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Demo Update #4

[p]This update brings grid snapping for card placement. This should make dropping cards on the battlefield significantly easier and faster while still giving you lots of control over positioning. Full changelog below.[/p][p][/p]
v0.3.4:
- added new conditions:
- Sacrifice closest allied card (ignores Commander)
- Discard the oldest / leftmost card in hand (ignores card to be played)
- Discard the top card of your deck.
- If enemy has at least 5 cards in hand (decreases with rarity)
- If this card received damage this turn
- If this card delt damage this turn
- fixed effect "return to deck" not always preserving current shuffle ordering
- added effect "deal damage per card in enemy hand"
- added effect "destroy enemy card if health equal to or below 3 + X (increases with rarity)
- fixed moving cards
- added many new Unique Named Abilities (you have to discover them yourself, press F2)
- changed shop to only zoom into parts collection when selecting a card from deck or reserve
- added grid snapping to card placement
- status effects now decay after cards have processed their begin turn trigger
- replaced several component placeholder icons