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Wendigo Blue News

Small Update

This update contains a few fixes for the previous update and introduces some more content for Act 2.
*EDIT: Hotfix version 0.072 was added to this update to fix a crash and Aenir's shadow walk skill D.

New
  • Act 2 god influence abilities and rate increase.


Changes
  • Enemies need the "Highly Resistant" trait to gain an affliction Immunity.
  • Elite Demon Traitor cloaking frequency adjusted.
  • Divine Hand bracer reduces armor break potential of normal attacks.


Bug Fixes
  • Fixed projectiles from the toxic arrow spell not functioning when indoors.
  • Fixed crash that sometimes occurs with the phantom bosses in god hunt.
  • Fixed behavior bug with Mara'Lenna's 2nd phase on high difficulty settings.
  • Fixed button config for players 2-4 from the main menu options.
  • Fixed graphical bug with the desolation skill from the mythic ifrit ring.

Wendigo Blue Update Version 0.07

[p] This update contains more groundwork in preparation for the second invasion, as well as a good amount of changes. Most notable is the introduction of the first "Special" enemy faction, accompanied by a new event. Special enemies have a chance to appear during invasions and are a bit tougher than most of the common enemy types. Perfect Guard also has big changes with the parry window being greatly extended and the addition of "Red" Perfect Guard, which can trigger in a much smaller window, granting increased counterattack damage. There are a few more Act 2 additions that didn't quite make it in time for today's update, so keep an eye out for them soon.

As always, thank you all for the feedback and bug reports.

New
  • Best times for each stage are now recorded.
  • New records section added to main menu to view best times.
  • Aenir has a non-counter version of her Penance command during evade.
  • Blue's side story part 3. (Demons of the mountain event)
  • New special enemy type, Demon Traitor.
  • New special enemy type, Demon Archer.
  • Hex Hunter, Molten, and Corrupted amulets schematics.
  • Ifrit ring schematic.
  • New upgrades to enable equipment and skills in free training. Free training mode dummy settings are now saved. Borderless Window Fullscreen setting added.


Changes
//Player Character
  • Slightly extended the forward hitbox of Yuichi's shoulder tackles.
  • The initial attacks of Gilroy's soul art mark the targets when hit.
  • The end of Gilroy's soul detonates targets based on the number of marks.
  • Irena's fully charged Iron Heart attack now has guard break properties.
  • Irena's soul art, Goibniu Warrior, now lasts a limited duration.
  • Irena's soul art charge rate increased by 60%.
  • Goibniu Warrior atk/mag increased slightly.
  • Goibniu Warrior's hp scales up slightly based on Irena's max hp.
  • Aenir's base hp increased from 140 to 160.
  • Aenir's base res increased from 5 to 7.
  • Ground bounce of Aenir's aerial weapon counterattack increased slightly.
  • Blue's Riposte C skill doubles healing granted on "Red" perfect guard.
  • Blue's Soul Eater skill base duration is increased from 5 to 10 seconds.

//Class Skills
  • Knight class skill changed to grant def aura for 20 seconds on perfect guard.
  • Knight class now also recovers all guard damage on "Red" perfect guard.
  • Bodyguard class stun chance reduced from 5% to 2% per point of def.
  • Bodyguard class hp bonus increased from 25% to 30%.

//Equipment
  • Faery soul orb duration now matches Firebrand soul orb.
  • Faery soul orb reaction now also triggers on guard.
  • Firebrand soul orb now grants +25% to all damage buff while active.
  • Mythic ability on Saint Ring is now a backstabbing blade that can turn targets.
  • Mythic ability on Sinner Ring is now a backstabbing blade that can turn targets.
  • Trigger threshold for the jackal ring mythic skill is lowered from 100% to 75% hp.

//General
  • Increased bonus back attack damage from Skills/equipment across the board.
  • Base back attack damage for all enemies increased to 50%.
  • Body weight slide out for characters increased while grounded.
  • Base perfect guard window for all player characters increased to 20 frames.
  • Red perfect guard within 7 frames adds 100% counter attack damage.
  • Moving after perfect guard no longer instantly cancels your ability to counter.
  • Basic training notes that evading can be used to recover from control effects.
  • Soul art attacks are now effective against all armor types.
  • Difficulty healing modifier also applies to items/skills that grant +% max hp.
  • Item/skill text with healing/max hp is altered by the difficulty healing modifier.
  • Claiming found loot is now limited based on difficulty setting.
  • Cost for healing wounds now scales with difficulty setting.
  • When Freeze affects bosses, they are slowed instead of immobilized.
  • Freeze deals an additional 25% of all damage taken as ice magic damage.
  • Information that Stun/freeze can be broken by evading is added to the library.
  • Reduced the number of inputs for unlocking supply crates.
  • Increased the quality decay rate of supply crates.
  • Supply crates no longer re-randomize inputs when interrupted.
  • Damage threshold to unlock generic magic sealed doors lowered.
  • Overload no longer gains bonus damage from affliction potency.
  • BG visuals updated to help visual clarity during intense action. (Ongoing)
  • Reorganized main menu presentation. (Ongoing)
  • Time rankings for most stages have been adjusted.
  • Time ranking thresholds for Nightmare difficulty increased by 25% of base time.
  • Skill trials goals now scale up at veteran difficulty and higher.
  • Valdinium cost of items at the black market and the library increased.
  • Most bosses are slightly more active on veteran difficulty and higher.
  • Various changes to Batsoyo god hunt battle.


