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Dev Update: Roadmap Ahead - skate. Season 3 and Beyond

[p]Alright San Van, you’ve got a direct connect to the devs here:[/p][p][/p][p]Yesterday, we shared our plans for skate.Pass, the Isle of Grom, and how Early Access is setting skate. up for the long haul. Today, we’re going deeper into what you can expect in Season 3, and how we’re changing the way we handle updates going forward.[/p]

Where we left off: the roadmap 
[p]Our last roadmap spanned Seasons 1, 2, 3 and beyond, laying the groundwork for San Van’s first few months. With Season 3 just around the corner, let’s talk about what ‘beyond’ actually looks like. We’re shaking things up - here’s what that means:[/p]
  • [p]Staying focused on performance and stability[/p]
  • [p]Sharing roadmap updates more often – straight from the dev team[/p]
  • [p]Being clearer on what’s locked, what’s in development, and what’s on our radar[/p]
  • [p]Dropping content throughout the season, not just all at the start[/p]
[h2]
What that looks like [/h2][p][/p][p]We know you want straight answers about the features you’ve been asking for and where they stand in development. For anything to move forward, we have to feel confident that it’s right. [/p][p][/p][p]Sometimes new ideas make it to the roadmap. Sometimes things get pushed back so we can dial them in. And in rare cases, something just doesn’t work and we scrap it. That’s not spin, it’s just how making games works.[/p][p]
[/p][p]In Early Access, change is the name of the game. So, we’re changing the way we share info on our roadmap to reflect that. Each season, we’ll show you what’s on deck, including:[/p]
  • [p]A ton of exciting new content dropping at the start of the season[/p]
  • [p]More content and features rolling out throughout the season to keep things fresh[/p]
[p][/p][p]Next, here’s what we mean when something is “in development.” [/p][p][/p][p]Not every feature takes the same amount of time. Some just need polish. Others need deeper testing and iteration. So on the roadmap, you’ll see two buckets:[/p]
  • [p]In development: These are things we’re actively building and planning to release. The big question is when. Sometimes they take longer than we planned. Sometimes they don’t come together the way we hoped and we cut them. Either way, we’ll keep you posted as they move – or if they don’t.[/p]
  • [p]On the radar: These are ideas we’re exploring – prototypes, early concepts, or just conversations the team is having. Some of them came straight from you in the community. There is no set timeline yet for these, but if they officially move into development, we’ll call it out.[/p]
[p]We’re doing this to be clear about where things stand - and about how we work. The further out something is on the roadmap, the more room it has to shift, or sometimes, be shelved altogether. But we’d rather show you what we’re thinking, even while it’s shifting, than wait until everything is locked. That’s how we want to approach Early Access with you. [/p][p]
For example, Open World Collection was on the last roadmap. We’ve taken it off for now so we can focus on more social features – specifically Meetups and Turn-Based Competitive Modes – which we know are high on your wishlist.[/p][p][/p][p]We will keep these roadmaps current, and we’ll share clearer timelines and progress as we go. Thanks for sticking with us while we build this the right way for the long haul. [/p][p][/p][h2]Our Season 3 (& beyond) roadmap

