1. 长夜之后 (After Long Night)
  2. News

长夜之后 (After Long Night) News

2025/10/23 Game Update

New Unit: Multi-Functional Combat Vehicle
Unlocked through the technology tree and can be produced in the Repair Vehicle once unlocked.
The Multi-Functional Combat Vehicle includes three modes — Machine Gunner, Gunner and Maintenance Technician — which can be switched freely according to the battle situation.

Fixes & Optimizations:
1.Fixed an issue where bullets were invalid in the pre-battle supply selection interface.
2.Achievement description adjustments:
  • Mechanization: Own 50 vehicles at the same time.
  • Mountains of Corpses and Seas of Blood: Kill 10,000 zombies in Endless Mode.
  • Fixed garbled Japanese text in achievements.
  • Fixed missing Russian achievement text.

3.Fixed a bug where abnormal grid occupation occurred during construction.
  • Fixed an issue where blank areas were incorrectly occupied on certain maps at the start.
  • Fixed an issue in Raccoon City (lower-left road area) where grid residues remained after demolishing walls.
  • Fixed a residual construction grid prompt in Challenge Mode – Zombie Extermination Project.

4.Optimized unit status icon display delay in certain situations.
5.Fixed a bug where hungry workers inside watchtowers could not be supplied by supply trucks.
6.Fixed a mini-map misalignment issue in Challenge Mode – Zombie Extermination Project.
7.Fixed an issue where ruins initialized incorrectly, causing missing loot or supplies.
8.Optimized formation queues, reducing the maximum number of units per row.

Game Update - 2025/10/16

[h3]Content Optimization[/h3]
  • Optimized the performance issues in Endless Mode: Improved the zombie spawn logic, reduced lag when there are too many zombies, and enhanced overall performance.
  • Added cutscene sound effects to the first and second levels. This is part of the ongoing focus for future game updates. Once better-suited sound effects are completed, we will release a global update to improve the cutscene audio.
  • Added batch demolition/cancellation feature when selecting multiple buildings.


[h3]Bug Fixes[/h3]
  • Fixed an issue where loading the machine gun onto the recycler/truck caused problems with ammunition loading and unloading.
  • Fixed an issue where the dismantling factory couldn't dismantle empty vehicles.
  • Fixed an issue preventing gasoline from being collected from the truck.

2025/9/28 Game Update

[h3]New Challenge Mode Gameplay![/h3]
  • Added the “Alien Giant Turtle” challenge map. The turtle will attack your base on Day 15—be prepared!


[h3]Map Editor Updates[/h3]
  • Added 3 new building types, 2 types of abandoned cars, 1 wall type, and 2 container types.
  • When uploading to the Workshop, you can now enable the sharing option. Once shared, other players can download, edit, and re-upload your map.


[h3]Bug Fixes & Optimizations[/h3]
  • Fixed a bug where ammo/food/fuel delivery thresholds were not retained when loading a save.
  • Optimized lumberyard worker logic: workers will now prioritize chopping trees for logs; if no trees are nearby, they will fetch logs from the warehouse.
  • Added warehouse filter function to trucks.
  • Improved vehicle selection indicator—selected vehicles are now easier to identify.
  • Optimized multi-language text formatting issues in the tech tree descriptions.

After Long Night – 10K+ Sales in Week One, Updates Coming Soon!

[p]Our post-apocalyptic zombie base-building RTS game, After Long Night, has sold over 10,000 copies in its first week![/p][p]We would like to express our deepest gratitude to all the players who have actively participated in discussions, provided feedback, reported bugs, purchased the game, or supported us by adding it to their wishlists and leaving encouraging reviews![/p][p](The launch discount is still ongoing—don’t miss out!)[/p][p][/p][p]We’ve also taken this opportunity to outline our upcoming update roadmap.[/p][p]We greatly appreciate your continued attention and support![/p][p][/p]

2025/9/26 Game Update

[h3]New Content:[/h3]
  • Added Tier-2 Food Warehouse (unlockable in the tech tree).
  • Added Ammo Supply Truck — can store and resupply ammunition (unlockable in the tech tree).
  • Farmland now supports rubber tree production (requires tech tree unlock).
  • Pharmaceutical Workshop renamed to Biochemical Workshop; added a tire crafting recipe.
  • Weapons Workshop renamed to Mechanical Workshop; added an engine crafting recipe (requires tech tree unlock).
  • Iron Mine and Oil Field now also produce clay. Clay can be processed into bricks at the smelter/foundry.


[h3]Bug Fixes:[/h3]
  • Fixed several text display errors.
  • Removed the partial vision reveal in Challenge Mode that highlighted the Heavy Tank’s location — this was causing tow trucks to automatically move nearby to tow, which was unintended.