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Tidal Rush News

Demo Patch d0.2.0

[p]Gameplay improvements & content updates[/p]
  • [p]Say hello to our brand new character JDJ[/p]
[p][/p]
  • [p]Updated character selection screen including new portraits[/p]
  • [p]Various ghost fixes including avoiding the player's storage being cluttered with ghost data[/p]
  • [p]Auto teleport player back on track if out-of-the-world position detected[/p]
  • [p]Reduced pickup respawn timer down to 1 second[/p]
  • [p]Various Multiplayer fixes[/p]
  • [p]Small weapon fix hopefully preventing shield double hitting[/p]
  • [p]Tweak to how drift steering extents are set up, now set to prevent perfectly straight drifting[/p]
  • [p]Intended fix for Geyser sloped wall collision[/p]
[p][/p][p]CPU Updates[/p]
  • [p]Various race result screen updates including new character portraits and unique names for CPU opponents[/p]
  • [p]CPUs now use items smarter and more efficiently, be aware of torpedos![/p]
  • [p]Some more CPU drifting logic work, so they can execute nice long drifts[/p]
  • [p]Background work for implementing different bot types in the future[/p]
  • [p]Improved dynamic branching so CPUs take different routes[/p]
  • [p]CPU racers can now safely use jump-drift just as regular players[/p]
[p][/p][p]Environmental updates[/p]
  • [p]Updated skybox adding the sun[/p]
  • [p]Updated material assignment inside of dropship water[/p]
  • [p]Various experimental tweaks to water appearance[/p]
  • [p]Various visual improvements to the mud pools[/p]
  • [p]Updated hollow tree[/p]
[p][/p][p]More improvements and fixes[/p]
  • [p]Various animation fixed[/p]
  • [p]Boost VFX is now transparent as to not get picked up in screen space water reflection[/p]
  • [p]Small fix for weapon explosions[/p]
  • [p]Minor bug fixes[/p]

Demo Patch d.0.1.9

[h3]⚙️ What's New & Improved[/h3]
  • [p]🌀 New Drift Methods[/p][p]Added fresh drifting options for sharper, more dynamic control[/p][p][/p]
  • [p]🎓 Tutorial Improvements[/p][p]Made onboarding clearer and easier for new players[/p][p][/p]
  • [p]🎮 UX Enhancements[/p][p]Interface and experience tweaks to streamline gameplay feel[/p][p][/p]
  • [p]🧠 CPU driver Upgrades[/p][p]CPU drivers improved for better behavior[/p][p]CPU racers now have names![/p][p][/p]
  • [p]💥 Weapon Improvements[/p][p]Rebalancing and enhancements for a better combat experience[/p][p][/p]
  • [p]🏁 CC Balancing[/p][p]Further refinements across all speed classes[/p][p][/p]
  • [p]🔧 Fixes & Internal Updates[/p][p]🛠️ Internal Bug Fixes[/p][p]💻 vSync Settings (Internal only)[/p][p]🧱 Collision Fixes (for smoother terrain and race interaction)[/p]

Day 2 Patch Version d.0.1.2

[p]Minor improvements:[/p][p][/p]
  • [p]AI balancing 50/100cc[/p]
  • [p]Balancing of all CCs[/p]
  • [p]Fixed some flying actors facing the wrong way[/p]
  • [p]Geyser collision fixes on Shatterstone Cavern[/p]
  • [p]Additional bug fixes not visible to users[/p]

Day 1 Patch Version d0.1.1

[p]You call it out, we listen![/p][p][/p][p]Additions[/p]
  • [p]Update localization for German translation on game HUD[/p]
  • [p]Updated autopilot item asset including some visual tweaks[/p]
[p][/p][p]Tweaks/Improvements[/p]
  • [p]Number of CPU oppents set to 8 per default[/p]
  • [p]Update keyboard control layout so it supports using both hands (Drifting is now on space, Use Item is now on "i")[/p]
    • [p]You might need to delete your saved data in the options menu for the changes to take effect[/p]
  • [p]Alternate control mapping selection fix on options screen[/p]
  • [p]Default multiplayer host game mode now "public"[/p]
  • [p]Adjusted AI difficulty so opponents are not that hard - the game should be fun, not frustrating ;)[/p]
  • [p]Changed some locked character / vehicle images[/p]
  • [p]Default speed setting set to middle, from high[/p]
[p]
Bug fixes[/p]
  • [p]Drones fixed from doing deep dives into water.[/p]
  • [p]Fireworks fixes, now only firing on final lap.[/p]

Tidal Rush Tech Demo live now!

[h3]Hold on tight, dive into the waves – and leave your rivals behind![/h3][p]We’re absolutely thrilled to celebrate a huge milestone today:[/p][p][/p][p]The tech demo of Tidal Rush is now available for you on Steam![/p][p]Tidal Rush is a fun, fast-paced racer inspired by the golden era of the genre – with a fresh, modern twist. Now you can get a first look at what we’ve been passionately developing![/p][p][/p][p][/p][h3]What awaits you in the tech demo:[/h3][p][/p][p]Online multiplayer (up to 8 players)[/p][p]Race against players from all around the world! Note: Automatic matchmaking isn’t available yet – we’re working on it![/p][p][/p][p]Two playable characters
Choose one of our furry pilots and show what you’re made of.[/p][p][/p][p]Shatterstone Cavern – our first track
Dash through lush alien forests, crystalline caves, and bubbling geysers![/p][p][/p][p]Power-ups & water physics
Grab boosts, dodge mines, and master roaring waves.[/p][p][/p][p][/p][h3]Your feedback is highly appreciated![/h3][p][/p][p]This is a very early stage of development – which means:[/p]
  • [p]Things might break, crash, or look weird.[/p]
  • [p]But that’s exactly why we need you![/p]
[p][/p][p]Help us make the game better:[/p]
  • [p]Share your feedback[/p]
  • [p]Report bugs[/p]
  • [p]Discuss with us on our Discord[/p]
  • [p]Leave a review on Steam[/p]
[p]We read everything and take it seriously. Help us shaping the future of Tidal Rush.[/p][p][/p][p][/p][h3]What’s next?[/h3][p][/p][p]The tech demo is just the beginning! In the coming months, we’re planning:[/p]
  • [p]More characters & tracks[/p]
  • [p]New racing features: stunts, diving, and more[/p]
  • [p]A single-player campaign[/p]
  • [p]New PvP modes & battle systems[/p]
  • [p]Matchmaking & progression systems[/p]
  • [p]And plenty of surprises...[/p]
[p][/p][p]Thank you to you & our team[/p][p]A huge thank you goes out to our amazing team at Shiny Dynamics, who brought this first version to life with passion – and to you, our community, who make it all possible.[/p][p]We hope you like what you see – and we’re excited to hear your feedback![/p]