Bug Fixes
  • Fixed advantage/disadvantage not properly applied to the angel statue event.
  • Fixed Gilroy's Motivated Skill D was only granting +25% counter damage.
  • Irena's Iron Heart E skill properly triggers on fully charged Iron Heart attacks.
  • Fixed white feral reaper should be resistant to electric, not toxic magic.
  • Fixed missing cultist scoundrel fire variant in collection and training mode.
  • Fixed crash that occurs when spawning "confusion affliction" skill trial.
  • Fixed incorrect notation at the end of Yuichi's combo trial 10.
  • Fixed bug preventing progress on unlocking Yuichi's color C.
  • Various Typos corrected.

[/p]

Hotfix Update

*EDIT (corrections to some collection invader entries have been added to this update)
Bug Fixes
  • Fixed crash that occurs when spawning "confusion affliction" skill trial.
  • Fixed incorrect notation at the end of Yuichi's combo trial 10.
  • Fixed bug preventing progress on unlocking Yuichi's color C.

Wendigo Blue Update Version 0.06

This update contains the new unlockable player character, Yuichi the musician. Yuich is a grappler/bard hybrid that can deal damage while supporting the party with aura buffs. His behavior when controlled by the CPU still needs some work so it can manage his auras more efficiently. To trigger the events to unlock Yuichi, you must complete part 2 of Gilroy's side story. There are a couple of other bug fixes and changes as well, including being able to check various character stats from the new character info section in the pause menu. I'm moving on to more Act 2 content next, which means new enemies and bosses are on the way. As always, thanks for the feedback and bug reports.


In Development Version 0.06 (End of May)
New
  • New option for detailed god influence alert during combat.
  • Stats, equipment, skills, and trials can now be viewed from the pause menu.
  • Part 2 side stories for Blue, Aenir, Gilroy, and Irena.
  • Unlockable player character, Yuichi the musician.
  • Unlockable class skill, Templar.


Changes
  • Move list in the pause menu is now in the new character info section.
  • Arcane soul orbs now have a chance to cause drain affliction.
  • Auto removes extra players when starting a new game.
  • Reduced Feral Reaper and Hermit spawn rates.
  • Increased the backtracking range of the camera after battles.
  • Interacting with black market traders no longer incurs an influence penalty.


Bug Fixes
  • Fixed soft lock that occurs after the gardens stage with max god influence.
  • Fixed bug that prevented some unlockables from triggering on first god kill.
  • Fixed calculation of damage reduction from smite and static afflictions.
  • Fixed crash with slums event when trying to pay with insufficient gold.
  • Fixed a bug that prevented some grapple attacks from generating mana.
  • Fixed crash that occurs when Irena's sanctuary skill triggers on some enemies.
  • Fixed camera bug that caused a soft lock when exiting the garden laboratory.
  • Fixed bug where NPC would not buy soul orbs outside of the first six types.
  • Fixed Hierophant tentacle's hurt box after parrying its attack.
  • Fixed misaligned enemy icons in the collection menu.

Wendigo Blue Update Version 0,05

This update contains the new "Hrukk Gardens" stage, a new boss battle, and many changes and bug fixes. As always, thank you to everyone for the feedback and bug reports. There will be some additional hotfixes and some more QOL updates in the next couple of weeks. Some of the content for Act Two will also hopefully start to show up in the coming updates as well. I'm leaning towards focusing on one of the new playable characters that become available in Act Two, but I haven't decided on which one to do first. I may reach out to the community to help me decide.

New
  • New center path stage 5, Hrukk Gardens, has been added.
  • New boss, Feral Heirophant, added to the gardens stage.
  • New enemy type, Feral Hermit.


Changes
  • Removed guard break from cultist executioner's special attack.
  • Cultist executioner's aggressive behavior increased slightly.
  • The initial hit of Blue's charged aerial cleave now also deals ice damage.
  • The initial spin of Blue's charged weapon counter now also deals ice damage.
  • Thorn Bracer mythic ability removes the mana cost of escape guard.
  • Thorn bracer base ability now triggers on perfect guard.
  • Armor-type shield hit FX now has distinct Icons.
  • Feral reaper defensive behaviors changed to be more consistent.
  • Playing solo now has a 4 second window to spend Valdinium to revive.
  • Events triggered by dead enemies also count frozen/shattered enemies.
  • Library has been separated from the collection into its own menu.
  • The attack frequency of Mara'Lenna's unique guard Reingen is increased.
  • Foreign amulet second trait changed from -2 magic damage to +2 res.
  • Enemy damage type resist standardized into 2 tiers. Normal 50%, and high 90%.
  • Weak gray hitspark and sound added for "resisted" damage types.
  • Unlock trigger for counter and grappling skill boots containers reduced slightly.
  • Dropped weapons are re-equipped when changing rooms.
  • Magic damage reduction from affinity changed from -3 damage to -40/50/60% damage at levels 5/10/15, respectively.


Bug Fixes
  • Description for color unlocked by defeating mirror image shows difficulty setting.
  • Fixed issue were certain spells would make side path doors inoperable.(ongoing)
  • Fixed boss spawn bug in the Market stage and replaced boss with a new variant.
  • Fixed some targeting issues with Gilroy's Wingless Dragon skill D.
  • Fixed saved Vsync settings correctly applying on game launch.
  • Fixed crash that could occur when enemies with satellites or familiars are killed.
  • Fixed soul art trigger on mythic arbiter ring.
  • Autofix for older saves that had bugged quest progress for Loawnea.
  • Fixed bug that miscalculated hitstun while juggling targets.
  • Fixed stun affliction temporary invulnerability after high scaling combos.
  • Fixed crash that occurs when reflecting an attack from a target that has died.
  • Fixed bug causing First Aid items to apply healing multiple times for a single use.
  • Fixed pangen collection display for the 3rd variant.
  • Fixed evade enemy attacks skill trial progression.