1. All Aboard! The Train Defense Express
  2. News

All Aboard! The Train Defense Express News

New Bosses! More Enemies! More Relics! More Boons!

Hello, gamers! I'm excited to bring you a new patch with lots of content! Note that some content must be unlocked by leveling up. The max level for unlockable content this patch is 50.

Let's get into it.


[h2]New Content[/h2]
Jukebox! Want to play any song you want? Or ban certain songs from playing? Go to the "Audio" tab of the Options menu and click the "Jukebox" button.


18 new relics! New placeholder icons have been added for every relic. Expect more relics to be added in v0.9.

5 new Boons! Go to the Boons menu under the Collections main menu item to unlock them.
Placeholder icons are being used for now.

2 new train carriages! They must be unlocked by leveling up.

New enemy type! Once you get far enough in the game, the non-boss enemies become so weak relative to you that they die before they even come on-screen. Now, new enemies will eventually spawn and give you some additional HP to fight against. Once you reach 1,000% scaling, brand new enemy types will appear, replacing the old ones. They're a little tougher, but their gems are worth more.

Boss Damage Report! When a boss is slain, a button will appear near the left side. Press the button to view which train carriages were doing their job properly against the boss. (Default hotkey: Tab or Left Shoulder Button)

New Difficulty! This is a special challenge for hardcore players. It unlocks if you have any Hard mode achievement for defeating Super Bosses.

New "Records" screen! Currently only shows some overall run statistics. Select the "Records" screen from the "Collections" main menu item.

New Boss: ??? - Buffs his allies, healing them and granting them more max HP and a movement speed boost.

New Boss: ??? - Fires a laser at the Infinite Power Generator from a distance. The longer it channels, the more damage it deals.

All-or-Nothing! You want to keep using All-In to upgrade your train carriages to level 20, but you don't have enough train space. Now, if your train doesn't have enough room to attempt to All-In, you can choose to go All-or-Nothing! If you succeed, you get the upgrade. If you fail, you get nothing, and you lose the gold spent.

5 new achievements! Mostly about leveling, the new bosses, and the new difficulty.


[h2]Changes[/h2]
Some of these changes were implemented in earlier minor patches, but will be listed here for visibility.

  • All-In speed-up: All-In has been given another speed-up. It now takes me about 30 seconds to open 250,000,000 chests. However, it can still take a few minutes when you need to open billions of chests.
    A text label indicating progress has been added to the All-In dialog when there's a long wait time.
    NOTE: Due to technical limitations, the price of each chest is maxed out at 2^63 - 1. I plan to change the chest price curve and algorithm next patch, but for now, enjoy!

  • Several pop-up windows, including the Options dialog, have been re-designed to be bigger with easier to read font.
    A note has been added to the bottom of the in-game Esc menu that tells the player that EXP and Tickets are saved if you Exit to Menu or Exit to Desktop before the game session has terminated.

  • The menu sound effects have been updated. I'm just trying them out - tell me if you like them more or less than the old ones.

  • The damage done by Bleed is slightly nerfed. In 0.7, Machine Gun with Serrated Rounds was the only way to apply Bleed, which did max % HP damage every 0.5 seconds, and by the two hour mark, it was responsible for 99% of the damage dealt to any boss. Now, it's still good, but needs more stacks to be as good as before. (Also, there are more ways to apply Bleed this patch.)

  • Necromancer: Increased max HP a small amount. Super Necromancer is a little more difficult.

  • Summoner: Super Summoner is more difficult.

  • Werebear: Slightly reduced Werebear's base HP.

  • Boss health bars and the Infinite Power Generator's health bar is now much more visible in general.

  • Reduced health/movespeed scaling on Normal mode after 2 hours. This is a great difficulty to select if you like truly endless runs.

  • Slightly increased health scaling on Hard mode after 2 hours.

  • Grenade Attachment Relic: Now upgrades your strongest Sniper on pick-up.

  • Napalm Relic: Now upgrades your strongest Cannon on pick-up.

  • Turret Offense Relic: Now upgrades your strongest Turret on pick-up.

  • Assassin Relic: Now shows which train carriage received the last upgrade in the tooltip.

  • Goo Launcher: Reduced area of effect scaling. Slightly reduced damage scaling and slow scaling. This carriage grew a bit too strong, too fast, so I'm adjusting it.

