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Alien Grounds News

🎧 Now with 100% More Music!

[p]Hi everyone,
[/p][p]Alien Grounds now has a full in-game soundtrack!
Four rotating tracks are assigned per mission and play dynamically to keep the action fluid and immersive.[/p][p]More music is on the way. I'm actively looking for tracks that enhance the game's atmosphere - suggestions are always welcome.[/p][hr][/hr][p]🎧 You can now customize your music in Settings > Sound:[/p]
  • [p]Off - No music, only SFX. Great if you prefer your own playlist.[/p]
  • [p]Menu Only - Music plays in menus only; during missions, only sound effects are active.[/p]
  • [p]Soundtrack (default) - Full music experience: missions + menus.[/p]
[p]You can also adjust Soundtrack Volume to balance it with sound effects.[/p][hr][/hr][p]💬 Tell me what you think!
Do the current tracks work for you?
What genre, tempo, or atmosphere would you love to hear next?
Using your own playlist? Share it - what music helps you stay locked in during high-focus gameplay?[/p][p]Your feedback will help shape the future sound of Alien Grounds.[/p][p]Thanks for listening,[/p][p][/p][p]—emagnetic[/p][p][/p][hr][/hr][p]Bugfix:
Restart mission bug fixed - correct data now loads properly at the start of a restarted mission.[/p]

Hard 100? That was just the warm-up.

[p]Hi everyone, [/p][p][/p][p]As of now, 4% of players have completed 100 missions on Hard difficulty. Congratulations - this achievement reflects real dedication and skill.[/p][p]But the journey doesn’t end here. I’m developing a new set of achievements designed to push the limits even further - some will require unconventional strategies and creative thinking.[/p][p]Before those challenges arrive, the next update will bring something to accompany your efforts: a full in-game soundtrack to deepen the atmosphere and support your experience.[/p][p]
— emagnetic[/p]

Small Fix: Game Start & Controls UI

[p]Sprint Toggle starts ON by default[/p][p]Mission #1 shows “NO AMMO – MISSION FAILED” when you run out[/p][p]Annihilator added to the Start Mission Panel from Mission #5 onward[/p][p]Controls info updated – now includes Scroll for weapon selection (in addition to keys 1,2,3,4), and Annihilator (Middle Mouse Button)[/p]

💥 Update: Achievements + Mission Fixes

[p]Hi everyone,
[/p][h3]🎯 Achievements Added[/h3][p]Steam achievements are now live for completing Hard mode missions:[/p]
  • [p]Hard 10 – Complete Mission #10 on Hard[/p]
  • [p]Hard 30 – Complete Mission #30 on Hard[/p]
  • [p]Hard 100 – Complete Mission #100 on Hard (Brutal!)[/p]
[p]Achievements are now visible on the Steam page, with icons and shapes reflecting difficulty - from challenging to nearly impossible.
[/p][h3]🔄 Mission #1 Logic Improved[/h3][p]Running out of ammo in Mission #1 will now trigger a Restart Mission option instead of leaving you stuck in a loop.
Thanks to †нэ$†øиэd$pîdэя for the helpful feedback:
Original thread
[/p][h3]🐞 Bug Fix: Dust Map Enemy Pathing[/h3][p]Enemies getting stuck near the falling tower in the Dust map should now move properly.
Let me know if it still happens - I’m monitoring it. [/p][p][/p][p]—emagnetic[/p]

Update: Invert Y-Axis Options + AA Performance Boost

[p]Hi everyone,

This update adds more player control and improves performance on lower-end systems:[/p]
  • [p]New Invert Y-Axis settings
    You can now choose:[/p]
    • [p]Off, Mouse only, Gamepad only, or Both[/p]
    • [p]Available in the settings menu[/p]
  • [p]Anti-Aliasing adjusted for better performance[/p]
    • [p]High & Epic use TSR (higher quality)[/p]
    • [p]Medium & Low use FXAA (faster)[/p]
    • [p]FXAA can give up to 20% more FPS on low-end GPUs[/p]
  • [p]Fixed: Main Menu overlapping buttons[/p]
  • [p]Fixed: FPS limiter now applies correctly through the UI[/p]
[p]Thanks for your continued feedback and support!

--emagnetic[/p]