v0.74.0 - Electric Cookhouse!
[h2]Electric Cookhouse[/h2]
Introducing a new building, the Electric Cookhouse!

It is superior to the regular cookhouse. Not only is it faster, it does not require settlers or charcoal and consumes half water! It is sold as a premium blueprint by the trader.
[h2]New Trader research[/h2]

The trader research branch has been reorganized and now contains a new final research that grants the extraordinarily rare item: Circuits.
[h2]New Blueprints tab[/h2]

Traders now sell two types of blueprints - Epic and Regular blueprints. As more blueprints are added, I dumped them all under 'epic' tab, but as the list grows, better and more accurate categorization is needed, so I have grouped them at the trader.
Additionally, the Cookhouse, an essential building that can only be unlocked by cards, is now able to be bought at the trader if you do get unlucky. The Electric Cookhouse can also be bought here at a high price.
Changelog:
Introducing a new building, the Electric Cookhouse!

It is superior to the regular cookhouse. Not only is it faster, it does not require settlers or charcoal and consumes half water! It is sold as a premium blueprint by the trader.
[h2]New Trader research[/h2]

The trader research branch has been reorganized and now contains a new final research that grants the extraordinarily rare item: Circuits.
[h2]New Blueprints tab[/h2]

Traders now sell two types of blueprints - Epic and Regular blueprints. As more blueprints are added, I dumped them all under 'epic' tab, but as the list grows, better and more accurate categorization is needed, so I have grouped them at the trader.
Additionally, the Cookhouse, an essential building that can only be unlocked by cards, is now able to be bought at the trader if you do get unlucky. The Electric Cookhouse can also be bought here at a high price.
Changelog:
- New building: Electric Cookhouse
- Trader now sells Cookhouse
- Add new trader tab: Buildings
- Add population requirement marketplace's description
- Add illnesses to Sky map
- Add tundra and sky map food items to encylopedia
- New research: Trader Parcel VII
- Trader Parcel VI final level cost reduced by 25%
- Remove Sand Drill from sky map
-
Fixes: - Clarify radar description to +5% per level, instead of +5% fixed
- Can no longer submit to leaderboard on relaxing
- Clean up resource gain text in plank/seed/alloy screen
- Fix radar duration not updating real-time
- Fix tornado sounds not affected by volume setting
- Improve circuit item description
- Optimizations (audio, buildings, settlers, UI)