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Star Traders: Frontiers News

Update #375: Scar-Wild

[p][/p][p]Captain and officers, another update and some fancy new outfits are touching down at the starport. One of the new outfits is the matchy-match for the update released in #373, we've improved the Contact weighting tables to ensure all the new Contacts we have been adding show up fairly, we've buffed engine stats for Level 8 craft and tuned the maintenance cost for craft level 6-8 to make sure they didn't run away with the math.[/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Love Deep Replay, Complex System, our kind of Games?[/h2][p][dynamiclink][/dynamiclink]Some major commonalities run through all Trese Brothers - complex and interwoven systems, deep replay, lots of updates, rock solid saved game systems. We've found that if you like one, you probably will like another - so if you haven't checked out out newer or older titles, the Best of Trese Brothers bundle is ready for you and deeply discounted with the winter sale that is currently on - call it Cyber Trese Monday![/p][p]If you love Star Traders lore, then dive into Templar Battleforce to see the universe from another angle. If you love the tactical combats of Templar Battleforce, then dive into Cyber Knights: Flashpoint to try your tactical hand at heisting. And if you like our retro-inspired feels, check out Heroes of Steel which is and oldie but a greatie.[/p][p]Thanks for all of your support and helping our studio grow and keep making games![/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes -[/p][p]No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.[/p][p][/p][h2]2 New Outfits![/h2][p]Once again, we are excited to debut two new outfit styles that can be used entirely or or mixed and matched with other outfits if you unlock the outfit combos. We have a new pirate or scavenger outfit available and a military marine outfit that releases the one previously released in Update #373 since we know (and always hear about!) how everyone loves to make their crew so matchy-matchy-match-match. Glad we could deliver this matching look in a reasonable time frame![/p][p]We hope you enjoy the new outfits![/p][p][/p][h2]Craft High-End Balance[/h2][p][/p][p]With Update #375, we have pushed the engine stats of Agility and Speed higher for Level 8 Craft to ensure they properly exceed the lower level craft and justify their higher investment. Your top tier, snooty, Wing classes are sure to demand the very best, and these are the best![/p][p]We've also reviewed one of the costing equations used to generate the maintenance cost for craft and found that it started to "run away" after level 6, spiking too hard. With Update #375, we've pulled that equation's end range back into the reasonable range by enforcing some caps on the maintenance price of all craft above level 6. This helps the most with level 7 and 8 craft but does have some marginal improvement for the cost of keeping level 6 craft in your hangar. [/p][p][/p][h2]Fixes and Typos[/h2][p]A huge thanks to everyone who is still reporting the little things in the game - or has reported them in the past. We have a backlog of minor tweaks, rewrites and typos to adjust and are always watching the crash logs for places we can improve as well.[/p][p][/p][h2]v3.4.47 - #375: Scar-Wild - 12/1/2025[/h2][p] - Added 2 new outfits to the game - more armored marines in space! [/p][p] - Improved weighting of all newer contact types to ensure they correctly appear on zones and match to Black Market opportunities[/p][p] - Improved Agility / Speed for Level 8 Craft[/p][p] - Reduced/standardized repair cost for Level 6, 7 and 8 craft by up to 10%[/p][p] - Fixed typos in Rumors - thanks for reports![/p][p] - Fixed typos and reported crashes[/p]

Update #374: Into the Wilds!

