
- Added startboxes for Barracuda Bay, Blindsidem Oktagon v3 and TL Dropzone.
- Removed swarm AI for units fighting Knight.
- Space+Click unit information shows commander drones.
- Made some selection circles better match unit size.
- Fixed Bandit and Scorcher sometimes shooting sideways.
- Potentially fix a morph bug that allowed facplop to be duplicated.