Zero-K v1.8.7.0 - Lobster Nerf and Map Bans

After a bit of a break, we have returned with an update based on much of the feedback from the past month. it has been especially nice to see new contributions on the development side from within the community.
In terms of balance, the Lobster nerf is by far the largest. Now that the launching mechanic is polished and usable it is time to balance the unit around its attributes rather than difficulty of use. The next largest changes are some tweaks to vehicle raiders to account for Bolas and the Kodachi changes.
Two notable infrastructure changes are the addition of personal map bans for the matchmaker and an experimental split of the teams host into clan-balance and non-clan-balance. The campaign also has a few more codex entries and there are numerous fixes to the consistency of the interface.
Balance
Repair costs less time and energy.- 3/4 unit cost -> 2/3 unit cost.
- Increased DPS by 7.5%.
- Autoheal 10hp/s -> 5hp/s.
- Weapon Velocity 220 -> 240.
- Reduced upfront DPS by 10.7 to partially counteract fire fixes (see below).
- Slow damage 3x normal damage -> 2x normal damage.
- Health 340 -> 360.
- Torpedo Range 210 -> 160.
- Range 270 -> 260 (both weapons).
- Cost 230 -> 340.
- Health 1040 -> 960.
- Range 680 -> 620.
- Reload 9s -> 12s.
- Blue Shocker damage 12k -> 30k.
- Being hit by pure slow/disarm/capture weaponry now causes units to decloak (just like being hit by regular or EMP damage).
- Personal cloak is disabled for 3s after taking damage or performing an action.
- Personal cloak disabled by enemy proximity lingers for 1.5s.
- Area cloak is disabled for 5s after taking damage or performing an action.
- Area cloak disabled by enemy proximity lingers for 2.5s.
Previously cloak was disabled for 3.5s by most, but not all, actions. Proximity decloak linger has been broken for a while, causing units to recloak immediately upon an enemy leaving range. Units with personal cloak use the improved numbers even when under an area cloaker.
Other mechanical changes and fixes.
- Disarmed transports can no longer pick up units.
- Transports drop their cargo when they start crashing.
- Zenith stops functioning when its beam is blocked, such as by aircraft or water.
- Fixed Dante, Kodachi and Disco Rave Party being unable to set units on fire.
Lobby and Campaign
- Added Codex entries for the quadrants of the galaxy, as well as few for particular planets.
- Added the ability personally ban matchmaker maps (up to six for 1v1, fewer for teams). There is a link via the 'Map Selection' button in the Matchmaking menu.
- Added map size to the tooltip for map selection mult-polls.
- Added network connection settings under Settings -> Game that may be experimented with to fix potential Coop Campaign hosting issues.
- Split the big teams autohost into two hosts. One attempts to put players in same clan or party on the same team. The other ignores clans and parties.
- Increased the maximum Queen Health Multiplier option from 30 to 1000.
- Removed the non-functional play as chickens modoption.
Interface
- Added filter and selection hotkeys for loaded and empty air transports.
- Added a hotkey to select all Athenas.
- Fixed some inconsistencies with the stockpile interface and added initial stockpile to Settings/Unit Behaviour.
- Setting the energy stall minimum to zero or the metal excess warning to maximum now disables the warnings completely.
- Disabled tactical AI for bombs by default.
- Tactical AI now responds to Chicken Leapers.
- Added support that allows map-style mods to override tooltips.
- Fixed using ')' as a hotkey on AZERTY keyboards.
- The COFC camera now uses the usual camera hotkeys.
- Fixed some Global Build AI issues and added a hotkey.
- Cleaned up invalid entries in the cheat menu unit spawner.
Fixes
- Impaler animation matches its reload time.
- Fixed Ultimatium attempting to fire up cliffs from too far away.
- Chickens can no longer be reclaimed.
- Fixed Shieldbot Factory being categorised as 'Other' by endgame stats.
- Constructors count towards 'Economy' instead of 'Army' in endgame stats.
- Fixed a bug with preselection circles.
- Fixed some Gunship Plant geometry.
- Cleaned up the unit replies system.
- Dominatrix leash is no longer obscured by terrain.

