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Star Traders: Frontiers News

Update #377: Exo-Suit Up

[p][/p][p]Captain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. [/p][p]If you're out there helping us keep the flame alive in hope to reach Update #400, please share the game with a friend and be sure to leave a review to help us keep going![/p][p][/p][h2]Love Deep Replay, Complex System, our kind of Games?[/h2][p]Some major commonalities run through all Trese Brothers - complex and interwoven systems, deep replay, lots of updates, rock solid saved game systems. We've found that if you like one, you probably will like another - so if you haven't checked out out newer or older titles, the Best of Trese Brothers bundle is ready for you and deeply discounted with the winter sale that is currently on - call it Cyber Trese Monday![/p][p]If you love Star Traders lore, then dive into Templar Battleforce to see the universe from another angle. If you love the tactical combats of Templar Battleforce, then dive into Cyber Knights: Flashpoint to try your tactical hand at heisting. And if you like our retro-inspired feels, check out Heroes of Steel which is and oldie but a greatie.[/p][p]Thanks for all of your support and helping our studio grow and keep making games![/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes -[/p][p]No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.[/p][p][/p][h2]2 New Outfits![/h2][p][/p][p]For the third time in as many months, we're rolling out another 2 new outfits. As always, these can be used entirely or mixed and matched with other outfits if you unlock the outfit combos. We have a new exo-suit with a padded buff jacket and a stylized golden armor of a captain or an officer. As always, we know you love your outfits to be matchy-matchy-match, so we are working on some follow up additions that will provide the missing paired outfit.[/p][p]We hope you enjoy the new outfits![/p][p][/p][h2]Autocannons Again![/h2][p][/p][p]With Update #377, we've made another round of tweaks to autocannon purchasing by the enemy ship builder AI. We found a few paths through the builder's rules that could result in "autocannon fever" in which the enemy ship captain decides it needs autocannons and ... only autocannons. That doesn't seem quite right![/p][p][/p][h2]Orbital Ops XP Allocation[/h2][p][/p][p]We also found a few mismatches between the number of crew who gain XP from certain Orbital Ops cards (Patrol, Blockade, Spy) compared to the logging that is shown on screen. We've ensured these are better aligned.[/p][p][/p][p]Thanks to everyone sailing the void, playing the game and posting up reviews this week![/p][p][/p][h2]v3.4.51 - #377: Exo-Suit Up - 1/16/2025[/h2][p]- Added 2 new outfits to the game - more armored marines in space![/p][p]- Fixed issues with enemy ship builder sometimes going "all in" on autocannons[/p][p]- Improved consistency of logging with XP granted during Orbital Ops card draws [/p][p]- Fixed reported crashes and typos[/p][p][/p]