[/h2][h2]What’s coming in Season 3[/h2][p][/p]
  • [p]Isle of Grom: We’re going back to the (expanded and improved) Isle of Grom in Season 3. Find details on how to access the island here.[/p]
  • [p]Darkslides and Dark Catches: These have been on your most wanted list for a while now, so we brought them back in a big way. You will now be able to do ANY flip trick into them - a first for Skate.[/p]
  • [p]Updated Bonelesses - Improved responsiveness, reliability, and behavior of boneless tricks performed from ground or transition.[/p]
  • [p]New Game Mode - Speedlines: Similar to Line Challenges, but focuses on moving as fast as possible. Let the best line-for-time videos begin.[/p]
  • [p]Tattoos: Tattoos can be placed, resized, and rotated on your arms and legs. Some are free, others can be purchased with SVB.[/p]
  • [p]Cosmetic Loadouts: We’re making it easier to switch up your fit. You’ll start with three loadouts (with the ability to purchase more) to quickly change your style, character, deck setup, and gestures. [/p]
  • [p]Branded Items in the skate.Pass: We’re bringing you more of what you want in skate.Pass. For Season 3, that means more branded items, including adidas, Vans and Thrasher.[/p]
  • [p]More Brand Partners: Including huf, Jenkem and more. Some of these will drop right off the bat, while others will make their debut a few weeks after the start of the season.[/p]
  • [p]More Replay Editor Effects: We’re adding effects like Exposure, Color Temperature, Color Saturation, Barrel Distortion, Vignette (opacity, size, sharpness), as well as more granular volume control (your skater's audio, other skaters’ audio, and world ambience), and playback speed can now be keyframed. [/p]
  • [p]Store V.2.0: We’re reworking our catalogue with over 200 character items, board items, and tattoos available for à la carte purchase. The store is also getting a new look, with improved navigation features. [/p]
  • [p]Seasonal Events: We’re making some serious changes to mid-season events. We have big things lined up for you during Season 3, including an event with a new brand partner that we know you’ll be excited about, and new Creator Challenges crafted by a special guest you'll undoubtedly recognize. Prepare to test the limits of your ability. [/p]
[p]
[/p][h2]Looking Forward[/h2][p][/p][h3]In Development 
[/h3][p]Again, these are features we’re actively building, but don’t have a definitive release timeline yet. As development progresses, we’ll share updates with you.[/p]
  • [p]New Social Game Mode - Meetups: A lightly-competitive activity where everyone on the server can jump in for chaotic, drop-in social fun.[/p]
  • [p]Turn-Based Competitive Game Modes - Spot Battle and S.K.A.T.E. Hell yeah.[/p]
  • [p]Matchmaking System: So you can quickly find people to play with instead of spamming the ‘Party Up’ emote. [/p]
  • [p]New World Area: A new playable indoor area is in the works.[/p]
  • [p]Unlockable Board Wear and Tear: Build up wear and tear on your boards - you’ll be able to turn this on/off at any time.  [/p]
  • [p]Finger Flips: Adding another gameplay trick from the previous games.[/p]
[p]
[/p][h3]On the Radar [/h3][p]These are the ‘early ideas’ we were talking about, including some top things on your wishlist (and ours). They’re in the early stages of planning with no defined timeline, but we’ll keep you posted as that changes.[/p]
  • [p]Private Servers[/p]
  • [p]Underflips [/p]
  • [p]Player Created Parks[/p]
  • [p]Leaderboards[/p]
  • [p]Proximity Chat[/p]
  • [p]Legacy Skate 1-3 Spots[/p]
  • [p]More Legacy Game Modes[/p]
  • [p]More Board Shapes[/p]
[p]
[/p][p]That’s all for now, but on March 5, we’ll break down everything you can expect from Season 3’s 70s-inspired vibe.[/p][p][/p][p]As always, thank you for hanging in with us as we make our way through Early Access. We’ve come a long way together, and we have more great things in store. Keep rollin’.[/p][p]
[/p][p]The Full Circle Team[/p][p]
[/p]

