Wedy's Game Guide #8 - We went to Japan and discovered the DAIJOUBU
[p]Konnichiwa everyone! 👋[/p][p][/p][p]It’s me, Wedy Jones! We hope you had a good holiday break, because now it’s 2026, and we’re racing head‑first (and ever closer!) toward Nippon Marathon 2: Daijoubu launching into Early Access.[/p][p][/p][p]As we prepare for that moment, we thought it’d be fun to show you how we build our stages: from the first spark of inspiration to full‑blown chaos, all cooked up inside Onion Soup Interactive HQ (The spare room in our house).[/p][p][/p][p]So let’s rewind to the very start, where every stage truly begins.[/p][p][/p][h2]🧠Step 1: Location Location Location[/h2][p]
[/p][p][/p][p]Did you know each stage is (loosely) based on real Japanese locations? So first, we need to do some research… and by “research,” we mean this:[/p]
[/p][p][/p][p]Now we have a location - we need obstacles.[/p][p][/p][p]Obstacles aren’t just hazards. They’re part of the rhythm, the comedy, and the inevitable falls you’ll absolutely experience.[/p][p][/p][p]So we ask ourselves:[/p][p]“How can we make this place as gloriously inconvenient as possible?”[/p]
[/p][p]Now we have a location and some obstacles, we sprinkle in the Nippon Marathon essentials:[/p]
[/p][p][/p][p]And while all this is happening, we take extremely serious, highly scientific notes like:[/p]
[/p][p][/p][p]Before a stage earns its final stamp of approval, we unleash it on our Discord play testers - the brave runners who willingly dive into unfinished chaos, discover bugs we didn’t know existed, and somehow find shortcuts we definitely didn’t put there on purpose. This type of closed beta testing allows us to accommodate more playstyles than just our own. [/p][p][/p][p]Their reactions, screenshots, and “uh… is this meant to happen?” moments help us shape each course into its final form.[/p][p][/p][p]A stage is complete when:[/p]
Stay Daijoubu,
Wedy Jones[/p][p]
[/p]
- [p]We travel to Japan.[/p]
- [p]We admire the scenery.[/p]
- [p]We eat a melon bun.[/p]
- [p]We say something like:[/p]
- [p]“Wow, Japan is beautiful.”[/p]
- [p]And just like that, a stage concept is born.[/p]
- [p]Real places give us the starting point.[/p]
- [p]Then we get to work adding the Nippon Marathon flavour.[/p]
- [p](We haven’t visited every location in Japan… but that's what NHK is for, right? )[/p][p][/p]
- [p]Maybe there is a building site that you have to run through before you reach the docks?[/p]
- [p]Building sites often use chutes for quickly sending rubble to the ground level. Chutes are just slides... Everyone loves slides![/p]
- [p]We want stages to be fun even if you've played them many times, so we include hazards that are hard to predict. So naturally the chutes should send you into.... busy traffic![/p]
- [p]Strategically placed fruit weapons[/p]
- [p]A bamboo man doing… this \[pictured above][/p]
- [p]A suspicious number of blue barrels[/p]
- [p]Checkpoints[/p]
- [p]Super fans holding signs cheering you on[/p]
- [p]Players might go the wrong way so the stage needs better signposting[/p]
- [p]Someone else gets hit by traffic and flies off the stage[/p]
- [p]An end of the round Freeze-frame gets accidentally NSFW[/p]
- [p]“Does Zenbei need a modesty filter for his uniform?”[/p]
- [p]“Increase homing melon range 10%”[/p]
- [p]“Add three more Shiba by the crossing.”[/p]
- [p]“Player 2 always gets attacked by a Shiba when spawning in at checkpoint 3... leave this in?”[/p]
- [p]Someone goes flying[/p]
- [p]Everyone finds it hilarious[/p]
- [p]Everyone wants to play it once more[/p]
- [p]We play it again[/p]
- [p]Everyone demands we play it twice more[/p]
Stay Daijoubu,
Wedy Jones[/p][p]
[/p]