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Star Traders: Frontiers News

Sunday Night Patch



We dropped a quick Sunday night patch to stabilize a few bugs that had escaped the lab due to the new Era development. In the Crowning Smuggler storyline an unexpected character might appear and spout some nonsense. Also, there was a crash in the lab near the end of Zette's storyline.

Both are fixed! Thanks to everyone for reporting.

v2.5.89

Update #174: Merchant's Delight


Update #174 continues to hammer on quality of life improvements while we wrap up the next story Eras back at HQ. We've expanded the search feature into Star Atlas as well as adding 4 new filters which can be combined to make finding a specific system, buyer or seller of a cargo type much easier. we've also better marked Rare Trade Goods within the galactic map, improved Contact introductions and tweaked some of the rules for the Plague Era to ensure mission prices are right as well as letting Kloxian Medical Bays get in on the fun.

If you're enjoying the pace of updates, please leave a review and tell a friend.

This should be the last update in the v2.5.x dev family. v2.6.x is NEXT :D

Searching the Star Atlas

Searching Contacts was a hit, so we've wasted no time moving the solution into the next most critical list in the game -- the Star Atlas. You can now search the atlas for all sorts of helpful terms such as "mining" to find all mining zones or "population" to find both pop and lux pop zones. You can search for "stash" to find where you have stashes too.

But, to the great glee of merchants and smugglers across the galaxy, the best is definitely the cargo type search. You can search "sells explosives" to find any zone that can legally sell you explosives or type "buys crystals" to find a buyer for what you've got in your hold. The search takes Trade Law and Rumors into account as well, so you can now find your next stop very quickly and with great precision!

Rare Trade Goods

To help the quadrants where Contacts can gain access to Rare Trade Goods be more evident, we've bubbled them up to the galactic map. Alongside Rumors, Mission and Contacts you can now see a map mark for the availability of Rare Trade Goods, and hover to see exactly which one is available where. Of course, you still need to find a Contact with the Influence, Rep and service to sell you such valuable goods, but the hunt is far simpler now!

Other Improvements

We've made two tweaks to the Plague Era -- first counting Kloxian Medical Bays as a type of medical supplies for different Rumors within the Era. Second, due to some calculation issues, some story Contacts in the Era were offering terribly priced missions -- now resolved!

If you're looking to get an Introduction from a Contact, you'll find that they are a little more upfront about the destination of the second Contact, not only listing the jump count but the quadrant and system name as well.

v2.5.85 - 8/21/2019

- Added search feature for Star Atlas -- search "mining" to find Mining Zones, "sells explosives" or "buys explosives" to find zones that trade explosives, plus combine with filter and sort
- Added 4 new filters to Star Atlas to quickly seek zones that have Repair, Upgrade, Doctor or Spice services
- Quadrants with Rare Trade Goods available now clearly marked on galactic map and in quadrant hovers
- Selling Kloxian Medical Bays to infected zones can now help break Infected Rumors
- Contact Introductions now list the name of the Contact's system and quadrant
- Improved mission offers to recognize round-trip missions that are only in the local quad
- Improved pricing on some of the cargo delivery missions during Plague Era and increased their ability to scale to your cargo/permit level
- Fixed issue with Ship Fuel displays in New Template
- Fixed bugs that allowed certain ships to move without using fuel

Quick Patch Round


For Saturday afternoon fun, we've released a quick patch to help fix some issues and improve some of the new features from yesterday.

This patch fixes some of the start ship prices -- some of the accidentally shifted in Update #173 and bumped ships into different categories. The Longbolt is now back in category D.

We've also fixed a bug that was causing some cut-scenes to resist clicking to advance. They were basically unplayable and you had to skip them. Sorry - now fixed!

Finally, we've made the first round of improvements to the Contact Search feature. We've changed the searchable text to more closely align with the visible text -- searching "Spy Recruits" will now get matches as that is what you can see on the screen. We've also changed a few game terms to separate keywords -- Spy Missions are now Espionage Missions, Diplomat Missions are now Diplomatic Missions and finally Doctor Missions are now Medical Missions. This should help prevent some keywords from crossing and getting false positive results.

