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0.92.2

If a player cannot afford multiple Behaviours, Beats, or Notes on a component, selection buttons now act as switches. Previously, new players could not afford a second behaviour but were unable to select a different one. This change allows switching to another option.

0.92.1 Minor Bug Fix

Fixed a bug where the tutorial video wasnt playing for some users.
Changed the colors for the Behaviour, beat and note Toggles, so that its easier to identify which ones are selected, selected stuff will be a shade of green no matter the selected songs color scheme

0.92 Multi Select songs / Playlist Mode

[h3]#New Features[/h3]
  • [p]Your Personal DJ Set!: Create custom song playlists and let your game DJ through them automatically![/p]
    • [p]Hold Ctrl and click songs in the song list to build your perfect playlist - no more same song during long survival sessions.[/p]
    • [p]During game sessions, your playlist automatically advances when each song finishes[/p]
    • [p]Watch your selected songs light up in the list to see which ones are in your playlist[/p]
    • [p]Your first-selected song stays the "main" one for all bonuses and synergies [/p]
    • [p]Outside game sessions, single songs loop normally so you can configure your core without interruption[/p]
    • [p]The HUD can show you "Currently Playing (2/5): Song Name" so you always know which track is pumping[/p]
  • [p]Perfect for building the ultimate gaming soundtrack that keeps you motivated through long sessions!

    #Fixed Issues[/p]
  • [p]Secondary Thruster Behavior Fixed: Your secondary thruster particle system now properly syncs with your main thruster! It automatically stops emitting when you stop moving, just like the main thruster. This prevents lingering particle effects when pausing the game, returning to main menu after death, or exiting via the pause menu. Plus, any existing world-space particles gracefully fade out naturally instead of being abruptly cut off. Your thruster effects are now perfectly synchronized and won't haunt your main menu with unwanted visual noise![/p]

Update 0.91

[h2]#\[0.91.0] - 2025-01-12[/h2][h3]#New Features[/h3]
  • [p]Find Your Perfect Track Faster: New song filters let you slice and dice the music library like a DJ ninja.[/p]
    • [p]Type to search by song name, artist, album, description, or filename[/p]
    • [p]Flip the Instrumental switch to see only instrumental tracks[/p]
    • [p]Pick a Main Bonus (like Damage) to show only songs that grant that bonus[/p]
    • [p]Dial in Bass/Mid/Treble synergies to match your build – choose one or stack all three[/p]
    • [p]Use "ANY" to keep things flexible; combine filters for laser-precise results

      [/p]
  • [p]Keyboard Hints That Pop: A clean, icon-first controls guide now lives in the UI.[/p]
    • [p]See keys as icons (W A S D, Ctrl+C / Ctrl+X / Ctrl+V, Left/Right Click, MouseWheel)[/p]
    • [p]Short labels only: Copy, Cut, Paste, Move, SlowMo, Zoom In/Out[/p]
    • [p]Colors adapt to your song palette so it always looks on-brand[/p]
  • [p]Extra Thrust Effects: Your thruster now supports a secondary particle system for even more visual flair![/p]
    • [p]Add a second particle effect that automatically follows your thruster's movement and rotation[/p]
    • [p]The secondary effect turns on when you move and off when you stop - perfect for emphasizing the path you took weaving in and out between enemies[/p]
    • [p]Colors match your current song theme for that cohesive look[/p]

V 0.90.0 Update: Coin Clarity, Power-Packed Components, and Smart Orbitals


Game Update Notes
[h2]New Features[/h2][h3]Infinite Builds Building[/h3]
  • [p]Node activation: First 3 nodes free. Additional nodes cost coins, increasing per node.[/p]
  • [p]Behaviors: First behavior free, second costs coins, third and beyond double in cost.[/p]
  • [p]Notes: First note free, subsequent notes increase cost by 25% each.[/p]
  • [p]Beats: First beat free, second costs 25 coins, third and beyond double in cost.[/p]
  • [p]Costs adjustable server-side for balance.[/p]
  • [p]Cannot select nodes if activation cost exceeds available coins.[/p]
  • [p]Config Costs display shows total cost: pay if positive, refund if negative.[/p]
  • [p]Accept button locks in build and processes payment or refund.[/p]
[h3]Pay-What-You-Boost[/h3]
  • [p]Boosting stats costs coins (Full Refundable), increasing per boost on the same node.[/p]
  • [p]Clear cost display replaces earnings penalties.[/p]
[h3]Supercharged Components[/h3]
  • [p]Boost multiple stats on a single component (e.g., damage and Homing Power).[/p]
  • [p]Each stat has independent boost levels (1X, 2X, 3X).[/p]
  • [p]Boosted stats saved with presets.[/p]
  • [p]UI displays all boosted stats clearly.[/p]
[h3]Orbital Drones[/h3]
  • [p]Smooth rotation toward enemies instead of snapping.[/p]
  • [p]New Orbital Speed stat controls drone turn speed.[/p]
  • [p]Faster rotation tracks enemies better; slower rotation looks cinematic.[/p]
  • [p]Drones feel responsive and lifelike.[/p]
[h3]Camera Controls[/h3]
  • [p]Smoother zoom functionality now in UI as well (Mouse Wheel).[/p]
  • [p]Improved UI interaction for zooming.[/p]
  • [p]More responsive camera behavior.[/p]
[h2]Improvements[/h2][h3]Direct Building[/h3]
  • [p]No upgrade caps; add features directly to nodes.[/p]
  • [p]Free Flight toggle with clear coin cost.[/p]
  • [p]Nodes-used display simplified to show active count.[/p]
[h3]Cost Display[/h3]
  • [p]Colors indicate status: red for paying, green for refunds, gray for neutral.[/p]
  • [p]Next boost cost shown in red; removing last boost shows refund in green.[/p]
  • [p]Session start requires accepting costs.[/p]
[h3]Boost Menu[/h3]
  • [p]Non-upgradeable stats (e.g., Enable Free Fly) excluded from boost list.[/p]
[h3]Component Management[/h3]
  • [p]Overhauled interface with clear boosted stat display.[/p]
  • [p]Dynamic updates for boost level changes.[/p]
  • [p]Improved visual feedback for boosted stats.[/p]
  • [p]Presets save all stat boosts accurately.[/p]
[h3]Orbital Behavior[/h3]
  • [p]Smoother, more predictable drone targeting.[/p]
  • [p]Fluid free-flying movement.[/p]
[h3]Stat Icons[/h3]
  • [p]Attack-type icons glow green when relevant to the selected node.[/p]
  • [p]Updates instantly in stat panel, boosted stats list, song synergy, and song bonus.[/p]
  • [p]Reflects changes when switching songs, components, or deselecting.[/p]
[h2]Fixed Issues[/h2]
  • [p]Resetting nodes updates Config Costs correctly for refunds.[/p]
  • [p]Fixed rare cost text error.[/p]
  • [p]Deselecting resets behavior icon colors instantly.[/p]
  • [p]Song and component selection updates synergy and bonus icons immediately.[/p]