[p][/p][p]"Captain! Hark, it is another update from the team behind Star Traders: Frontiers."[/p][p]"What, are they crazy?[/p][p]"Yes! Eight years and 374 times certified!"[/p][p][/p][p]We're excited to keep working through the backlog of art, balance improvements, bug fixes and minor improvements with Star Traders: Frontiers. Another update has arrived - this one with a new background for molten worlds, improvements by community request to how sorting goes when looking at ships in new game, a list of new things that enemy ship builder can access, tweaks to drop rates for rare gear, fixed typos and some ship component pricing corrections. [/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes - [/p][p]No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.[/p][p][/p][h2]Our new turn-based tactics RPG![/h2][p]Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launch back in June 2025 and now is marching to Update #50 as we are now working on its ambitious post-launch expansion roadmap. We've already added 2 new classes (Warmachine, Wireghost), 8 new storylines and 7 new maps to expand the game's depth and endless replay. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights![/p][p]All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word![/p][p][dynamiclink][/dynamiclink][/p][h2]New Art - Molten World[/h2][p]With each update, we are now working diligently to finalize and push any final pieces of art that were made for Star Traders: Frontiers over its long life into the game. There are a few more Contact faces, landing zone art boards and even outfits still to come. With Update #374, we added a new beautiful piece for wild molten worlds.[/p][p][/p][h2]New Game Ship List Sorting[/h2][p][/p][p]The sorting of ships in the game new screen has been improved. Previously they were not sorted very cleanly and the ships were a bit out of order - based on a confusing mismash of when you might buy them in the game, unlocks and price.[/p][p]With Update #374, we have adjusted sorting in new game to simply be based on the price of the ship. [/p][p][/p][h2]Enemy Ship Builder Improves Access[/h2][p]With Update #374, we've gone back over the latest additions to the game and pushed those that are ready into the hands of the enemy ship builder. This includes allowing enemy captains access to the Raptor Strikecarrier as one of its hulls, and allowing them to improve their boarding approaches with the Dagger Prow and Cloaked Boarding Assault component. [/p][p]We've also tweaked the interest from the enemy ship builder in including cloaking components in their ships to better match the realistic rates we are seeing from player captains.[/p][p][/p][h2]Loot Rate Drops[/h2][p]With each update, we are always watching certain factors and have found that the Ki-Karat Siazah (an epic 2-handed blade) was not really appearing enough for players and that the Cryoseal Mesh (armor) was showing up way too often in salvage. We've adjusted these rates which should help level out the things you can find in salvage.[/p][p][/p][p]A big thanks goes out to everyone playing and posting - we love our captains and are excited to keep updating Star Traders: Frontiers for you.[/p][p][/p][h2]v3.4.45 - #374: Into the Wilds! 11/18/2025 [/h2][p]- Added new planet background for molten lava worlds [/p][p]- Revised sorting in new game Ship list as requested [/p][p]- Granted AI Captains access to Raptor Strikecarrier hull template [/p][p]- Added Dagger Prow and Cloaked Boarding Assault to AI ship builder [/p][p]- Reduced general AI ship builder preference for cloaking to match player rates [/p][p]- Boosted drop rates for Ki-Karat Siazah (2nd Hand Blade) [/p][p]- Reduced drop rataes for Cryoseal Mesh (Armor) [/p][p]- Fixed typos and reported bugs in Captain logs related to missions [/p][p]- Fixed Ship Component pricing on Duranium Coating IV[/p]

Update #373: Onward March!

[p][/p][p]Captain and officers, a new update is touching down in the starport and the rumors are running out across the zone. With 2 new outfits, more ways to reach the Black Market, tuning for Void Engine Behemoth repair costs, fixes to the Pit Fighting storyline and adjustments to availability of late-game ship components, its a nice boost.[/p][p]If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.[/p][p][/p][h2]Spread the word about our new game to keep our studio going strong?[/h2][p]We love continuing to add to Star Traders: Frontiers, but increasingly it’s sales of Cyber Knights: Flashpoint that keep our studio going. Help us out by spreading the word? Give the game a shout-out, or recommend it to any of your Steam friends that like games similar to Cyber Knights?[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]New Outfits! [/h2][p]We are always excited to offer two new outfit styles that can be used or missed and matched with unlocked outfit combos. The military marine armor offered for some captains while a leather buff jacket with decorated shoulder pads is offered for others.[/p][p]This is always a nice way to restart the update engine - put some outfit update fuel in the tank and hit go. We hope you enjoy the new outfits.[/p][p]We are working on a matched out for the military marine armor as well for the next update.[/p][p][/p][h2]More Paths to the Black Market[/h2][p]Black Market is one of the services that can be optionally triggered by a Contact's Traits. There are Contacts who always offer the Black Market (such as Spice Traders) and those that only offer it if they have certain set of Traits that indiciate high levels of greed or corruption.[/p][p]We've pushed the Trade Emissary, Trobairitz and Retired Consul into the latter category and they will now offer access to the Black Market if they have any of the following Traits: Hunna Agent, Conspirator Greedy, Corrupt, Unscrupulous or Underworld.[/p][p]Happy selling, smugglers![/p][p][/p][h2]Pit Fighting Correction[/h2][p][/p][p]We resolved an old bug with the Pit Fighter V storyline today. Even if you won the final fight in the galactic fighting pits, the storyline would still eventually time out and when you returned to talk to Eryn Razor, she would berate you for letting the competition slide. This would be after you had won and gained your final reward, so it wasn't a bad one - just an oddity.[/p][p]Now fixed![/p][p][/p][h2]Behemoth Void Engine Repairs[/h2][p]We've balanced the prince of the Behemoth class of Void Engines, bringing the price down so that it is thematically in line with the size of the ship that it outfits. Therefore, the 9000M Behemoth costs $900 per 1% while the 5000M costs $500 per 1%. This is not too far from where they were, so it is a nice balance and has the most effect on the smallest and largest of the engines.[/p][p][/p][h2]Mistagged Late Game Components[/h2][p]There were a few late-game ship components that were available to early in the game - specifically Thulun's Advanced Mass Dampener 6, the Daystar Railgun and the Chimera Missile Battery. Each was available before the story event that should have unlocked them went live.[/p][p]This is now resolved in all games.[/p][p][/p][h2]v3.4.33 - #373: Onward March! - 11/10/2025[/h2][p] - Added 2 new outfits to the game - more armored marines in space! [/p][p] - Contact types Trade Emissary, Trobairitz and Retired Consul now offer Black Market if they have Traits: Hunna Agent, Conspirator Greedy, Corrupt, Unscrupulous or Underworld[/p][p] - Balanced/reduced repair cost for Void Engine: Behemoth models (for M7000 the repair cost per 1% is now 700)[/p][p] - Fixed issue with Pit Fighting storyline where an expiration dialog would appear even after you won[/p][p] - Fixed bug where Thulun Advanced Mass Dampener 6 was available too early in galactic timeline[/p][p] - Fixed bug where Daystar Railgun and Chimera Missile Battery were available at start of timeline incorrectly[/p]

