Update #10
[p]Another update in preparation for the full release of Card Coder on April 6th. Some changes affect only the full game, but I merged back all changes into the current demo as well. Below are the most important changes.[/p][p][/p]
0.9.1
- rebalanced cost of all cards
- Added new effect: Restore one lost life for 30 coins
- Added small info HUD when commander card is viewed fullscreen
- Reduced effect "Deal 2 + x damage. Increase permanently for every 3 kills" to "Deal 2 + x damage. Increase permanently for every 4 kills" and it now passively applies "Decayed", causing the equipped card to 1 additional damage on hit.
- Rebalanced condition "Pay 2 commander energy" to modify card with +0 energy instead of -1 energy and "Pay 1 commander energy" to +2 energy instead of +1 energy
- Increased energy cost of "Deal 1 damage" by +1 if upgraded to Unique (because it then provides "Multistrike")
- Starter decks now start with a single 4 slot card in their sideboard
- Reduced energy cost of upgraded Charges condition
- Increased Throw Bomb energy cost by 1
- Added new trigger: Whenever another allied card is destroyed or sacrificed
- Rebalanced Research Points:
1 for each battle won in any game mode.
3 for winning a run in the roguelike, constructed or sealed mode.
1 for each remaining excess life.
5 for unlocking a new challenge level in any game mode.
3 for completing the tutorial.
- fixed display ordering of cards in discard (was reversed)
- fixed some sounds not respecting volume settings
- improved sealed deck balance