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Hearthlands News

What's new in 1.1.3

Can you believe it?! It's been 3 years now since Hearthlands got greenlit on Steam and about 3.5 years since the development started in May 2014! Working on one big project for this long is hard, but there still are things I'd like to see in the game. I'd like to thank everybody who joined us in this journey and made this dream possible.

There's been a silent update with some changes to the Mac OS build, it seems to be working better now. Also, it comes bundled with JRE.

Russian language added! I used a fan translation by aNNiPAk, Nicodimus, LinXP and kathnox (thank you a lot!), added missing text and a bunch of editing. It still took much longer than I thought though, but it's finally here!



Items that aren't being accepted are now shown in darker font on the stockpile window.



Tribute values in mission 8 are fixed.

Extra spaces in Spanish translation are fixed.

Saturation option in Settings menu lets you change saturation of in-game objects and terrain (reload the game to apply).





Peaceful (mostly) victory! You can now build a Wonder, which takes a whole bunch of time and resources to complete, but if you manage to hold it for 10 years, you win the game. Neighboring cities become more aggressive while you're building it (unless they are set to Passive), so you need to make sure your defenses are up.




PS Is it just me or every image in every announcement except this one got removed? What the f?

Edit: Fixed!

Status update

We're alive and (mostly) well!

There's going to be another update soon, with some fixes, improvements and suggestions. Initially I planned two updates before the end of the year, but unfortunately, I got caught up in some personal stuff and wasn't able to be as productive as I wanted. Thanks everybody for your patience!

First of all, Russian translation is completed and will be included in the next update. It took a while and it is probably still a bit rough at places. Big thanks to the community for their help!



Another addition is a wonder-type building (it haven't got a name yet). It is a massive structure built in stages and it makes it possible to 'win' the game peacefully.



















Thank you for your support!

Status update

We're alive and (mostly) well!

There's going to be another update soon, with some fixes, improvements and suggestions. Initially I planned two updates before the end of the year, but unfortunately, I got caught up in some personal stuff and wasn't able to be as productive as I wanted. Thanks everybody for your patience!

First of all, Russian translation is completed and will be included in the next update. It took a while and it is probably still a bit rough at places. Big thanks to the community for their help!



Another addition is a wonder-type building (it haven't got a name yet). It is a massive structure built in stages and it makes it possible to 'win' the game peacefully.



















Thank you for your support!

What's new in 1.1.2

This is an improvements update with the majority of things suggested and/or pointed out by the community.

Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation.

Many typos have been fixed. Thanks to everybody who pointed them out.

Plague has been tuned down a bit.

Invasion direction now correctly represents relative locations of your and attacker's cities.



The radius around invader troops where you can't build anything has been slightly increased.

Opinion bonus you get from trading with your neighbors has been decreased.

Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get.

'Auto accept resources' checkbox now also affects tribute.

Potential tribute now shows in the tooltip.

Resources your neighbors buy, have, sell or need now show at the world map.



You can right-click and drag to scroll the map.

Certain keys can now be rebound. In order to do it you need to edit these entries in the config.txt file:

key_left : 30
key_right : 32
key_up : 17
key_down : 31
key_screenshot : 60
key_zoom_in : 78
key_zoom_in_alt : 13
key_zoom_out : 74
key_zoom_out_alt : 12
key_zoom_default : 11
key_pause : 25
key_speed_up : 27
key_speed_down : 26

The number after the action is the key code. You can find all key codes here:

http://minecraft.gamepedia.com/Key_codes

More objects (trees for example) are now replaced automatically when you put a building or a road on top of them. Scarecrows now automatically replace farm plots.

You can now adjust the amount of water on the map in the new game window.

You can set the maximum number of locations (graveyards, warlock towers, dragon's lairs) or turn them off in the new game window.



Killing Spree achievement now requires only 50 enemies to be killed in one year.

Amount of iron and coal on the tutorial map has been increased.

Chickens, birds and other animals are a bit quieter.

Most windows can now be closed with Enter key.

A new beautiful poster:



I've been thinking about making Hearthlands merchandise shop with posters like this one and other stuff. What do you think: good idea/bad idea? What's the best solution for an online shop? What would you like to see there?

Thank you for your support!

What's new in 1.1.2

This is an improvements update with the majority of things suggested and/or pointed out by the community.

Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation.

Many typos have been fixed. Thanks to everybody who pointed them out.

Plague has been tuned down a bit.

Invasion direction now correctly represents relative locations of your and attacker's cities.



The radius around invader troops where you can't build anything has been slightly increased.

Opinion bonus you get from trading with your neighbors has been decreased.

Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get.

'Auto accept resources' checkbox now also affects tribute.

Potential tribute now shows in the tooltip.

Resources your neighbors buy, have, sell or need now show at the world map.



You can right-click and drag to scroll the map.

Certain keys can now be rebound. In order to do it you need to edit these entries in the config.txt file:

key_left : 30
key_right : 32
key_up : 17
key_down : 31
key_screenshot : 60
key_zoom_in : 78
key_zoom_in_alt : 13
key_zoom_out : 74
key_zoom_out_alt : 12
key_zoom_default : 11
key_pause : 25
key_speed_up : 27
key_speed_down : 26

The number after the action is the key code. You can find all key codes here:

http://minecraft.gamepedia.com/Key_codes

More objects (trees for example) are now replaced automatically when you put a building or a road on top of them. Scarecrows now automatically replace farm plots.

You can now adjust the amount of water on the map in the new game window.

You can set the maximum number of locations (graveyards, warlock towers, dragon's lairs) or turn them off in the new game window.



Killing Spree achievement now requires only 50 enemies to be killed in one year.

Amount of iron and coal on the tutorial map has been increased.

Chickens, birds and other animals are a bit quieter.

Most windows can now be closed with Enter key.

A new beautiful poster:



I've been thinking about making Hearthlands merchandise shop with posters like this one and other stuff. What do you think: good idea/bad idea? What's the best solution for an online shop? What would you like to see there?

Thank you for your support!