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Update #332: Duranium Gleam


Update #332 hits across the game's systems with new crew armor, new ship components, new dangerous enemy captains in powerful ships, and even more excitement around the Black Market.
 
If you're enjoying the pace of on-going, free updates to the game we hope you'll leave a review!

[h2]New Crew Armor[/h2]
Powerful new salvage crew armor has dropped with Update #332, boasting a straight +4 Initiative buff. This level 8 armor is rare and hard to find but it wastes no time, go straight for speed over protection.


[h2]Duranium Coating[/h2]
The gleam of Duranium coating never looked better, with 2 new Coatings now available. At Duranium Coating II and III, are capable of reducing ship damage during orbital operations - Patrol, Salvage, Spy and Blockade - by up to 40%, Now adding extra points of Armor and Shielding each, as well as 5% or 7% Void or Radiation Res, these are now some of the most all-arounder defensive components you can purchase. They do not come cheap and demand a medium slot but are powerful additions to your ship's protection as well as orbital activities.

Along with their price, all components that are made out of rare and excotic metals, such as - Duranium, Ferrochronmium, Iridlaentine - all now demand higher Starport ratings (6, 7 or 8) to match the types of worlds where such things can be processed.


[h2]Acheron Sighted - Beware![/h2]
High level enemy who are flying for a faction military may now appear in the Acheron Battlecarrier, kitted with craft and all of its bristling weaponry and defenses. Beware, a new powerful super-carrier is on the lose in the void to give your high level captains a run for their spice.

[h2]Leo Upgrade[/h2]
As one of the flagships of the Thulun navy, we've upgraded the starting components of the Leo Battlecruiser to use even more Thulun specific components. As the component list continues to expand, there are more and more components specifically from their faction to round out an entire ship. The Leo Battlecruiser, the pride of the Thulun naval shipyards.


[h2]Black Market Power Center[/h2]
Black Markets have gained a number of useful boosts in Update #332.
  • Charisma now has an even bigger effect on access cards in the Black Market, increasing the impact of the Attribute by 50% and is particularly effective at reducing the chance of the worst cards in the Market
  • We're continuing to further connect Black Market to Rumors so have again boosted and improved its card set during UCF Riots, Pirates, Ion Storms and Spice Festivals Rumors. Such Rumors can basically guarantee that there are excellent Access cards in every hand.
  • Finally, if a Contact is granted additional Influence due to a Black Market card, there is now a special simulation rule that may allow them to take an immediate Contact action. This can help further empower the Contacts through which you are reaching the Black Market as they may assassinate an enemy, purchase a powerful Rumor, spread that Influence out to their allies or more


[h2]Our new turn-based tactics RPG![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the three major roadmap milestone with the Hacker's Nest, Proc-Gen Missions for endless play, and Custom Difficulty (and the ability to change difficulty during play). If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]v3.3.75 - 12/15/2023[/h2]
- New Crew Armor: Chaos Weave (Level 8, +4 Init)
- New Ship Components: Duranium Coating II, Duranium Coating III
- Faction Military Officer Captains can now appear in the Acheron Battlecarrier
- Updated Leo Battlecruiser to use even more Thulun-specific components
- Black Market Access is substantially easier during UCF Riots, Pirates, Ion Storms and Spice Festivals
- Increased the effect of Captain Charisma on Black Market cards by 50%
- Allow Contacts to take immediate action (buy Rumors, assassinate enemies) on some Black Market Influence gains
- Fixed Duranium, Ferrochronmium, Iridlaentine to all require high Starport Rating
- Fixed reports typos and crashes, fixed 2 performance issues for Intel GPU

Update #331: Callsign Wolf Eight


Welcome Update #331, where we are continuing the drive to add more high powered ship components to the game to help you design the perfect ship for whatever profession you chose in a wide range of mass categories. We've also added a new rare Salvage Armor type, the Wolf Eight-Plate and fixed a number of bugs and community reported QoL.

If you're enjoying the on-going free updates to the game years after launch, we hope you'll consider leaving a review!

[h2]Our new turn-based tactics RPG![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and how is marching to Update #30 as it battles through its ambitious public roadmap. We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to complete the second milestone with Proc-Gen Missions and Custom Difficulty (even better than STFs!) If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


[h2]New Cargo Holds[/h2]
We're still not done expanding the scope of ship design options and components for our Captains, and this update adds another top-end option for cargo haulers, Cargo Hold 7. This oversized large component can individually hold 70 units of cargo, making it the largest hold to date. As we press towards Rank 10 Cargo Holds, ship architects are warned that our designer's ability to cram even more Water-Fuel storage into these spaces has hit a upper limit. For Captains that demand more fuel storage and longer range for their cargo haulers, look to the upcoming large size fuel tanks instead of Cargo Hold 7 and beyond.


[h2]Advanced Hangar Bay & Rename Thulun's Hangar[/h2]
Update #331 also rolls out the new Advanced Hangar Bay, a medium sized component capable of holding 1 craft, boasting the best Electronics boost among Hangars (+2), the highest Fuel Boost (+20) but also the highest HW Jump Cost (+10).

Also, we've renamed the Thulun-specific hangar bay to 'Fidelis Hangar' so the Faction ownership is more clear.


[h2]Storied Wolf Eight-Plate[/h2]
This new armor set provides superior protection and mobility, ensuring your team is ready to face any challenge in the galaxy. Keep an eye out when you're salvaging for this rare drop!

[h2]Bug Fixes: Thanks community![/h2]
Last but not least, we've implemented additional bug fixes and gameplay adjustments. We've resolved an issue causing seized AI ships to incorrectly display zero available cargo space, and fixed a bug that sometimes led to the unexpected drop of Templar Exemplar Command armor as loot. Also, we've added +1 Armor to the Jyeeta Cargo Hold II, enhancing the Jyeeta's resilience and make this terrifying race of "space slugs" even worse!

