Demo Update #6
[p]This update brings major balancing changes, fixes and some new content to the Card Coder Demo. Full changelog below.[/p][p][/p]
v0.4.0
- fixed card start zone not correctly being applied to player owned cards
- fixed issue with secondary effect on some cards
- stopped loot chests from dropping during enemy turn
- rebalanced "select enemy with max energy" from 0 energy to -1 energy
- rebalanced "when this card destroys another card" from -1 energy to -2 energy
- rebalanced blank card with 2 effects to from base energy 1 to base energy 2
- added missing icons to "when a status is applied to this/allied/any other card" and rebalanced energy cost to 0 / +1 / +2
- enemy now always plays cards from left to right / oldest to newest (if mana cost permit). temporary cards are always played first.
- holding alt reveals the enemy cards in hand and their topmost deck card
- improved default keybinds for steamdeck
- improved key prompts
- fixed reward box sometimes being empty
- improved tooltip / infobar layout
- reworked "draw 1 card" effect
- simplified reward drops: you now get only get 1 single reward drop after each fight containing coins (scaled around current level number / fight difficulty with small random variation)
- Crystal Cave location now grants +1 Temp Health aura instead of Bonding Aura (makes Inquisitor fight easier)
- fixed rare issue for cards with two effects being corrupted on save / load
- fixed edge case for cards with two or three abilities not fully processing in the correct order
- improved enemy card placement
- reworked Blood King card
- You can now toggle grid snapping by holding down LeftShift (customizable)
- Fixed some outdated tutorial parts
- Fixed rare issue for Skullslime not triggering reshuffle
- Added highlight to ability components that can be combined for an upgrade on mouse hover
- Fixed ability components sometimes not slotting into cards with drag and drop
- Fixed cards sometimes not being dropped on board via right-click
- new ability effect: Draw a card from your reserve / sideboard (limited to 1 card per use)
- added new battle 4 and moved Inquisitor fight as final demo boss to battle 5
- added new location "Gold Mine" for battle 4
- added new enemy "GiantRat"
- added new enemy "Stinger"
- added new enemy "Hive Egg"