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Early Access Update 18



Hello Friends, Cats, Dogs and a specific Chicken!
We present you Super Cane Magic ZERO update 18.00 (and Hotfix 18.01)!


Let’s see what’s new in Patch 18.00:



New Arena: Brainfreeze

This arena introduces the new Ice Environment! A Magic Frozen Jelly stands in the middle of this arena, eat it to gain incredible powers! Be quick, as there is only one jelly at a time for all the players!


New Arena: Insta-Friends

There are 4 Ultra-Powered-Insta-Kill staves in this arena, get them quick and be ready to dodge those bullets! You can slow down the most elusive opponents using sticky jelly drops. Watch out for the timed traps too, they can cripple you and make you an easy target.


New Arena: Bouncy Bombers

Bounce around using your spring and drop a vast array of explosive items on your frenemies! Keep your eyes open to spot yellow potions that can turn the tide of the game. Avoid falling into the lava pits though, there is no way out of those!

Other Additions

We revamped the old arena selection menu, and now it's atleast 3 times nicer!
It also gives you informations on arenas old and new.

We have renamed old arenas with cool names too:
  • Close Quarters: the WPD office arena for close combat brawls
  • Hot Shower: the volcanic arena with falling meteors and fiery rocks
  • Portugal: the mildest arena with grass, sun and water (ideal for a picnic!)


Balance:
  • Magic staffs and wands now have faster bullets that travel further. We also added cool trails!
  • The Spring now creates a - literally - stunning explosion upon landing.


Fixes:
  • Fixed a bug that kept controller vibration going when a level was over
  • Fixed the loot tables for some of the bosses
  • Fixed a bug that sometimes caused a black line to cut through the level and block passage (This bug was kinda rare, and for this reason we can’t be 100% sure that the fix is definitive. If this bug still happens to you, please tell us!)
  • Fixed a bug that caused explosion marks and decals to be shown as purple areas on Linux and OSX (actually due to an incompatibility between our shader and the OpenGL Library)


Hotfix 18.01:


Fixes:
  • Fixed a bug that caused shadows to be drawn on top of other stuff (e.g. salami)
  • Fixed a bug with the “Bad Digestion” perk that you get by eating some items. The perk wrongly caused all incoming healing to be inverted. Now it correctly inverts only the healing caused by items that you eat.
  • SFX volume now correctly fades with distance. We also reduced the volume of the most common sounds like impacts and shooting. Some minor eq has also been applied to SFX.
  • (ARENA ONLY) Reduced the invulnerability period when recovering from stun by half. A bug caused it to be double its value.
  • Mouse cursor is now confined to the game window


Balance:
  • Base Ego values for all characters has been raised from 75 to 100. Now all special abilities will be more effective from the start.
  • Removed the brief invulnerability period when using a special ability. Be careful how you use them!

  • Dr.Buttdog special ability:
    • Duration reduced from 10 fixed seconds to 1 second + (Ego
    • 0.01)
    • Absorption bonus slightly reduced
    • Armor given to team members increased
    • Mana cost reduced from 50 to 30

    These changes are aimed at making the ability less “autowin” while still keeping it very effective if used at the right moment.

  • Flashio special ability:
    • The number of lighting bolts in the trail has been increased by 20% (Total damage remains the same)
    • Dodge bonus reduced: instead of setting the value to 500, now adds 100 points to the current value

    These changes are aimed at making the ability slightly less powerful and increasing the skill required to use it properly.

  • Evilio special ability:
    • Base duration increased from 12 to 15 seconds
    • Mana cost reduced from 40 to 30

    These changes are aimed at making the ability easier to use.

  • Yogurt special ability:
    • Base duration reduced from 6 to 5 seconds
    • Mana cost reduced from 40 to 30

    These changes are aimed at making the ability more effective if used at the right moment.

  • Laser Grampa special ability:
    • Base damage increased from 1 to 2 per bullet
    • Ego damage multiplier increased from 0.02 to 0.03

    These changes are aimed at making the ability stronger. Laser Grampa’s ability makes him an easy target, but now it also makes him dangerous!

  • Fishman special ability:
    • Mana cost reduced from 50 to 40

    These changes are aimed at making the ability use more frequent.