Update #376: Frozen Landscape

[p][/p][p]Captains and crew, happy holidays and we hope you are making the most of the Winter Sale with the best prices of the year (50% off Star Traders: Frontiers and 34% off Cyber Knights; Flashpoint). To celebrate, we've got a new wintery update for you - Update #376! This update adds a new planet backgrounds for wilderness zones in ice worlds and wilderness zones in garden worlds. Also, we've added 2 new Level 10 Autocannons and improved the enemy AI's use of autocannons during ship building and combat phase to better match the meta that player's are using. [/p][p]Thank you for all your support over the years, captains! We hope even now as we roll out another Update at the end of our 8th year of Frontiers, that you'll leave a review and consider "badging up" with the Star Traders Supporters Badge.[/p][p][/p][h2]Want to make sure you know when the next Star Traders game is in the works?[/h2][p]It’s easy to miss a Steam news update amidst all the games in your library. If you’d like to make sure you hear when our next game is announced, sign up for the Just the Big News Trese Brothers Mailing List. This no-spam, no-fluff mailing list (we’ve sent only four emails to this list in the past five years) is the best way to stay in the loop about new game launches, Kickstarters, and major studio news. Don’t miss out![/p][p][/p][h2]New Planet Backgrounds![/h2][p]With Update #376, we're pushing the very final pieces of art that haven't made into the game yet. This update includes 2 new environment locations for wilderness zones - a snow covered ice world and a peaceful garden world.[/p][p]The next update should once again return to some of the final outfit art that we have in development and we have a few more contact types in the works. [/p][p][/p][h2]New Autocannons and Autocannon AI[/h2][p][/p][p]With #376, we've added 2 new Autocannons to the starports across the galaxy during the later Eras. These Level 10 Autocannons are mean, nasty rippers that will shred an enemy ship or craft very quickly. [/p][p]In addition, we've completed some balance and rework on how enemy ship builder and enemy captains think about Autocannons to use them more like we see players using them in the ship combat meta. This can result in enemy ships that might pack on more autocannons and multiples of autocannons and be more willing to use them in full barrages against your ship. These types of captains can be more effective against defending against boarding operations or other close range ship combatants.[/p][p][/p][p][/p][h2]v3.4.49 - #376: Frozen Landscape - 12/25/2025[/h2][p] - Added new planet background for frozen ice worlds[/p][p] - Added new planet background for peaceful garden worlds[/p][p] - Two new Autocannons: M115 Twin Autocannon, M118A Tracker Cannon (Level 10!)[/p][p] - Enabled hostile AI to use M118A for small craft operations[/p][p] - Updated AI component upgrade logic for multiple autocannons to match player behavior[/p][p] - Improved Contact Trade Emissary (subject to double penalties from Trade conflicts)[/p][p][/p]

Update #375: Scar-Wild

[p][/p][p]Captain and officers, another update and some fancy new outfits are touching down at the starport. One of the new outfits is the matchy-match for the update released in #373, we've improved the Contact weighting tables to ensure all the new Contacts we have been adding show up fairly, we've buffed engine stats for Level 8 craft and tuned the maintenance cost for craft level 6-8 to make sure they didn't run away with the math.[/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Love Deep Replay, Complex System, our kind of Games?[/h2][p][dynamiclink][/dynamiclink]Some major commonalities run through all Trese Brothers - complex and interwoven systems, deep replay, lots of updates, rock solid saved game systems. We've found that if you like one, you probably will like another - so if you haven't checked out out newer or older titles, the Best of Trese Brothers bundle is ready for you and deeply discounted with the winter sale that is currently on - call it Cyber Trese Monday![/p][p]If you love Star Traders lore, then dive into Templar Battleforce to see the universe from another angle. If you love the tactical combats of Templar Battleforce, then dive into Cyber Knights: Flashpoint to try your tactical hand at heisting. And if you like our retro-inspired feels, check out Heroes of Steel which is and oldie but a greatie.[/p][p]Thanks for all of your support and helping our studio grow and keep making games![/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes -[/p][p]No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.[/p][p][/p][h2]2 New Outfits![/h2][p]Once again, we are excited to debut two new outfit styles that can be used entirely or or mixed and matched with other outfits if you unlock the outfit combos. We have a new pirate or scavenger outfit available and a military marine outfit that releases the one previously released in Update #373 since we know (and always hear about!) how everyone loves to make their crew so matchy-matchy-match-match. Glad we could deliver this matching look in a reasonable time frame![/p][p]We hope you enjoy the new outfits![/p][p][/p][h2]Craft High-End Balance[/h2][p][/p][p]With Update #375, we have pushed the engine stats of Agility and Speed higher for Level 8 Craft to ensure they properly exceed the lower level craft and justify their higher investment. Your top tier, snooty, Wing classes are sure to demand the very best, and these are the best![/p][p]We've also reviewed one of the costing equations used to generate the maintenance cost for craft and found that it started to "run away" after level 6, spiking too hard. With Update #375, we've pulled that equation's end range back into the reasonable range by enforcing some caps on the maintenance price of all craft above level 6. This helps the most with level 7 and 8 craft but does have some marginal improvement for the cost of keeping level 6 craft in your hangar. [/p][p][/p][h2]Fixes and Typos[/h2][p]A huge thanks to everyone who is still reporting the little things in the game - or has reported them in the past. We have a backlog of minor tweaks, rewrites and typos to adjust and are always watching the crash logs for places we can improve as well.[/p][p][/p][h2]v3.4.47 - #375: Scar-Wild - 12/1/2025[/h2][p] - Added 2 new outfits to the game - more armored marines in space! [/p][p] - Improved weighting of all newer contact types to ensure they correctly appear on zones and match to Black Market opportunities[/p][p] - Improved Agility / Speed for Level 8 Craft[/p][p] - Reduced/standardized repair cost for Level 6, 7 and 8 craft by up to 10%[/p][p] - Fixed typos in Rumors - thanks for reports![/p][p] - Fixed typos and reported crashes[/p]

