1. Card Coder
  2. News
  3. Demo Update #8 and road to release

Demo Update #8 and road to release

[p]The full version of Card Coder is almost ready. I took the time to merge back most changes into the current demo. I'd be grateful for any bug reports or feedback, so I can fix them in time for Next Fest in February and the full release in March. Below are the most important changes.[/p][p][/p]
v0.7.1
- new "Volcano" location for first fight
- new "Wasteland" location for third fight
- moved deployed upgrade from trigger "On Play Card" to condition "If this card's energy is - Reworked upgrade chain of Heal effects. On Unique, they now allow over-healing / temporary hitpoints (which get reset on beginning of next turn)
- rebalanced BonusDamage, MalusDamage and Multistrike: They all reset to 0 on begin turn, but not on use.
- changed processing order of AoE effects. They are now evaluated directly after the main effect.
- fixed heal effects resetting temporary hitpoints
- slightly rebalanced price of most base cards
- fixed buggy interaction between "select any card" and Evasive status
- nerfed Stun: after stun clears, the affected card becomes Resilient for 1 turn (immune to stun)
- reworked Charges: there is now only a single "Charges 1" condition that can be upgraded to contain more charges (up to 4 at Unique).
- rebalanced prices of most components
- improved drag and drop card buying and unlocking
- "On play this card" now also triggers if card is played from graveyard/discard, deck or hand.
- fixed saving / loading issue
- improved readability / threat assessment of enemy cards: enemy cards now have a red glowing border if any of their abilities could trigger / is usable. the colorbars behind each ability now is grayed out if the ability is currently unusable (because of cooldown, unmet condition, ...). if it is usable, it will briefly flash brightly once every 4 seconds to remind you.
- fixed edge cases where resurrected / summoned cards would react to triggers that happened before they were resurrected / summoned
- added lots of new effect components
- nerfed Necromancer (no more damage reduction; now has Voidbound instead)
- made Necromancer purchasable
- replaced the two other commanders you can select in the full version (but you can preview them in the demo on the selection screen)
- added more procedural variation to most fights
- rebalanced research points reward after a run