Update #372: Economy of Fuel

[p][/p][p]Captains, come gather round the spice plate for Update #372. With this update we've added another Zendu Contact and made a whole slew of changes to Fuel prices when they are affected by Rumors, Pox disasters and when certain types of stats align on zones. In addition, we've tweaked the price decay rules and supply delays for better balance in different sized maps.[/p][p]Thanks to everyone playing Star Traders: Frontiers and leaving a review![/p][h2]New Contact Type: Zendu Seeker[/h2][p]The Zendu Seeker has an eye for seeing the hidden truths of the world and is always interested in exploring more of these truths. As such, they can help you get into the Black Market and will be interested in exploration missions, and buy Intel. They also can recruit Military Officers and help you negotiate with the Factions to gain Bounty Hunter Edicts. [/p][p]This new Contact type continues the quest to round out and balance the entire set of Contact types. [/p][h2]Fuel Economy Rebalance[/h2][p]With Update #372, we've come back through the Fuel economy system and made some tweaks and improvements to deepen the system. Negative Rumors like Riots and Civil Unrest now raise Water-Fuel Prices more than they did before. In addition, disasters like the Pox Rumors spike Water-Fuel prices extremely high now.[/p][p]Some other specific types of zones have received updates as well. Fuel prices are now reduced in Industrial Zones where fuel would be refined and increased in Population zones where fuel is primarily consumed. Also, if you encounter Tradeway zones that have high stats like Economy, their Fuel prices are also much higher as they are busy places and it is a seller's market.[/p][h2]Rare Trade Good Tuning[/h2][p]With this update, we've also improved the math behind Rare Trade Good prices and rate of supply delays. There is now more fall off over distance so that these very powerful and pricey trade goods are a little harder to sell and get rich off quick. The changes are small balances that make them more fair, many merchant classes can still find these resources as the true path to exorbitant riches. [/p][p][/p][h2]Cyber Knights: Your Heists are Waiting[/h2][p][/p][p]If you haven’t checked it out yet, our new game Cyber Knights: Flashpoint is continuing to move forward with updates and expansions after its launch. In August, we've added 2 new maps and a new Prisoner objective for the proc-gen heist system. Up next, we're dropping the next class and wild flying matrix infiltrator, the Wireghost. [/p][p]All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word![/p][p][dynamiclink][/dynamiclink][/p][h2]v3.4.31 - #372: Economy of Fuel - 8/27/2025[/h2][p] - New Contact Type: Zendu Seer (Desert Seeker)[/p][p] - Riots, Civil Unrest Rumor now increase Water-Fuel prices[/p][p] - Pox disasters now increase Water-Fuel prices to extreme levels[/p][p] - Fuel Prices are reduced for Industrial zones, Increased for Population zones[/p][p] - Major increase in fuel prices on busy Tradeway zones[/p][p] - Rebalanced RTG distance price decay and supply delay to balance some maps[/p]

