Demo Patch d0.2.0
[p]Gameplay improvements & content updates[/p]
[/p]
- [p]Say hello to our brand new character JDJ[/p]
- [p]Updated character selection screen including new portraits[/p]
- [p]Various ghost fixes including avoiding the player's storage being cluttered with ghost data[/p]
- [p]Auto teleport player back on track if out-of-the-world position detected[/p]
- [p]Reduced pickup respawn timer down to 1 second[/p]
- [p]Various Multiplayer fixes[/p]
- [p]Small weapon fix hopefully preventing shield double hitting[/p]
- [p]Tweak to how drift steering extents are set up, now set to prevent perfectly straight drifting[/p]
- [p]Intended fix for Geyser sloped wall collision[/p]
- [p]Various race result screen updates including new character portraits and unique names for CPU opponents[/p]
- [p]CPUs now use items smarter and more efficiently, be aware of torpedos![/p]
- [p]Some more CPU drifting logic work, so they can execute nice long drifts[/p]
- [p]Background work for implementing different bot types in the future[/p]
- [p]Improved dynamic branching so CPUs take different routes[/p]
- [p]CPU racers can now safely use jump-drift just as regular players[/p]
- [p]Updated skybox adding the sun[/p]
- [p]Updated material assignment inside of dropship water[/p]
- [p]Various experimental tweaks to water appearance[/p]
- [p]Various visual improvements to the mud pools[/p]
- [p]Updated hollow tree[/p]
- [p]Various animation fixed[/p]
- [p]Boost VFX is now transparent as to not get picked up in screen space water reflection[/p]
- [p]Small fix for weapon explosions[/p]
- [p]Minor bug fixes[/p]