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  3. Early Access Update 15

Early Access Update 15


Update 15 is a tecnical update that addresses important issues with controllers an game balace. We also added more items suggested by backers.

Improved controller support
  • We redesigned and re-implemented how we handle control settings and controllers. Most of the controllers on the market are now working properly
  • Keyboard and Mouse control configuration interface has been redesigned
  • Character selection interface has been improved
  • [Windows Only] Added controller vibration to some in-game events. Vibration can be turned off in the game options menu


Improved difficulty settings
  • Difficulty settings now also affect damage taken and loot dropped
  • Standard difficuly has not been modified, but you should now find a bigger difference between difficulty tiers.
    Hard mode should be much more challenging with improved loot drops, easy mode should be significantly easier, with slightly worse loot.
  • Difficulty settings can be changed at the creation of a new savagame, or any time in the world map
  • It's no longer possible to access the difficulty settings during a mission


EASY
Unlimited lives
80% Damage taken
70% Loot Quality

NORMAL
2 lives per Active Player
100% Damage taken
100% Loot Quality

HARD
2 lives per Active Player
110% Damage taken
110% Loot Quality

PARTY HARD
0 lives per Active Player
120% Damage taken
130% Loot Quality

Balance and Fixes
  • Character names have been transalted in English!
  • Friendly Fire damage has been reduced from 50% to 30%
  • Weapon attacks no longer hit your allies, throwable items and other effects still damage your friends
  • Game interfaces and tutorials should now suggest the correct buttons based on the actual controls you are using for Player 1
  • Fixed a bug that caused errors at the end of some arena matches
  • Minor optimizations


New Items (Backer Rewards)

We added some backer rewards! More coming in future updates!