Update #371: Dangerous Connections

[p][/p][p]Captains, we are calling you back to the spice hall for another Update! This notch is another on the long time to legendary Update #400 - so let's see what this has in store for us. With Update #371, we've added new contact features in the simulation to promote more behaviors with other friendly contacts, added 3 new contact types, and buffs the Trobaritz contact type to have the same option but on a local scale. As always, we are working to keep up with the highest priority bugs reported by the player based, so we've fixed a few issues, especially around Cloaking components and Cloaking vs. Jyeeta.[/p][p]If you are enjoying the game and the (now, 8+ years in, occasional) ongoing updates, we hope you will consider leaving a review and sharing this space captain simulation RPG with a friend![/p][p][/p][h2]New Contact Types[/h2][p]Update #371 centers around 3 new Contact Types that will begin appear in game simulation after this patch. They're powerful brokers and manipulators, capable of boosting other Contacts who they have positive relationships with and enabling the dangerous schemers around the galaxy to put their plans into action. [/p][p]These new Contact Types are the Spice Broker (who is a connected dealer operating out of the Spice Hall), the Spice Acheotech (who is a risky seeker looking for new opportunities and investments) and Trade Emissary (who is a politically motivated operator who takes action through Trade).[/p][p]The 3 newly added contacts provide combinations of mission, recruits, discounts and services that have not been seen together in any previous contact, and shore up places where the contact catalog was unnecessarily limited.[/p][p][/p][h2]Further Simulation Improvements[/h2][p]We will be working to improve the balance and targeting of these new ally actions, where one Contact can help enable another Contact to take a big action and boost their Influence in doing so. Another friendly action that has been added is the ability for a Contact to buy a friendly Rumor that will benefit their ally - such as a Smuggler might get sent a Spice Festival from an allied Spice Broker. So while the Spice Broker did not directly boost the Smuggler's Influence, he dropped a Rumor on his world that will. The negative case of this, where a Contact buys a negative Rumor on an enemy's world has been supported for the lifetime of the game, but this new angle lets allies play better together.[/p][p]The Trobairitz contact type which was previously added was also tagged into this capacity, however they are limited to being only able to use these new Contact actions in the simulation on Princes and High Princes who are in their local quadrant, so they are still powerful potential allies for your favorite contacts, but only a local scale.[/p][p]We're rolling these changes out slowly to reduce the risk that the changes excessively disrupt the simulation and rumor economy upon which so many Captains depend for their livelihood.[/p][p]We expect this update to kick off a series of contact, contact simulation and black market system updates. As always, we look forward to hearing your feedback.[/p][p][/p][h2]Cloaking Fixes[/h2][p]With this update, we've fixed a few issues with how the ship cloaking bonus was stacking with multiple Cloaked Boarding Assault components. We've also fixed a bug that made Cloaking incorrectly nerfed during the Jyeeta era.[/p][p][/p][h2]Our new squad based RPG is launched![/h2][p]We took everything we learned from Star Traders: Frontiers and poured it into Cyber Knights: Flashpoint, upgrading the game's systems, evolutionary contacts, character traits and more. The next generation of Trese Brothers RPGs has now launched out of Early Access. From the 1,500+ reviews, we can recommend that players who like XCOM, Shadowrun, Invisible Inc, Cyberpunk and/or Phantom Doctrine may all find Cyber Knights: Flashpoint to be your dystopian tactics jam.[/p][p][dynamiclink][/dynamiclink]This is big news for Star Traders as well, as every bit of success we get from Cyber Knights helps our studio continue to grow, keeping Star Traders: Frontiers alive with updates and a strong possibility that our next game will be a new title in either the Star Traders or shared-universe Templar Battleforce series.[/p][p][/p][h2]v3.4.39 - #371: Dangerous Connections - 7/21/2025[/h2][p] - New Contact Simulation Features: Better Rumor buying, faster processing, new friendly inter-contact behaviors[/p][p] - New Contact Type: Spice Broker (Connected dealer)[/p][p] - New Contact Type: Spice Archeotech (Dangerous Seeker)[/p][p] - New Contact Type: Trade Emissary (Political Trade Operative)[/p][p] - Improved Trobairitz Contact Type behavior in simulation (with local Prince)[/p][p] - Fixes issues with Cloaked Boarding Assault components[/p][p] - Fixes issues with Cloaking and Jyeeta Era rumors[/p]