1. Card Coder
  2. News
  3. Demo Update #7

Demo Update #7

[p]While I'm currently mostly working on content and game modes for the full release of Card Coder, this update brings important balance changes and new QoL features to the demo version.[/p][p][/p]
v0.4.1
- rescaled rewards in Rogulite Run Mode to a fixed schedule: Clamp(15 + 7*StageNum, 15, 100). You can still earn a small bonus with combo kills each round.
- fixed bug for "Hive Egg" enemy only targeting player cards instead of all cards
- reworked GoldMine battle
- fixed card draw status being applied twice
- fixed "Destroy first target" to only destroy the first target
- reworked upgrade chain of "Destroy first target". Unique now increases energy cost by +1 but allows destroying all targeted cards.
- fixed bug where status on enemy cards would decay too fast
- added shop and research filter widget to allow filtering and searching for specific component (by type and by text)
- fixed bug where card in shop would get stuck in mid air