Zero-K v1.10.6.0 - Rogue and Lance

This update has nerfs to address the abundance of Lance in teamgames and Rogue in 1v1. It also has small nerfs for Bandit and Dirtbag, buffs for some underused units, and less effective area cloaking in combat. The release is a little early to avoid being too close to the upcoming 3v3 tournament (18:00 UTC, Saturday 9th July, sign up here), so some features didn't make it. We hope to have a fixes and features patch some time in July or August, which would ideally include an engine update, Adv. Options for mods, and some dodge AI.
Balance
Units without personal cloak now decloak for longer after acting (firing, building, etc).
- Non-personal recloak delay 6s -> 8s.
- Non-personal recloak delay for proximity is still 3s.
- For comparison, personal recloak delay is 3s for actions and 1.5s for proximity. Units with personal cloak use the personal delays even when under an area cloaker.
- Health 600 -> 580
- Range 235 -> 232
- Cost 120 -> 125
- Health 540 -> 520
- Speed 57 -> 54
- Turn rate reduced by 5%
- Turn rate increased by 5%
- Reload time 3.2 -> 3.1
- Edge effectiveness increased to match Ripper
- Disabled avoid bad targets by default
- Sight range 407 -> 431
- Speed 52.5 -> 49.5 elmos/s
- Turn rate reduced by 10%
- Range 1000 -> 980
- Vertical aim speed reduced by 66%
- Range 125 -> 122
- Cost 150 -> 140
- Range 700 -> 720
- DPS increased by 3%
- Autoheal 10 -> 6 hp/s (still activates after 5 seconds)
- DPS increased by 4%.
- Range 350 -> 360
- Health 900 -> 1060
Fixes and Features
- Added Curacao flag.
- Unit marker can now be enabled for Widow.
- Scorpion and Ultimatum are now marked by unit marker each time they appear.
- GG.addUnitSlow now handles overslow.
- Made circular map API more reliable.
- Fixed a GL4 shutdown error on old hardware.