Early Access Update 14.02

Balance
- Chests properly spawn gear during arena matches.
- Max lives per level is now 2x number of active players
- Every in-game shop now has a special stand that spawns better quality items
- Updated stats available to weapons and tools to have better Affix distribution. This could have made some items obsolete
- Added one extra level to "Totemland" and "Two Rocks"
- Mariangiongiangela's "Buon Appetito!" mana cost decreased from 40 to 35
- Fixed a bug that caused the game to grant twice the health when eating items
- Item cost rebalanced
Interface / controls
- Added a visual feedback displayed on the character when items or special abilities consume mana
- The minimap now displays a blinking feedback when a new room becomes accessible in a dungeon
- Tweaked arena user interface, score points now have dark background and should be more readable
- Added "hide GUI" command (F11)
- Added "Show FPS" command (F10)
- Opening the inventory and map interfaces in co-op games now requires to hold the proper button for a fraction of a second. This avoids the unintentional distruption of the game flow that happened when players accidentally pressed the map/inventory commands
- Changed inventory navigation controls. Follow on screen hints
- Added a visual feedback when purchasing items from shops or dispensers
- Added a visual feedback when it's impossible to purchase something because the player has not enough salami
- Player health bars now display a different color based on the amount of health the character has left
- Gear is now highligted in-game by a colored effect that displays it's rarity
- Item description now displays stats and traits coming from Affixes in a different color
- Added a 0.7s forced delay between the end of a dialog and any next interaction. This stops users from accidentally opening an endless chain of dialogs
Fixes
- Fixed a bug that prevented the item name tooltips from being displayed when interacting with an object on a pedestal
- Fixed a bug that caused the game to crash if F12 was used to take a screenshot
- Fixes few typos here and there
- Fixed a bug that crashed some AIs if their target died
- Fixed a bug that was preventing item pick-up if the inventory was full but a viable character slot was available
- Fixed a bug that prevented to equip an item when inventory was full
- Fixed a bug that caused enemy health bars to remain visible after a game ended
- Fixed a bug that caused purchased items to require another purchase to be picked up again if dropeed to the ground
- Several game code optimizations