🔮Loot of Baal Patch Notes – v0.7.30.11845
[p]📋 Feature Adjustment:[/p]
[/p]
- [p] Added small stages to the main storyline before level 80.(Original save files must replay prerequisite stages to unlock the newly added content)[/p]
- [p]Initial mercenaries no longer require gold to upgrade skills (upgrading skills after quality increases also costs no gold).[/p]
- [p]DLC-gifted mercenaries no longer require gold to upgrade skills.[/p]
- [p]Bulk selling is now unlocked after clearing level 7 Fir Forest.[/p]
- [p]Fullscreen mode now supports the F7 hotkey to minimize.[/p]
- [p]Auto-sell feature is now unlocked after clearing level 28.[/p]
- [p]Changed level 88 Pale Path to an XP stage.[/p]
- [p]Default mercenary wage multiplier set to 2x.[/p]
- [p]Improved the black screen troubleshooting guide in the announcements and added a main hotkey guide.[/p]
- [p]Optimized visual presentation of stage maps.[/p]
- [p]Recipe "Rune Revelation: Malice" is now sold by default in the Reputation Store.[/p][p][/p]
- [p]Higher-level monsters now grant more experience when killed.[/p]
- [p]Adjusted warehouse unlock prices (unlocking page 4 now costs 35,000).[/p]
- [p]Decreased gold cost for skill upgrades of D-rank, C-rank, and B-rank mercenaries.[/p]
- [p]Lowered recruitment costs for C-rank and B-rank mercenaries.[/p]
- [p]Increased gold rewards for early-game reputation quests.[/p]
- [p]Increased gold drop rate in early stages.[/p]
- [p]One of the two legendary weapons named "Granite Crusher" has been renamed to "Electric Arc".[/p]
- [p]Reduced the strength of elite monster affixes.[/p]
- [p]Fixed an issue where the skill level interface wouldn't update in real-time when equipping the "All Skill Lv +1" charm.[/p]
- [p]Fixed an issue where certain elite monsters in the Monster Compendium could not be unlocked.[/p]
- [p]Fixed an issue where item acquisition counts in the Item Compendium were displayed incorrectly.[/p]
- [p]Fixed text overflow in certain parts of the mercenary information interface.[/p]
- [p]Fixed an issue where some interface elements would go off-screen in fullscreen mode at certain resolutions (especially on laptop screens).[/p]