[p]A new layer of progression arrives in
Alien Grounds.[/p][h3]
Player Ranks[/h3][p]Player ranks are now aligned with the story - your mission performance defines your standing within the simulation.[/p][p]Every mission now contributes to your overall combat rank.
Climb through the new rank tiers by earning high scores and completing harder missions.[/p][h3]
Score Balance Overhaul[/h3][p]Weapon scoring fully rebalanced for fairer ranking and new strategies:[/p]
- [p]Pistol – Highest[/p]
- [p]Rifle – Standard[/p]
- [p]Laser – Standard[/p]
- [p]Gravigun – Standard[/p]
- [p]Annihilator – Low[/p]
- [p]Chem Gun – Low[/p]
- [p]Freeze Gun – Minimal[/p]
[p]The exact score depends on the difficulty tier and contributes directly to your overall rank. This change rewards precision and risk-taking - pistol players will notice the difference most.[/p][h3]
New Difficulty Tiers[/h3][p]Each tier defines how fast enemies react, how many appear, and how much score you can earn.[/p]
- [p]Trigger Therapy – Relaxed FPS time-waster with forgiving enemies and generous ammo. Perfect for everyday meditation.[/p]
- [p]Training Club – Balanced challenge where tactics and precision start to matter. Moderate scoring.[/p]
- [p]Battle Ground – Maximum intensity with aggressive enemies, scarce ammo, and the highest score multipliers. Designed for mastery and rank progression.[/p]
[p][/p][h3]Main Menu Upgrade[/h3][p]The main menu has been redesigned to support ranks and the new difficulty tiers, and it now features a new soundtrack.
[/p][hr][/hr][p]This update improves long-term replayability and introduces a cleaner scoring system across all tiers.[/p][p]More progression updates are coming soon - thank you for supporting the game.[/p][p]
Hit Play, check your new rank, and see how far you can go.[/p]