1. Hearthlands
  2. News

Hearthlands News

What's new in 0.8.4

You can now specify random seed when starting a new game (requested feature), so that you can play the same map again. If you leave the seed empty it will be generated randomly. You can see the current seed in the game menu (if the game was started after 0.8.4 update).

Fixed difficulty calculation depending on the amount of staring coins. Thanks for pointing that out.

Opponent's power now drops more significantly after they are defeated.

Trolls and ghosts should no longer wander into their dwellings, which used to make them invulnerable.

Barracks can now hold only one load of any weapon (or armor), which makes resource distribution between armorers and weaponsmiths more even.

Citizens can now spawn if your houses are level 3 or higher (another requested feature). They do nothing, just wander around along the roads, minding their own business. They can not be killed (otherwise one stray bogger would be able cover the streets with bodies within a few minutes).

Citizens can be either male:


Or female:


And the more advanced your houses are the better they dress up.


Immigrants and emigrants can now also be male or female.

A new title screen (work in progress):


Thank you for your support!

What's new in 0.8.3

Female characters! You can now play as female ruler and rivals can be female too (chosen randomly). This was more difficult that anticipated, since I had to go though all game text (in all languages) and replace all male-specific texts. Units still say "Yes, my lord", but I think I'll leave it as is. Originally I planned to make chancellors able to be female too, but then I realized they have male voice (my heavily processed voice), so this'll have to wait.





Minor things:

- Tons of typos fixed in German translation.

- Mega buildings no longer provide their effects before they finished.

- Pressing "Q" while in Spells menu closes it.

- Archers now attack enemies properly even if there's no path.

- Workshops effectiveness parameters apparently weren't being saved properly.

Thank you for your support!

What's new in 0.8.1

This is mostly an improvements and fixes update.

- Most new texts added in 0.8.0 have been translated into Spanish (thanks, Joaquin!) and German. Also I fixed several typos people have pointed out.

- Divine Inspiration spell now doubles production rate (as it should) instead of halving it. I don’t know about you, but this was quite funny:)

- Added option for automatically accepting resources (tributes, gifts, loot, etc.) without a pop-up window. Note that if there’s no space in the stockpiles resources will be lost.

- Windows are now closed by pressing right mouse button (previously windows would close on release).

- Added effectiveness statistics for production buildings, which lets you see how well it performs and what may be the reason of low effectiveness. Note that at the moment effectiveness is being reset every year in January, so it is most accurate in December (because there is a full year of data to analyze). I may look into it again to make it more accurate throughout the year, but already it is quite helpful to see that your carpenter’s lodge wasted 50% of time doing nothing because its furniture storage was full.

Here you can see that cider brewery doesn’t have max effectiveness because it didn’t have enough apples:



Carpenter’s lodge here spent about a half of its time waiting for its furniture storage to clean up:



- Note that savefiles from 0.8.0 are compatible with 0.8.1 but you won’t be able to see effectiveness data that would have been collected since the last January (obviously).

Thank you for your support!