Dev Update - Season 3: skate.Pass, Grom & Building skate. for the Long Run

[p]Oh hello. It’s us again, the dev team.[/p][p]
[/p][p]Over the next couple of days, we’re bringing you back-to-back updates to fill you in on what to expect in Season 3 and beyond! And there’s a lot to be excited about. From darkslides to grittier streets, this season we’re dropping some of the top requests from your most wanted list. [/p][p]
But, before we get to all that good stuff tomorrow, we’ve got a few updates to cover. [/p][h2]
The big picture[/h2][p]
We’ve said it before and we’ll say it again: we’re building skate. with a long-term vision in mind. This Early Access period is a huge part of that. It gives us the space to listen, learn, tweak and test - over and over - until we get things just right.[/p][p]
Since kicking Early Access off in September, you’ve seen some of that work in progress. Your feedback has helped shape some big changes, like updating the look of our world and characters (more to come), and adding features like key frames, tilt and roll, and FOV improvements to our replay editor. Behind the scenes, we’ve still got a long list to tackle. But, we’re working on crossing off items with each season - more on that tomorrow. [/p][p][/p][p]We’ve also heard a few things from you concerning the in-game economy: you want more real-world brands, more value, and more choice. So, we’re making a few changes in Season 3 aimed at making that happen:[/p]
  • [p]Brands! Way back in Season 1, you asked for brands in the skate.Pass - this season, we’re going to deliver, with adidas and more coming to the skate.Pass.[/p]
  • [p]Items on demand: Get the items you want, when you want them. We’re making 200+ wardrobe basics and in-demand items available for à la carte purchase. Although we’ll occasionally swap out a few items here and there to keep things fresh, the core catalogue will just keep growing.[/p]
  • [p]More skate.Pass options. We're adding a new Premium+ skate.Pass bundle to give you more options (and even more Tix) - you choose what works best for you.[/p]
[p]
[/p][p]These updates are aimed at getting you more of what you want, and less of what you don’t. Believe us when we say, we’re still working on it: changing things as we go to set up skate. for success in the long run. With that in mind, let’s talk about Grom.[/p][p]
[/p][h2]Return to a Bigger Grom[/h2][p]
[/p][p]In Season 3, the Isle of Grom is back - and we’re not just talking about the tutorial area. The island has expanded with a ton of new spots to skate and explore. Think hillbombs, massive gaps, cool transitions and some Skate 2 and 3-inspired spillway action. We think Grom is going to be one of your favorite spots and can’t wait to see what you’ll do with it.[/p][p]
[/p][p]ALL players will have the opportunity to explore Grom during Season 3. But, as an added benefit for our skate.Pass Premium holders, they will get first dibs to skate Grom before anyone else. [/p][p]
[/p][h2]Your way into Grom[/h2][p]
[/p][p][/p][p]Here’s how it’ll go down: for the first month at the start of Season 3, skate.Pass Premium holders will have unlimited access to Grom. After that, we’ll be holding our official grand opening - inviting all of our San Van residents to the Isle for a very special multi-week event in April. With a new brand partner making their Grom debut, you won’t want to miss it.[/p][p][/p][p]Once the event ends, Grom access will be widely available through skate.Pass Premium, or you can grab an Isle of Grom Water Taxi day pass by using your earnable Rip Chips. The day pass will be 500 Rip Chips, is valid for 24-hours from the moment you get it, and can be used an unlimited number of times within that 24-hour window.[/p][p][/p][h2]Looking ahead: Season 3 and beyond[/h2][p]
If you’ve made it this far - thank you. We know it’s a lot of information. One last heads up before we go: at the start of Season 3, some of our SVB packs will be on sale from March 10 to March 17.[/p][p]
Our goal remains the same. We want skate. to be a game that keeps growing and improving with our community for a very long time. Early Access is about building the foundation for that future. [/p][p]
Tomorrow, we’ll be back again to share more of the fun stuff coming your way in Season 3 and beyond. In the meantime, thanks for rolling with us.[/p][p]
[/p][p]The Full Circle Team[/p][p]
[/p]

The Weekly Grind - Feb 17, 2026

[p]Welcome back to The Weekly Grind.

Let’s get to it!

What’s going on?

Week 2 of Spring Pop-Off is underway, and Burt Blaze has arrived in the Extravert store. (Reminder: his flame VFX only activates in-game when you’ve hit that 4X multiplier. You can check the VFX in the store by hitting the Toggle Effect button.) Check the blog that dropped on Feb 5 for details on the event running from Feb 10 - March 3!