We've also caught up to a long running bug that could result in seized AI ships having 0 available cargo space.

[h2]v3.3.73 - 12/7/2023[/h2]
- New Ship Component: Cargo Hold 7
- New Ship Component: Armored Cargo Hold 5
- New Ship Component: Advanced Hangar Bay
- Renamed Thulun specific hangar bay to 'Fidelis Hangar'
- New Crew Armor: Wolf's Eight-Plate
- Fixed issue that could cause seized AI ships to have 0 available cargo space
- Added +1 Armor to Jyeeta Cargo Hold II, making upgrade Jyeeta slightly stronger

Star Traders: Frontiers for Labor of Love


If you'd like to nominate Star Traders: Frontiers for a Steam award, we're a labor of love. With Update #330 just out, the labor continues, and it does so do to love of the game.

Thanks for all your support, reviews and shares!
Andrew & Cory & the whole Team

Save 50% Update #330: Self-Taught


Update #330 arrives with some new Trait changes, new Trait mutation opportunities, new gear for your characters, and improvements to both new game and mutiny options. A huge thanks to everyone who has helped us get to 330 updates and continually improve the game with new features, balance and content.

If you're enjoying the continued free updates, please remember to leave a review and share the game with a friend!

[h2]Save 20% On our newest game in Early Access![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! With Update #20 already out, we're doing it in a style you'll recognize from Star Traders: Frontiers. Fast, relentless improvement and expaions! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]Self-Taught Trait[/h2]
We've pushed the longtime Trait, Self-Taught into more exciting territory with Update #330. First we've increased its chance to grant double XP to 15%, allowing it to compete more directly with other powerful Traits like Brilliant. With Update #330, we've also added Self-Taught to more Trait rule sets, allowing it to proc in recruits from the clans, low Economy zones and other places where it is impossible that Brilliant will proc.

While the Brilliant character may gain additional XP due to their sheer intelligence, a Self-Taught character gains extra XP from necessity to survive and excel (or whatever other motivation you'd like to RP!)



[h2]Further Mutiny Tweaks[/h2]
We've spent a few weeks working on Mutiny as one of the focus areas and with this update we've buttoned up a few final issues. We've ironed out a few of the Traits that should or shouldn't allow Talents and fixed some bugs where the total amount of money required for Large Pay Raise was miscalculated.


[h2]Starting Contacts[/h2]
While in most situations, starting contacts are well spread around, there are still map seeds that could result in them ending up in a pile. With this update, we've further improved the situation even in those odd maps seeds to make this more optimal, more of the time.
 
[h2]v3.3.71 - 11/21/2023[/h2]
- Buffed "Self-Taught" Trait to 15% chance of Double XP
- Independent Recruits have increased chance to have "Self-Taught" Trait
- Added new chance of "Self-Taught" Recruits for Clans and low Economy Zones
- Increased chance of "Self-Taught" where "Brilliant" can't proc
- New Gear: St. Leena's Bangles
- Fixed Dread Legacy description, buffed XP and Rep Bonus
- Fixed text issues with "Large Pay Raise" option during Mutiny
- Fixed issues with some mutinous crew Talents being available
- Fixed issue with "local" starting Contacts all being placed in a single zone
- Fixed ship pricing display bugs during Starport Expansion rumors

Update #329: Cooling Cycle


Update #326 follows-up on a number of awesome community requests for improvements - new Talent cooldown visibility, new medium slot Fuel Tanks, new HUD details about paying your crew and more. A huge thanks to everyone posting and sharing to help improve the game!

If you're enjoying the on-going support for your favorite space captain RPG, please take a minute to leave a review and share the game with a friend!

[h2]Our new game has started Early Access![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


[h2]Talent Cooldown Displays[/h2]
With Update #329 we've made the cooldowin details for all ops Talents -- Exploring, Spying, Patrolling, Blockading and Salvage -- visible when hovering over a Talent before use. For these Talents especially, as you're often trying to plan out a certain sequence of Talents to ensure you come off cooldown quickly enough to never have to play without a talent -- this is highly valuable! Thanks for the great suggestion @rzwicaksono!


Since we were adding it for the ops Talents, we've also included cooldown details for Talents in ship combat. As these Talents go onto cooldown for extended periods of time, you can make quicker decisions about using them, especially if you have some idea of the level of risk you can currently take or the chances of another ship fight just around the next star.

[h2]New Fuel Tanks 5 & 6 [/h2]
Update #329 has added 2 new medium slot Fuel Tanks to the mix. While neither of the new tanks adds any additional Skill Pool to your ship, they do add sizeable chunk of Fuel in total for the trade of cost, at 105 Fuel and 130 Fuel respectively.


[h2]Crew Payment HUD[/h2]
We've added details about how many crew need to be paid to the hover over the alert bar at the top of the HUD. While crew payment doesn't have enough priority to demand its own icon up on this bar, the information is just always available if you hover. This can provide a quick way to know if you can level your crew, or use the Traits that rely on paying crew to your advantage.

[h2]And Bug Fixes[/h2]
With Update #329, we also fixed a problematic pricing issue with the Wolf Vector's and reports bugs and issues from the forums.

Thanks to everyone reporting bugs and issues!

[h2]v3.3.67 - 11/15/2023[/h2]
- Improved Talent Displays: Added Cooldown to Explore, Orbit, Ship Combat
- Improved Ship Alerts: Now shows count of Crew waiting on payment
- New Components: Fuel Tank 5, Fuel Tank 6
- Fixed displays of some Small Craft Crew buffs from Gear
- Fixed: Wolf Vector price bug
- Fixed bugs and rendering issues