Hello, gamers! I'm excited to bring lots of interesting changes with this patch!
First of all, thank you everyone who responded to the "beta" branch test request! You've helped make this patch much better. Don't forget to switch back to the regular branch, unless you want to continue receiving unstable test builds.
As we approach v1.0 release, I'm slowing down new features in favor of polishing, stabilizing, improving performance, and bug fixing the game. There are no new boons this patch. The last set of boons are coming in v1.0. However, there is a new feature that is definitely not small or insignificant - this one was in high-demand by many players!
[h2]New Content[/h2]
- Save & Continue: The long-awaited save/load system has arrived! You can now save your game and continue where you left off. The game automatically saves before/after every boss killed, when you open a relic chest, or if you close the game (either by closing the window or selecting "Exit to Desktop". If you get a game over, the save file is deleted.
You can open the in-game Esc menu and select "Exit to Menu" to cash out your EXP and ticket rewards, if you want to receive EXP and tickets without having to Game Over, or you can select "New Game" instead of "Continue" from the main menu.
- Elite Upgrades: Upgrading everything in the "Upgrades" menu will now unlock a new window with a couple new things to spend money on. You better bring a LOT of money.
- 7 new relics! This includes a new starting relic, but how on earth do you unlock it...?
The maximum level for new unlockable content is 60, where a fun new relic awaits you.
- New Display Option - Scientific Notation: When certain numbers start getting big (>= 1,000,000), display them in scientific notation.
[h2]Changes[/h2]
- Opening the treasure chests to buy new train carriages will gradually increase the price of each chest. This price curve has changed. It's a little more expensive in the early game, but becomes significantly cheaper the longer the game goes on. The drawback is that the chest price is no longer capped at ~9 quintillion, but can continue rising forever. However, it takes a really long time to get to that point, even if you're using All-In obsessively.
The main benefit of this is that chest price calculation is nearly instant and very accurate for bulk chest buying (such as in All-In) at any number of chests. It can still take several seconds when you get to really high levels, but no more waiting for hours for it to complete.
- The All-In animation which counts down how many carriages you earned from All-In can now be skipped after it shows the "HERE WE GO!" message.
Keyboard: ESC, Space Bar
Mouse: Left-click
Controller: B/Circle/the right button
- The "Penetrating Bullets" relic, which makes Machine Gun and Shotgun bullets penetrate enemies, now also applies to Bounty Hunter, which means each bullet will be able to increase the gem value more than once.
- The projectile for Machine Gun, Shotgun, and Bounty Hunter has been increased in size for easier visibility. The speed of the Machine Gun projectile was slowed a little bit for more reliable hit detection at higher game speeds.
- Wise Investment no longer has a maximum cap of ~60 quintillion gold per minute (level 14). The cap at level 11-14 has significantly increased, and it continues to increase beyond 14.
- EXP gained from very, very long sessions has been reduced. This is to prevent players from leveling up hundreds of thousands of times in one long game session.
- When defeating bosses, the amount of gem value you gain is now properly formatted.
- Cursed Orb: With All-In making it easier than ever to get super high level carriages, Cursed Orb had to be brought down a bit. 500,000% damage increase against targets by level 30 was way too much. The numbers have been reduced to be much more reasonable.
- Hand of Midas: Hand of Midas was temporarily changed a couple of patches ago due to some issues it had. I gave it a weak early game but an end game more powerful than Wise Investment. It got so strong that, by level 30, it generates 1.n... x 10^143 gold per hit, and the maximum gold allowed in the game is 9.999999 x 10^72, so it would just instantly restore you to full gold every hit. It scales off of your current gem value, but gem value gets really high as the game goes on, and gets higher and higher thanks to recent carriages and relics, so it's time to change Hand of Midas and bring it in line with Wise Investment.
After the changes, the numbers are much more reasonable, although it's very strong in the early game compared to before. The source of instant infinite gold is gone, but there are more ways to generate gold this patch, so maybe you won't notice a big difference. Hand of Midas is the carriage that scales off of gem value, while Wise Investment scales off of your current gold value. I like it this way, but I'll continue to monitor it to make sure it's not too imbalanced either way.
The base attack speed of Hand of Midas was lowered, but it now scales with levels.
[h2]Bug Fixes[/h2]
- For convenience, a "Create Bug Report .zip File" button has been added to the "Advanced" tab of the "Options" screen. If a bug occurs, especially serious bugs such as a game crash, click this button as soon as it happens to generate a .zip file that you can e-mail to us. It includes your game meta data, game session save data, and log files, which will all be very helpful in fixing bugs. In the e-mail, please include as many details as possible about the bug and what you were doing when the bug occurred.
- For the hardcore players that managed to gain hundreds of thousands of levels in one session: doing this previously caused long loading times and performance issues in the game. When you start up your game, if your save file is detected to be affected by this, you'll be prompted to clean up your save file.
- Fixed a bug which could allow the player to generate more than the maximum gold limit. The maximum gold limit was increased to 9.999999 x 10^72.
- Fixed a serious performance issue when reaching multiple extremely large numbers for gold collected, gem value, miners, etc. simultaneously.
Tech note: A lot of high-frequency number formatting code has been moved from GDScript to C++. There should be a huge performance increase for players who like long games.
- Fixed an issue that can occur dozens of hours into the game where the number of strong creatures that can spawn at once was uncapped. For example, it had the potential to spawn hundreds of shield-bearing creatures at once. This is now capped at 30.
- Fixed an issue with Boomerang's explosion not doing damage.
- Fixed the gold per minute calculation in the tooltip visible when hovering the mouse over the "Miners" label.
- Fixed the relic tooltip appearing behind the side information panel.
- Fixed relic icons appearing in front of the carriage information panel.
- Fixed the "Sharpened Blades" relic not applying Low Effects Mode correctly.
- Fixed mines laid by "Mine Layer" not applying Low Effects Mode correctly.
- Fixed a bug where critical strike chance bonuses from relics carried over between games.
[h2]Localization[/h2]
As non-English players may know, the localization of All Aboard into other languages isn't perfect. If you want to contribute to making the game better in your native language, please check out our entry on Localizor:
https://www.localizor.com/all-aboard-the-train-defense-express
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NOTE: This website requires a separate account to use.This website allows users to submit translations for the game's buttons, labels, carriages, relics, tutorials, and everything else in your native language and submit it for review. Other players can vote on these translations. If approved by other players who speak your language, I'll replace the current translation with your suggestion. If you don't know what the label means and can't translate it, you can click the "Request context" button on the left-hand side. You can view all items to be translated by clicking the "Keys" button near the top of the page.
I may not be able to put all translations into the game. For example, some descriptions reference names of other things, such as upgrades, relics, or boons, but if the referenced names and descriptions are not translated consistently, I can't do much with it. There may be other problems too, such as not enough room to display the text.
I think I can see your usernames when you contribute a translation or vote on something. If that's the case, I'll put your name in the credits in patch v1.0. I'll be honest, I haven't used this website, so I don't know if it'll work, but if it can make the game's localization better, it's worth a try!
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That's all for this patch! I'll be monitoring this discussion thread for any serious issues, but the best way to report bugs is by e-mailing me your game save file and describing the issue you encountered.
The game will be released as v1.0 on
6/26/2025, just in time for the Steam summer sale. Expect the last set of boons, a few relics, and mostly maintenance/bug fixes.
Thank you for your support!
- Likadev