We're hard at work on getting the Star Atlas search perfected, so stay tuned for exciting updates to come!

v2.5.83 - 8/17/2019

- Fixed pricing on some starting ships that had moved categories (Longbolt is now back in D)
- Fixed bug preventing clicking from advancing cut-scenes like those at the start of the game
- Renamed some mission giver categories to make search easier ("Spy Missions" is now "Espionage Missions", "Dipomat" is "Diplomatic" and "Doctor" is "Medical")
- Improved searchable text to match visible text fixing some mismatches (searching "Spy Recruits" now correctly gets hits)

Update #173: Needle in a Haystack


Update #173 lifts of the starport tarmac with a roar bringing a long awaits UI improvement to the Contacts list, 4 new ship components, better rules for high Rep protecting against Rank/Permit/Edict loss and more. A huge thanks as always to all the players posting feedback, suggestions and bugs who help us drive continued improvements to the game!

We're in the final ramp up to the next major move on the Development Roadmap. A few updates from now, we'll be rolling out 2.6.1 with major new story Eras, galactic shifts and more!
https://steamcommunity.com/games/335620/announcements/detail/1696055855739611821
The map seed above is st-v01-40-6-10776916 if you're interested in a a nice multi-directional sprawl.

Searching Contacts

This request has been very popular for a while and we're excited to finally deliver. You can now search your Contacts for specific terms such as "quartermaster", "generous" or "prince missions". The search is a single keyword, so "prince missions" will only find Contacts who offer that type of mission, and anyone who offers any type of Mission and all Princes. You can also search zones, systems or quadrants like "Northpines" or specific Contact types like "Gestalt".

Search can be combined with filters and sort for the best effect.

We're rolling out Contact search as a first trial of the setup to gather player feedback, see if there are any issues and test the waters. From there, we will move on to other exciting areas like the System Atlas.

Anti-Craft Components

As we continue to fight the good fight to get enemy carriers to be ready, we've introduced a new set of Small slot anti-craft components. These components also have general bonuses that might make them appealing to wider ship design. The Railtak Guidance Matrices components add standard Accuracy bonus as well as an improved chance to hit enemy craft. The C-Tak Interceptor Systems increase a capital ship's chance to avoid craft attacks, increase Initiative and also provide Void Resistance.

While you may not be running to your nearest starport to install these just yet, the enemy AI ship builder is interested in using them and since you can capture enemy ships ... anyway -- they are nice!

High Rep Protection

With Update #173, we've rolled out an improved set of contextual rules for the loss of high grades of Ranks, Permits and Edicts. As you cross the 100 positive Reputation mark, these faction perks becomes more difficult to lose. Each category has its negative Reputation threshold loosened a little bit at the 100 Rep mark. For Military Ranks, it goes from -2 to -4 Rep to lose a Rank. For Permits, it drops from -3 to -4 and for Edicts -4 to -5.

Weapon Locker Prices

This deserves to be a full heading. The princes of Weapon Lockers have been increased. You can now get an A4 for what you used to be able to get an A5. The middle tiers are also more expensive in a better curve. The enemy's access to Weapon Lockers has been adjusted accordingly to match.

Component Improvements

Both Launch Bays and Hangars have gained Skill Pools to help them integrate into ship builds more directly.