Our ImpervaTEK winners were announced on the ImpervaTEK post, with decks shipping this week (and their videos showing up on skate.Reel soon). For the Show Your Fit screenshot contest, we’ll be going through those and should have an update on the winners next week. [/p][p] [/p][h3]Weekly Calendar[/h3]
  • [p]The Weekly Grind returns (that’s today)[/p]
  • [p]Spring Pop-Off Week 2[/p]
  • [p]Dev Update: Season 3 Roadmap and Seasonal Structure Blog[/p]
  • [p]Show Us Your Fit Screenshot Contest Winners Announcement[/p]
[p]Coming Up[/p]
  • [p]Season 3 Details and News (we’ll be dropping bits of info over the coming weeks, with our Season 3 blog hitting on March 5, 2026 with all the info on Season 3)[/p]
[p]
More content from the skate. community!
As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. [/p][p]While we love highlighting content from the community (via Discord, Reddit, etc.), we’ll use this space to share the ImpervaTEK Winners’ videos.
[/p][p][dynamiclink][/dynamiclink]Ditos110

[dynamiclink][/dynamiclink] Natedogg1820

[dynamiclink][/dynamiclink]P33C3

[dynamiclink][/dynamiclink]RabbitSavior

[dynamiclink][/dynamiclink]Wakeupyouredying

[/p][p][dynamiclink][/dynamiclink]X4nnyPhant0m

[dynamiclink][/dynamiclink]XxVoldo

[dynamiclink][/dynamiclink]beefparcel

[dynamiclink][/dynamiclink]BiggestDank

[dynamiclink][/dynamiclink]\[KONA]

The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps.[/p][h3]To Be Fixed in the Coming Weeks:[/h3]
  • [p]There is an additional stuttering issue present when using the replay editor in-game, noticeable as skipped frames.[/p]
  • [p] Progression and rewards for some completed Tasks fail to apply to the player's account.[/p]
    • [p]Workaround: Restarting skate fixes this issue, but your Task progress may be lost.[/p]
  • [p]The player needs to press the Back button two times for the missions menu to close.[/p]
  • [p]The Score with Sequences and Modified Grabs daily and weekly task does not appear for some players and cannot be progressed.[/p]
  • [p]Transferring from one Challenge to a Co-op Challenge via invite sometimes results in server disconnection.[/p]
  • [p]The Throwdowns queue timer freezes after all other players leave the queue.[/p]
  • [p]Lip color and Board Stickers are invisible when running a NVIDIA card on driver 591.44 or newer.[/p]
  • [p]Skaters are unintentionally pulled into random co-op challenges.[/p]
[h3]Known Issues Still Being Investigated:[/h3]
  • [p]Tweaking skate's. graphical settings can cause the fullscreen resolution to switch to 640x480.[/p]
    • [p]Workaround: Rename the %localappdata%\\skate\\data folder or delete the folders that have numbers in that folder tree.[/p]
  • [p]Graphical glitches are present in the UI on PCs using AMD GPUs.[/p]
    • [p]Workaround: [/p]
      • [p]Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section.[/p]
      • [p]Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1."[/p]
      • [p]Download and Run the AMD Cleanup Utility.[/p]
      • [p]Reboot, and then run the Adrenalin 25.12.1 installer.[/p]
      • [p]Reboot again and launch the game.[/p]
  • [p]Event challenge criteria sometimes fail to update after completion.[/p]
  • [p]Sometimes, putting the game on fullscreen and leaving it minimized for three or four minutes will prevent the player from re-opening it until the game is restarted.[/p]
  • [p]Community Park tasks sometimes won’t count if you log out while within a Community Park and log back in. [/p]
    • [p]Workaround: Use any Fast Travel point and then return to the Community Park.[/p]
  • [p]Rarely, when interacting with a player and joining their party, you will accidentally join another player’s party.[/p]
  • [p]The speech-to-text feature does not transcribe the words correctly.[/p]
[p]
[/p]

