Early Access Update 17.51

Hello dogmancers! We finally present you Super Cane Magic ZERO update 17.51
codename: いただきます!
This update is about tech and localization but we added some some new content as well. Let’s see what’s new:
Japanese Localization
To celebrate our showcase at Tokyo game Show 2016 this update adds support for the japanese language!
Please note that Super Cane Magic ZERO is still in early access, so as we move forward in the development of the game you might find some parts of the game are still in English even if you set the game in Japanese. We will try to limit these issues as much as possible, but we must wait for the new content to be “stable” before being able to translate everything properly.
Improved Eating
Eating plays a big part in Super Cane Magic ZERO, it creates ridiculous situations and it is useful for recovering health, but we felt it could be improved to deliver more fun. Eating different food now grants your character unique buffs in addition to the usual effects and health recovery. You can only have two “diet buffs” active at the same time. Eating a third diet-enhancing object will make your hero digest it’s meal loudly and resets all diet perks.
Different food improves several aspects of your adventuring, from mana regeneration to damage resistance and movement speed. Experiment which combination better suits your characters and play-style and do not eat too many bombs!
Visuals and interfaces:
- Redesigned lava bakery items to be more visually unique and interesting
- Added a warning message when you are leaving the belief interface with unconfirmed talent points
- Improved tutorial and hub areas with the addition of interactive signposts that explain game controls
- Improved item tooltip balloon visuals
- Improved loading screen background art
- Changed “retro” mode to be less gameplay breaking
- Re-designed icon for “max mana”
Optimizations and Fixes:
- Updated the game to Unity 5.4
- Improved game performances by reducing memory usage and lighting calculations
- Improved off-screen culling system
- Improved game elements caching system
- Fixed a bug that caused some bullets to hit twice
- Fixed some bugs with liquid interaction effects
- Fixed a bug with camera auto-zoom