Update #374: Into the Wilds!

[p][/p][p]"Captain! Hark, it is another update from the team behind Star Traders: Frontiers."[/p][p]"What, are they crazy?[/p][p]"Yes! Eight years and 374 times certified!"[/p][p][/p][p]We're excited to keep working through the backlog of art, balance improvements, bug fixes and minor improvements with Star Traders: Frontiers. Another update has arrived - this one with a new background for molten worlds, improvements by community request to how sorting goes when looking at ships in new game, a list of new things that enemy ship builder can access, tweaks to drop rates for rare gear, fixed typos and some ship component pricing corrections. [/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes - [/p][p]No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.[/p][p][/p][h2]Our new turn-based tactics RPG![/h2][p]Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launch back in June 2025 and now is marching to Update #50 as we are now working on its ambitious post-launch expansion roadmap. We've already added 2 new classes (Warmachine, Wireghost), 8 new storylines and 7 new maps to expand the game's depth and endless replay. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights![/p][p]All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word![/p][p][dynamiclink][/dynamiclink][/p][h2]New Art - Molten World[/h2][p]With each update, we are now working diligently to finalize and push any final pieces of art that were made for Star Traders: Frontiers over its long life into the game. There are a few more Contact faces, landing zone art boards and even outfits still to come. With Update #374, we added a new beautiful piece for wild molten worlds.[/p][p][/p][h2]New Game Ship List Sorting[/h2][p][/p][p]The sorting of ships in the game new screen has been improved. Previously they were not sorted very cleanly and the ships were a bit out of order - based on a confusing mismash of when you might buy them in the game, unlocks and price.[/p][p]With Update #374, we have adjusted sorting in new game to simply be based on the price of the ship. [/p][p][/p][h2]Enemy Ship Builder Improves Access[/h2][p]With Update #374, we've gone back over the latest additions to the game and pushed those that are ready into the hands of the enemy ship builder. This includes allowing enemy captains access to the Raptor Strikecarrier as one of its hulls, and allowing them to improve their boarding approaches with the Dagger Prow and Cloaked Boarding Assault component. [/p][p]We've also tweaked the interest from the enemy ship builder in including cloaking components in their ships to better match the realistic rates we are seeing from player captains.[/p][p][/p][h2]Loot Rate Drops[/h2][p]With each update, we are always watching certain factors and have found that the Ki-Karat Siazah (an epic 2-handed blade) was not really appearing enough for players and that the Cryoseal Mesh (armor) was showing up way too often in salvage. We've adjusted these rates which should help level out the things you can find in salvage.[/p][p][/p][p]A big thanks goes out to everyone playing and posting - we love our captains and are excited to keep updating Star Traders: Frontiers for you.[/p][p][/p][h2]v3.4.45 - #374: Into the Wilds! 11/18/2025 [/h2][p]- Added new planet background for molten lava worlds [/p][p]- Revised sorting in new game Ship list as requested [/p][p]- Granted AI Captains access to Raptor Strikecarrier hull template [/p][p]- Added Dagger Prow and Cloaked Boarding Assault to AI ship builder [/p][p]- Reduced general AI ship builder preference for cloaking to match player rates [/p][p]- Boosted drop rates for Ki-Karat Siazah (2nd Hand Blade) [/p][p]- Reduced drop rataes for Cryoseal Mesh (Armor) [/p][p]- Fixed typos and reported bugs in Captain logs related to missions [/p][p]- Fixed Ship Component pricing on Duranium Coating IV[/p]

Update #373: Onward March!