Dev Update: Auto-Exchange System

[p]Oh hello - skate. dev team here, popping back in to talk about some ch-ch-changes coming your way as we head into Season 3. [/p][p]
To recap where we left off in November: Early Access means we’re always learning from how you play, what’s working, and what’s not. Things don’t always line up between what we intended and how things turn out in-game (you all keep us on our toes). When that happens, we tinker, we tweak, we try to improve. This is one of those moments.[/p][p][/p][p]Let’s get right into it: starting with the transition from Season 2 to Season 3, there will be changes to how Tix work. [/p][p]
[/p][h3]Why we’re making this change[/h3][p][/p][p]While we’d originally intended for all Tix to be used in the season they were earned, at the end of Season 1, we had a problem. There were a number of players with more Tix than they could spend. [/p][p][/p][p]You told us you wanted more options, more content, and more branded items. So, while we worked on that, we made the decision to roll over all Tix purchased with SVB, and a portion of earned Tix into Season 2. [/p][p][/p][p]In some cases, this still meant players lost up to 75% of their Tix - which is not what we want. So, we’re going to try something new to reduce wasted Tix.[/p][h3]
What’s changing (aka. the important stuff, read me)[/h3][p]
Starting with the end of Season 2 and going forward, Tix will not roll over from season to season - this includes earned Tix, and those purchased with SVB. Like most games with seasonal currencies, that means you’ll need to spend your Tix in the season you’ve earned them, starting now with Season 2. [/p][p]
But, we get it, you have a life - and your Tix shouldn’t disappear into the void if you’re busy living it on the day a new season starts. If you still have Tix at the end of a season, the game will auto-exchange items for you by utilizing those leftover Tix, aiming to get you as much value as possible. There’s still about a month left until that happens, so you still have plenty of time to spend your Tix however you choose.[/p][p][/p][h3]TL;DR: [/h3]
  • [p]Tix will not roll over into the next season[/p]
  • [p]We’ll remind you in-game to use your Tix before the season ends[/p]
  • [p]If you forget (or life happens), auto-exchange will exchange the Tix for you on skate.Pass rewards so they don’t go to waste [/p]
[p]
[/p][h3]How it works
[/h3][p]You’re in complete control of how you spend your Tix during the season: auto-exchange will only kick in once the season ends. Here’s how it works:[/p]
  • [p]Auto-exchange starts on the last skate.Pass page you’ve unlocked[/p]
  • [p]It exchanges Tix for higher rarity items first[/p]
  • [p]If it runs out of items on that page, it moves backward to earlier pages[/p]
  • [p]Auto-exchange completes when you do not have a high enough Tix balance to obtain any more items[/p]
  • [p]Any Tix remaining after auto-exchange completes will be wiped[/p]
[p][/p][p]Example: If you’ve earned enough Tix to unlock up to Page 7 in the skate.Pass, auto-exchange will begin on Page 7, exchange Tix for available items, then work its way down to earlier pages. Auto-exchange will not obtain items from pages you haven’t unlocked.[/p][p]
[/p][p]What about the Legacy skate.Pass for skate.Pass Premium members?[/p][p][/p][p]After the auto-exchange completes and you're in the next season, if you had skate.Pass Premium for the previous season, you'll still be able to earn Tix to unlock more tiers in the previous season's skate.Pass.[/p][p]
[/p][h2]Season 3 is coming soon[/h2][p]
Season 3 is just around the corner, bringing more cool stuff and less lost Tix with it. We heard loud and clear that you wanted more branded items in the skate.Pass, and we’re happy to say that you’ll start seeing that in Season 3. And, when it comes to being able to customize your skater, more options are on the way. You wanted ink - this season, you’ve got it. That’s right folks, tattoos. Head over to our socials today for a sneak peek of what we have lined up for you.[/p][p]
[/p][p]As always, we’ll keep checking in on how things feel and tuning our systems until they’re just right. Keep an eye out on our channels for more Season 3 updates to come throughout this month.[/p][p]
[/p][p]That’s all for now, folks. Thanks for rolling with us. [/p][p][/p][p]The Full Circle Team[/p][p]
[/p]

The Weekly Grind - Feb 10, 2026

[p]Welcome back to The Weekly Grind.

Let’s get to it![/p][p]What’s going on?
[/p][p]Today is the start of the last event for Season 2, San Van’s Spring Pop-Off event. Check the blog that dropped on Feb 5 for details on the event running from Feb 10 - March 3!

