Testing new features on "beta" branch
Hello everyone!
I've had my head down working hard on a couple of very important features coming in v0.9. I want to make sure these features are perfect when v0.9 launches in a couple of weeks, so I'm opening up the beta branch for anyone who wants to try it out early.
[h2]New Features[/h2]
[h2]Extra Stuff in the "beta" Build[/h2]
I'm sure there will be some bugs with these systems, so if anyone is willing to help test it, that'd be very helpful.
If you aren't sure how to get to the "beta" branch:
1) In Steam, right-click the game and select Properties.
2) Select the "Betas" tab.
3) Select "beta" from the drop-down.
4) Click OK. You should see an update to the game.
If you have any bug reports or feedback, feel free to reply to this post. It's always helpful if you copy everything in your config folder, zip it up, and e-mail it to [email protected], especially if serious bugs or crashes occur. (You can click the "Open Config Folder" in the "Advanced" tab of the options to get there.)
Thank you!
I've had my head down working hard on a couple of very important features coming in v0.9. I want to make sure these features are perfect when v0.9 launches in a couple of weeks, so I'm opening up the beta branch for anyone who wants to try it out early.
[h2]New Features[/h2]
- Save/Continue Game - If you close the game or exit through the menu, your game will automatically save. You can also save and exit to the main menu. It automatically saves before and after every boss fight, as well as when opening relic chests. There are some limitations:
1) Certain map objects such as gems are not saved.
2) Due to complex boss behavior, it will not save during a boss fight.
The last thing I want to fix next patch is corrupted save issues, so please test this thoroughly and try to break it. - Chest Price Change - The algorithm that drives the chest price up has been simplified. Chests are slightly more expensive early on, but curves much, much more gently as the game goes on. The main beneficiary of this change is the All-In system:
1) All-In is now almost instant at any train carriage level. I can open quadrillions of chests in a second.
2) All-In is generally cheaper. Keep in mind that v0.8.2 was using a temporary fix to always assume the minimum chest price when opening massive amounts of chests.
3) All-In's chest price is no longer limited to ~9 quintillion - instead, it can grow forever.
4) All-In's "Minimum Gold Cost" label is now "Estimated Gold Cost" and gives a reliable estimate on how much gold it will cost to All-In.
[h2]Extra Stuff in the "beta" Build[/h2]
- The "Penetrating Rounds" relic, which makes Machine Gun and Shotgun bullets penetrate enemies, now also applies to Bounty Hunter, which means each bullet will be able to increase the gem value more than once. (Tooltip not yet updated.)
- The projectile for Machine Gun, Shotgun, and Bounty Hunter has been increased in size for easier visibility. The speed of the Machine Gun projectile was slowed a little bit for more reliable hit detection at higher game speeds.
- Wise Investment no longer has a maximum cap of ~60 quintillion gold per minute (level 14). The cap at level 11-14 has significantly increased, and it continues to increase beyond 14.
- Fixed a performance issue that can occur dozens of hours into the game where the number of strong creatures that can spawn at once was uncapped. For example, it had the potential to spawn hundreds or thousands of shield-bearing creatures at once. This is now capped at 30.
- Fixed an issue with Boomerang's explosion not doing damage.
- Fixed the gold per minute calculation in the tooltip visible when hovering the mouse over the "Miners" label.
I'm sure there will be some bugs with these systems, so if anyone is willing to help test it, that'd be very helpful.
If you aren't sure how to get to the "beta" branch:
1) In Steam, right-click the game and select Properties.
2) Select the "Betas" tab.
3) Select "beta" from the drop-down.
4) Click OK. You should see an update to the game.
If you have any bug reports or feedback, feel free to reply to this post. It's always helpful if you copy everything in your config folder, zip it up, and e-mail it to [email protected], especially if serious bugs or crashes occur. (You can click the "Open Config Folder" in the "Advanced" tab of the options to get there.)
Thank you!

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Necromancer: Increased max HP a small amount. Super Necromancer is a little more difficult.
Summoner: Super Summoner is more difficult.
Werebear: Slightly reduced Werebear's base HP.
Goo Launcher: Reduced area of effect scaling. Slightly reduced damage scaling and slow scaling. This carriage grew a bit too strong, too fast, so I'm adjusting it.
Saw Blade: Reduced attack speed and attack speed scaling. Increased damage and damage scaling. This is meant to reduce the number of saws on the map, but not the damage it deals. It's a nerf if you prefer to use Saw to target the nearest creature, but a neutral change for using it against bosses. The default targeting of the Saw Blade has been changed to Strongest.
Bazooka: Damage scaling increased.