[p][/p][p]Captain and officers, a new update is touching down in the starport and the rumors are running out across the zone. With 2 new outfits, more ways to reach the Black Market, tuning for Void Engine Behemoth repair costs, fixes to the Pit Fighting storyline and adjustments to availability of late-game ship components, its a nice boost.[/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Spread the word about our new game to keep our studio going strong?[/h2][p]We love continuing to add to Star Traders: Frontiers, but increasingly it’s sales of Cyber Knights: Flashpoint that keep our studio going. Help us out by spreading the word? Give the game a shout-out, or recommend it to any of your Steam friends that like games similar to Cyber Knights?[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]New Outfits! [/h2][p]We are always excited to offer two new outfit styles that can be used or missed and matched with unlocked outfit combos. The military marine armor offered for some captains while a leather buff jacket with decorated shoulder pads is offered for others.[/p][p]This is always a nice way to restart the update engine - put some outfit update fuel in the tank and hit go. We hope you enjoy the new outfits.[/p][p]We are working on a matched out for the military marine armor as well for the next update.[/p][p][/p][h2]More Paths to the Black Market[/h2][p]Black Market is one of the services that can be optionally triggered by a Contact's Traits. There are Contacts who always offer the Black Market (such as Spice Traders) and those that only offer it if they have certain set of Traits that indiciate high levels of greed or corruption.[/p][p]We've pushed the Trade Emissary, Trobairitz and Retired Consul into the latter category and they will now offer access to the Black Market if they have any of the following Traits: Hunna Agent, Conspirator Greedy, Corrupt, Unscrupulous or Underworld.[/p][p]Happy selling, smugglers![/p][p][/p][h2]Pit Fighting Correction[/h2][p][/p][p]We resolved an old bug with the Pit Fighter V storyline today. Even if you won the final fight in the galactic fighting pits, the storyline would still eventually time out and when you returned to talk to Eryn Razor, she would berate you for letting the competition slide. This would be after you had won and gained your final reward, so it wasn't a bad one - just an oddity.[/p][p]Now fixed![/p][p][/p][h2]Behemoth Void Engine Repairs[/h2][p]We've balanced the prince of the Behemoth class of Void Engines, bringing the price down so that it is thematically in line with the size of the ship that it outfits. Therefore, the 9000M Behemoth costs $900 per 1% while the 5000M costs $500 per 1%. This is not too far from where they were, so it is a nice balance and has the most effect on the smallest and largest of the engines.[/p][p][/p][h2]Mistagged Late Game Components[/h2][p]There were a few late-game ship components that were available to early in the game - specifically Thulun's Advanced Mass Dampener 6, the Daystar Railgun and the Chimera Missile Battery. Each was available before the story event that should have unlocked them went live.[/p][p]This is now resolved in all games.[/p][p][/p][h2]v3.4.33 - #373: Onward March! - 11/10/2025[/h2][p] - Added 2 new outfits to the game - more armored marines in space! [/p][p] - Contact types Trade Emissary, Trobairitz and Retired Consul now offer Black Market if they have Traits: Hunna Agent, Conspirator Greedy, Corrupt, Unscrupulous or Underworld[/p][p] - Balanced/reduced repair cost for Void Engine: Behemoth models (for M7000 the repair cost per 1% is now 700)[/p][p] - Fixed issue with Pit Fighting storyline where an expiration dialog would appear even after you won[/p][p] - Fixed bug where Thulun Advanced Mass Dampener 6 was available too early in galactic timeline[/p][p] - Fixed bug where Daystar Railgun and Chimera Missile Battery were available at start of timeline incorrectly[/p]