  • Saw Blade: Reduced attack speed and attack speed scaling. Increased damage and damage scaling. This is meant to reduce the number of saws on the map, but not the damage it deals. It's a nerf if you prefer to use Saw to target the nearest creature, but a neutral change for using it against bosses. The default targeting of the Saw Blade has been changed to Strongest.
    Also, a bug was fixed that caused Saw to deal area of effect damage beyond its normal collision circle. As far as I'm aware, Saw is mostly used against bosses anyway, so the only thing you might notice is that it does less damage on the Damage/Second meter than before, but this combined with attack speed reduction will also make it less laggy to use Saw at high levels.

  • Bazooka: Damage scaling increased.

  • A significant amount of EXP/tickets are added from defeating the first super boss. Defeating super bosses after the first one are worth more than average.

  • The sound effects indicating that you've received a power-up are now silenced when you've maxed out both power-up related upgrades.

  • An "Open Config Folder" button has been added to the "Advanced" tab of the Options menu for PC players.



[h2]Bug Fixes[/h2]
Again, some of these were fixed in earlier minor patches, but are listed here for visibility.

  • Various relic bugs fixed.

  • Fixed chest price not increasing from skipping chests during All-In in hard mode.

  • Fixed Controller/Keyboard focus issues on the "Buy Carriage" screen.

  • For keyboard-only players, you can now press SHIFT + ENTER to buy 5 upgrades at a time. (You can already hold SHIFT + left mouse button, or use Right Shoulder button + the accept button on controller, to do this.)

  • Fixed performance issues with carriages and relics that generated gold too often, such as the Pillage relic and the Hand of Midas train carriage.

  • Fixed a bug where the Ice & Fire relic did not show in the Relics menu after obtaining it.

  • Fixed a bug where the game could crash if you failed an All-In but found a large number of carriages during All-In.



That's all for now! I greatly appreciate all of the feedback and bug reports from everyone that have helped make the game more stable and enjoyable.

The next patch, v0.9, is coming 5/30/2025 (American hours). I want to add more interesting things to spend money on in the late game, so look forward to that.
The game will be released from Early access (v1.0) on 6/26/2025.

Thanks, and enjoy!
- Likadev

Minor Patch 0.7.8

OK, last patch before v0.8, I promise.

  • Fixed a buggy interaction between gold-generating relics (especially Pillage) and frequently-hitting area of effect towers (especially Energy Disk) that can cause serious performance degradation or even crashes in some circumstances, especially against creature-spawning bosses such as Satyr or Necromancer. Players who go to 2 hours and beyond will notice a performance improvement in general.


Patch v0.8 is coming out this Friday (during America hours), and I'm really excited for everyone to see it. See you then!

Minor Patch v0.7.7

  • Relic icons have been updated to use new placeholder art.

  • Number abbreviations have been expanded greatly.

  • Cursed Orb is now subject to Low Effect Mode.

  • A rare crash, and performance issues, have been fixed with high level Hand of Midas. It has been changed temporarily to use a different formula for how much gold it generates. It has a lower exponent at lower levels but higher at higher levels, and also scales of the enemy's max health. I expect that it's a little worse at low levels but better at high levels. It also has a fixed attack speed (the amount of times it generated gold was causing severe lag at very high levels) for now.

Patch v0.7.5 - Performance Improvements

Hello gamers, this afternoon I got drunk off of some Kikkoman Plum Wine and decided to optimize the game's performance, especially All In. All In is now very fast compared to before. Also the game should in general perform a little better, but let me know if it doesn't. Thanks

It used to take me 6 minutes to open 2 million chests, now it takes about 4.5 minutes to open 13.5 million. Going from level 15 to 16 took me less than 5 minutes (on a successful attempt. Unsuccessful attempts may take a bit longer). Expect this to perform way better in future patches.

Other changes:
  • A bug with Saw Blade was fixed: it was accidentally doing area of effect damage before, now it only damages things that it actually hits. This inflated Saw on the DPS meter, but it also made it pretty laggy. Expect it to go down on the DPS meter, but it's still an excellent boss killer.

  • Necromancer's base HP was increased by about 300.

  • The Cog in the Wheel starting relic's ticket drop rate was increased from 20% to 50%.

  • Health bars are now easier to see in general.

v0.7.4 - All-In Performance Improvements

  • Significantly improved performance in the All-In dialog. It still takes a while as you get to level 9+, but it should be faster in general.
  • Fixed a display issue with the Patience relic tooltip.


Please let me know if you see any issues with All-In or anything else. This should hopefully be the last minor patch until v0.8 comes on May 9th (American time).

Enjoy!
- Likadev