v1.1.4 Update Notes
Puzzle Improvements
[h3]Previous Update Notes[/h3]
Puzzle Improvements
Other Improvements
Bug Fixes
Localization
- Added an objective hint system (your current objective is now shown when you open the inventory).
[h3]Previous Update Notes[/h3]
Puzzle Improvements
- Removed text from some wall posters to reduce distractions.
- Improved text hints (Security Room).
- Added clearer environmental visual guidance (1st floor).
- Added an explanatory dialogue when the Power Room door is locked.
- Adjusted item appearance (Biology Room).
- Added non-text hints for some puzzles (including: 1st-floor Power Room, Art Classroom, Biology Classroom).
- Improved overall objectives and clue hints by rewriting text and highlighting key information.
Other Improvements
- Added a “Retro Filter” option in Settings (off by default).
- New flashback sequence(s).
- Added B as a Back/Return function in multiple UI screens.
- Updated the chaser’s appearance (including its weapon).
- Added a gore/violence toggle in Settings (off by default).
- Lighter fuel lasts longer.
- Disabled the FPS display.
- Added weapon usage instructions in the inventory UI.
- Improved some materials and atmosphere details.
- Increased lighter fuel available at the start of the game.
- Added one more lock-on tutorial prompt.
- Improved collision boxes in some areas.
Bug Fixes
- Made the chaser’s behavior clearer during the first encounter.
- Fixed an issue where picking up fuel after the lighter ran out would not show a pickup prompt.
- Fixed occasional random chaser behavior that could cause failed escapes.
- Fixed an issue where useless items could remain in the inventory after solving puzzles.
- Fixed a rare issue where dying in certain locations could create a “softlocked” save.
- Prevented Tongyuan Daozu from getting stuck/locked in Room 308.
Localization
- Polished the Japanese localization.
- Added two previously missing translated lines.
- Added Russian.
- Added Korean.