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Symphorix News

Orbital/Drone Nodes Fixed

[p]Fixed Issues[/p]
  • [p]FreeFlight settings now persist across game sessions, saving presets and drone/stationary states.[/p]
  • [p]Orbital drones stay within designated range, return to core if too far, with responsive movement and accurate range visualization.[/p]
  • [p]FreeFlight Power is a simple on/off toggle; Range uses dedicated stat for distance. UI reflects these clearly.[/p]
[p]Improvements[/p]
  • [p]Stat management overhauled: level-up upgrades are temporary, cleared per session; preset modifications, including FreeFlight, are permanent. Reset button clears all as intended. Existing components automatically upgraded.

    [/p]

New tutorial video in the help section

Updated the Tutorial Video to be better voiced by 'GreenLycan Reviews'

0.87 All attack types unlocked plus Physics Explosions

[h3]New Features[/h3]
  • [p]All Attacks Unlocked: All attack types are available from the start, allowing immediate experimentation with combat strategies and loadouts without progression restrictions.[/p]
  • [p]Dynamic Explosion Physics: Explosions now push enemies based on proximity and damage, with bombs creating stronger effects than projectiles for realistic, impactful results.[/p]
  • [p]Smart Proximity Fuses: Projectiles and mines detect and detonate near enemies within a set range, enabling defensive strategies and efficient area denial.[/p]
[h3]Fixed Issues[/h3]
  • [p]Coin Retention: Fixed a bug where coins earned in a session were lost if quitting via the pause menu. Coins are now saved instantly upon collection.[/p]
[h3]Improvements[/h3]
  • [p]Audio System Overhaul: Audio sliders working in the options menu now and their setting persists between sessions.[/p]
  • [p]Active Coin Earning: Coins are now earned by collecting energy globes (1 globes = 1 coin) dropped by defeated enemies, rewarding active play over passive survival. Existing coin multipliers remain effective.[/p]

16th Dec Patch

[h2]Fixed[/h2]

Resolved issues with SFX and Music sliders in the Options menu; both now function correctly.

[h2]Changed[/h2]

Replaced the tutorial video featuring a computerized AI voice with a new video narrated by the developer, automatically playing on first launch and accessible for replay via the Help menu.

[h2]Known Issues[/h2]

Chain Energy Release mechanic is non-functional.
Boss behavior is inconsistent and requires refinement.

[h2]In Development[/h2]

Playlist feature to queue and play multiple songs.
Expanded enemy variety.
Boss improvements and balancing.
Chain Attack system enhancements.

New Songs, Slow Motion Effect Made Cheaper

[h2]Same kinetic energy amount should now give you double the duration for slowmotion.[/h2]

[h2]Some amazing new songs added[/h2]
  • Cracks in the Center (Fusion)
  • Cracks in the Center (Remix)
  • Cracks in the Center
  • Crimson Confluence (Epic)
  • Crimson Confluence (Rock)
  • Crimson Confluence
  • False acclaim (Epic)
  • False acclaim (Fusion)
  • False acclaim
  • Grieve With Grin (Fusion)
  • I'll Find You (Fusion)
  • I'll Find You (Pop)
  • I'll Find You (Reinterpretation)
  • I'll Find You
  • Love is a Wrench (Epic)
  • Love is a Wrench (Fusion)
  • Love is a Wrench
  • No Riot, Just Me (Fusion)
  • No Riot, Just Me (Reinterpretation)
  • No Riot, Just Me
  • Reap Slow, Bleed Fast (Fusion)
  • Reap Slow, Bleed Fast
  • The Dance of Opposites (Epic)
  • The Dance of Opposites (Reinterpretation)
  • The Dance of Opposites
  • This is Real Love
  • Wild Night