Early Access Update 15

Update 15 is a tecnical update that addresses important issues with controllers an game balace. We also added more items suggested by backers.
Improved controller support
- We redesigned and re-implemented how we handle control settings and controllers. Most of the controllers on the market are now working properly
- Keyboard and Mouse control configuration interface has been redesigned
- Character selection interface has been improved
- [Windows Only] Added controller vibration to some in-game events. Vibration can be turned off in the game options menu
Improved difficulty settings
- Difficulty settings now also affect damage taken and loot dropped
- Standard difficuly has not been modified, but you should now find a bigger difference between difficulty tiers.
Hard mode should be much more challenging with improved loot drops, easy mode should be significantly easier, with slightly worse loot. - Difficulty settings can be changed at the creation of a new savagame, or any time in the world map
- It's no longer possible to access the difficulty settings during a mission
EASY
Unlimited lives
80% Damage taken
70% Loot Quality
NORMAL
2 lives per Active Player
100% Damage taken
100% Loot Quality
HARD
2 lives per Active Player
110% Damage taken
110% Loot Quality
PARTY HARD
0 lives per Active Player
120% Damage taken
130% Loot Quality
Balance and Fixes
- Character names have been transalted in English!
- Friendly Fire damage has been reduced from 50% to 30%
- Weapon attacks no longer hit your allies, throwable items and other effects still damage your friends
- Game interfaces and tutorials should now suggest the correct buttons based on the actual controls you are using for Player 1
- Fixed a bug that caused errors at the end of some arena matches
- Minor optimizations
New Items (Backer Rewards)
We added some backer rewards! More coming in future updates!