We've also simplified some of the requirements for ship components, removing some of the lower Economy requirements, cleaning up Starport requirements and fixing a few tiered sets of components that had contradictory requirements.

v2.5.81 - 8/16/2019

- Added search feature for Contact list -- search "Quartermaster" to find specific recruits, "Generous" to find certain known Traits, and combine with filter & sort
- Added 2 new "Railtak Guidance Matrix" ship components to increase chance for capital ship to hit Craft and general Accuracy %
- Added 2 new "C-Tak Interceptor System" ship components to increase capital ship evasion against Craft, Initiative and Void Res
- Above 100 Rep with a faction makes it more difficult to lose high level Rank/Permit/Edict by 1 to 2 pts (-4 for Ranks, -4 for Permits, -5 for Edict)
- Launch Bays and Hangars all gain Ship Ops and Electronics Skill Pools
- Increased prices of Weapon Lockers A2 thru A5
- Fixed a number of component sets that had inconsistencies in Starport / Military / Economy requirements
- Reduced complexity in low requirements for components (removed all Economy 2 requirements, etc)
- Added System Danger rating to Star Atlas for better seeking recruits, orbital ops, etc
- Fixed pricing and component count issues with Skylift Carrier and other ships
- Fixed bug with De Valtos Grand Lux Suites not always providing 22% bonus
- Fixed some keyboard issues in the HUD and subwindows

Update #172: Secure the Cargo!

Update #172 comes roaring out of atmo and into full orbit with a new ship and big community requested improvements to the Talent Manifest. A big thanks to everyone who is posting feedback, suggestions and bugs. This update includes a bundle of changes requested by different players all using the Talent Manifest -- straight from the community boards to you!

We're hammering through preparation to crack open the next phase of the development roadmap, the v2.6.x family. Another big Era is coming, and this update includes a lot of internal prep for the next Era, which we're on the brink of releasing.
https://steamcommunity.com/games/335620/announcements/detail/1696055855739611821
Now, on to the exciting new stuff!

Skylift Carrier

The Thulun starports have produced a new heavily armored freighter that uses fighters primarily for defense -- the Skylift Carrier. It is well equipped to protect crew and cargo and its design prefers armor and speed over shielding and agility. It features an oversized Warhammer Void Engine more commonly used in battleships. The Skylift is a secure cargo hauler's dream ship. It's a beast of a carrier boasting 12 small, 10 medium and 6 large slots.

Oh, it also has a passenger cabin :)

Talent Manifest

First, we've enabled collapsible sections throughout the Talent Manifest which was needed as we've loaded 5 more major groups into it. You can now quickly browse the major sections, and view the groups you want.

There are even more sections coming, but with this update we've added a new "After Landing" section that covers Talents like Listening Post and Generous in Service. We've also added an entire group for "Contacts" which includes Talents that reveal traits, discount services, ranks, introductions and the rest. To test the groupings, we've added a section to cover the 3 core types of Orbital Ops -- Blockading, Patrolling and Spying. If these are found helpful by the community, we'll add Salvage, Black Market and Exploring as well to round out the set.

So far, we're still keeping Crew and Ship Combat Talents out of it. Those will need to be visible in their own blocks and also visible in the Ship Encounter screen, so they are coming soon as well.

Xeno Scores

We've also fixed an issue that was causing xeno battles encountered through Missions to be incorrectly underscored for Unlocks, Awards and for your Captain's Score. This is now resolved!

v2.5.79 - 8/10/2019

- Added SkyLift Carrier new massive carrier at 8000M class, 5 Craft and 7 Officer
- Unlock Skylift Carrier with the "Adventurer" Award
- Talent Manifest sections can now be toggled open/close to enable longer list of talent groups
- Added new section to Talent Manifest for all "Contacts" Talents including discounts to rank, edict, permits, introductions and Trait reveals
- Added new section to Talent Manifest for all "After Landing" Talents including Generous in Service, Listening Post, etc
- Added new section to Talent Manifest for 3 orbital ops -- Blockading, Patrolling, Spying -- with all active and passive Talent types
- Separated "Makeshift Repairs" (wilderness landing repairs) and "Port Maintenance" (urban landing repairs) in Talent Manifest
- Aded Electronics Tech "Alert Scanner" Talent to the "Travel and Hyperwarp" group in Talent Manifest
- Fixed miscounted Talents in the Black Market trades over $5,000 category in Talent Manifest
- Fixed scoring issue with xeno missions not properly counting xeno battles