As we mentioned last week, we’re extending Season 2 by one week, and will be adding Tasks and Challenges in that week to help you finish up the skate.Pass. Season 3 will start on March 10, 2026, and we’ll be sharing the details on Season 3 in our seasonal details blog and news early March to get you ready.[/p][p]We’ve had two content contests wrap up, and the submissions have been awesome. Our ImpervaTEK contest entries are getting finalized and we’ll be reaching out to finalists to verify eligibility in the next couple of days, sharing the winners of the contest this week. For the Show Your Fit screenshot contest, we’ll be going through those and should have an update on the winners next week. [/p][h3]Weekly Calendar[/h3][p]We'll be sharing Season 3 details over the coming weeks, with the full S3 reveal the first week of March.[/p]
  • [p]The Weekly Grind returns (that’s today)[/p]
  • [p]Spring Pop-Off Starts[/p]
  • [p]Skate. ImpervaTEK Video Contest Winners Announcement[/p]
[p]Coming Up[/p]
  • [p]Show Us Your Fit Screenshot Contest Winners Announcement[/p]
  • [p]Season 3 Details and News[/p]
[p]
More content from the skate. community![/p][p]As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel

[dynamiclink][/dynamiclink]

It's a LONG way down, Credit: S14SH

[dynamiclink][/dynamiclink]
[dynamiclink][/dynamiclink]
Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. 

The team is actively working on locking Update 0.30.0 to get ready for Season 3, and we'll have updates on the fixes coming with those patch notes in early March.

Known Issues Still Being Investigated:[/p]
  • [p]Task missing from Task screen after daily rollover.[/p]
    • [p]Workaround: Restarting skate fixes this issue.[/p]
  • [p]Graphical glitches are present in the UI on PCs using AMD GPUs.[/p]
  • [p]Transferring from one Challenge to a Co-op Challenge via invite sometimes results in server disconnection.[/p]
  • [p]Progression and rewards for some completed Tasks fail to apply to the player's account.[/p]
    • [p]Workaround: Restarting skate fixes this issue, but your Task progress may be lost.[/p]
  • [p]Event challenge criteria sometimes fail to update after completion.[/p]
  • [p]Board Stickers are invisible when running a NVIDIA card on driver 591.44 or newer.[/p]
    • [p]Workaround: Roll back your driver to 580.81.[/p]
  • [p]Tweaking skate's. graphical settings can cause the fullscreen resolution to switch to 640x480.[/p]
    • [p]Workaround: Rename the %localappdata%\\skate\\data folder or delete the folders that have numbers in that folder tree.[/p]
  • [p]Players claiming missing Founders and Deluxe items.[/p]
  • [p]During the Stop, Quick Drop, and Roll Mission, the fliptrick over cars criteria doesn't seem to track until after you complete all of the other criterias.[/p]
  • [p]Often during the tutorial, if you wipeout during the Ollie Course, Vee's line about being off board will loop infinitely.[/p]
    • [p]Workaround: Restarting skate. has been reported to fix this issue.[/p]
  • [p]Exported videos are longer than their displayed in-game length.[/p]
  • [p]There is an additional stuttering issue present when using the replay editor in-game, noticeable as skipped frames.[/p]
  • [p]Sometimes, putting the game on fullscreen and leaving it minimized for three or four minutes will prevent the player from re-opening it until the game is restarted.[/p]
  • [p]Often the Team Up, Throw Down mission does not end until the player untracks and retracks the mission.[/p]
  • [p]The player needs to press the Back button two times for the missions menu to close.[/p]
  • [p]The Throwdowns queue timer freezes after all other players leave the queue.[/p]
  • [p]When logging out in a community park and logging again, the tasks won´t count.[/p]
  • [p]Rarely, when interacting with a player and joining their party, you will accidentally join another player’s party.[/p]
  • [p]The speech-to-text feature does not transcribe the words correctly.[/p]
  • [p]Rarely, the Back button has no functionality, and the player cannot exit the Replay Editor.
    [/p]