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Alien Grounds News

Small Fix: Game Start & Controls UI

[p]Sprint Toggle starts ON by default[/p][p]Mission #1 shows “NO AMMO – MISSION FAILED” when you run out[/p][p]Annihilator added to the Start Mission Panel from Mission #5 onward[/p][p]Controls info updated – now includes Scroll for weapon selection (in addition to keys 1,2,3,4), and Annihilator (Middle Mouse Button)[/p]

💥 Update: Achievements + Mission Fixes

[p]Hi everyone,
[/p][h3]🎯 Achievements Added[/h3][p]Steam achievements are now live for completing Hard mode missions:[/p]
  • [p]Hard 10 – Complete Mission #10 on Hard[/p]
  • [p]Hard 30 – Complete Mission #30 on Hard[/p]
  • [p]Hard 100 – Complete Mission #100 on Hard (Brutal!)[/p]
[p]Achievements are now visible on the Steam page, with icons and shapes reflecting difficulty - from challenging to nearly impossible.
[/p][h3]🔄 Mission #1 Logic Improved[/h3][p]Running out of ammo in Mission #1 will now trigger a Restart Mission option instead of leaving you stuck in a loop.
Thanks to †нэ$†øиэd$pîdэя for the helpful feedback:
Original thread
[/p][h3]🐞 Bug Fix: Dust Map Enemy Pathing[/h3][p]Enemies getting stuck near the falling tower in the Dust map should now move properly.
Let me know if it still happens - I’m monitoring it. [/p][p][/p][p]—emagnetic[/p]

Update: Invert Y-Axis Options + AA Performance Boost

[p]Hi everyone,

This update adds more player control and improves performance on lower-end systems:[/p]
  • [p]New Invert Y-Axis settings
    You can now choose:[/p]
    • [p]Off, Mouse only, Gamepad only, or Both[/p]
    • [p]Available in the settings menu[/p]
  • [p]Anti-Aliasing adjusted for better performance[/p]
    • [p]High & Epic use TSR (higher quality)[/p]
    • [p]Medium & Low use FXAA (faster)[/p]
    • [p]FXAA can give up to 20% more FPS on low-end GPUs[/p]
  • [p]Fixed: Main Menu overlapping buttons[/p]
  • [p]Fixed: FPS limiter now applies correctly through the UI[/p]
[p]Thanks for your continued feedback and support!

--emagnetic[/p]

Engine Upgrade & Visual Improvements

[p]Hi everyone,

This update brings several improvements and refinements:[/p]
  • [p]Upgraded to Unreal Engine 5.6 - for improved performance and future compatibility[/p]
  • [p]Updated enemy color scheme - clearer visuals and improved distinction during combat[/p]
  • [p]New Colonnade effect added - enhances atmosphere in the Ruins map[/p]
  • [p]Handgun shot sound improved - smoother audio feedback[/p]
[p]Thanks for playing and stay tuned for more updates!

--emagnetic[/p]

Update: Bullet Hit Reactions + Footsteps

Hi everyone,

This update improves how combat feels and sounds:

🔸 Bullet Hit Reactions
Enemies now react when hit by handgun fire - adding a sense of impact and responsiveness, especially up close.

🔸 Enemy Footsteps
You’ll now hear a soft, subtle step as enemies approach. It’s not loud, but enough to help you sense their movement and presence.

Thanks for playing and for all the feedback!

--emagnetic