1. Tidal Rush
  2. News

Tidal Rush News

Tidal Rush Demo Update d0.3.0

[p]Hey Racers![/p][p]We’ve just rolled out a wave of updates for the Tidal Rush Demo, and this one’s packed with big new features, smarter systems, and plenty of visual sparkle. Whether you’re mastering tight corners or blasting rivals with a well-timed missile, everything should now feel smoother, fairer, and splashier than ever![/p][p][/p][h3]New: Grand Prix Mode & Two New Race Tracks![/h3][p][/p]
  • [p]Grand Prix / Tournament Mode is now live! Race across multiple tracks in a cup and rack up points.[/p]
  • [p]Engage in our new Meteor Cup and enjoy our brand new tracks Mangrove Marsh and Timberfall Peak.[/p]
    • [p]We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.[/p]
    • [p]Of course you can always submit feedback on our Reddit or in our Discord-Community[/p]
  • [p]Determine the Grand Prix champion by tracking your results and gathering GP points[/p]
  • [p]Grand Prix is also supported in Online Multiplayer, so invite your friends and give it a try[/p]
  • [p]Best scores and first-place finishes are also tracked in your save game, so show off your star count![/p]
[p][/p][h3]Gameplay & Balance Tweaks[/h3]
  • [p]Item distribution rebalanced – fewer blue missiles near the front, better item variety in early ranks.[/p]
  • [p]Weapon and collision fixes: proper scaling resets, smarter drift logic, and cleaner player-to-player hits.[/p]
  • [p]Buoys & hazards now behave better on sloped surfaces, and unnecessary collisions have been turned off.[/p]
  • [p]Invulnerability VFX improved — now consistent and correctly aligned.[/p]
  • [p]Lobby fixes: smoother joining animations, correct lap/CC displays, and support for up to 16 players in custom games![/p]
[p][/p][h3]UI & Localization Polish[/h3]
  • [p]Text boxes resized and improved for German localization (no more cut-off text!).[/p]
  • [p]About screen now includes additional information: About Tidal Rush, Credits, and Special Thanks.[/p]
  • [p]General layout and font tweaks across the frontend and results screens.[/p]
[p][/p][h3]Audio & Atmosphere[/h3]
  • [p]New SFX for impacts and environments.[/p]
  • [p]Music volume rebalanced for a more energetic race vibe.[/p]
  • [p]Added player join sounds and refined impact audio for different materials (rock, wood, crystal, metal).[/p]
  • [p]New Soundtrack for Mangrove Marsh.[/p]
[p][/p][h3]Under the Hood[/h3]
  • [p]Tons of technical improvements to shaders, flowmap generation, and the Unity backend.[/p]
  • [p]Cleaned up addressables, improved build stability, and streamlined the asset pipeline.[/p]
[p][/p][p][/p]
We’re Getting Close!
[p][/p][p]This update is a big step toward the full Tidal Rush experience – complete with Grand Prix Cups, online play, and our ever-expanding cast of racers. If you’ve got feedback, share it on Steam, Reddit or our Discord – your input really helps us fine-tune the tides.[/p][p]Thanks for playing and see you on the waves![/p]

🌊 New Demo Patch d0.2.8 is here 🏁

[p]A fresh demo update for Tidal Rush is now live, bringing a lot of visual upgrades to the UI and plenty of fixes. Here’s what’s new:[/p][p][/p][h3]Visuals & UI[/h3]
  • [p]Consistency pass across major UI screens (track/character select, leaderboards, main menu and more) – : cleaner icons, updated stat bars, and improved formatting.[/p]
  • [p]Leaderboards improved with scrollable entries, better placement handling, and visual polish.[/p]
  • [p]Backgrounds updated with new effects, particles, and fade transitions.[/p]
  • [p]Blur effects and tidier presentation across frontend menus.[/p]
  • [p]New waterfall VFX in Shatterstone Caverns[/p]
[p][/p][h3]Gameplay & Quality of Life[/h3]
  • [p]Wrong way indicator added.[/p]
  • [p]Drift steering deadzone adjusted to reduce unintended drifts.[/p]
  • [p]Autopilot recovery tweaked; invincibility and stuns better respect shields.[/p]
  • [p]Jumping is now possible on sand and solid surfaces.[/p]
  • [p]Expanded vertical draft zone for smoother racing.[/p]
[p][/p][h3]Fixes & Improvements[/h3]
  • [p]Controller layouts and navigation fixes in frontend menus.[/p]
  • [p]Lobby stability fixes (e.g. preventing overfill, handling bot removal).[/p]
  • [p]Post-race audio mixing adjusted for clearer results screens.[/p]
  • [p]Numerous animation fixes for hits, character impacts, and UI transitions.[/p]
[p][/p][h3]Extras[/h3]
  • [p]Added Wishlist button to the main menu.[/p]
[p][/p][p]This update is a big step forward in polish and playability. Jump back in and let us know how the improved visuals, UI, and racing feel. Your feedback is invaluable as we continue shaping Tidal Rush! 🌊🚀 Write a Steam review or drop your feedback directly into our Discord server.[/p][p][/p][h3]New Content Coming Soon[/h3][p]The team is working on two brand new tracks which we already briefly showed in our Twitch Live Stream. So follow the game to be informed about the latest updates, because Grand Prix and new tracks are coming soon.[/p]

Tidal Rush DevLog Live on Twitch

New DevLog Live Stream on Twitch
[p][/p][p]Hi everyone,[/p][p]we just wanted to do a short announment about our new DevLog live stream on Twitch, which is going to happen every Tuesday and Thursday at 4pm (CEST) from now on. Join us when we show the latest updates on the Tidal Rush development progress, share a few things from behind the scene and of course also play a couple of rounds with the team & you.
Don't forget: You can always join our gameplay sessions by downloading the Tidal Rush Tech Demo.[/p][p][/p][p]Our next stream is already going to happen tomorrow. Hope to see you there![/p][p][/p][p]Rosi & Ronny [/p][p][/p]

Demo Patch d0.2.2: Leaderboards are here!

[p]A fresh new tech demo build of Tidal Rush is here, and we have something cool stuff for you record hunters: Leaderboards (Records) are live![/p][p][/p][p][/p][p]Your total race times are now tracked automatically, with filtering by engine tier (power level) and lap count. Tracking best lap times is still in the making, but should follow soon as well. See how you stack up and chase faster laps! Race against your friends for the fastest times or challenge our developers.By the way - we are going to flag developers as such soon, so you know who you are chasing ;).[/p][p]Jump back in and let us know how the new leaderboards feel – we’re excited to see your fastest times! 🚀[/p][p] [/p][p][/p][h2]🎮 Gameplay & Controls[/h2]
  • [p]Smoother drift transitions and improved weapon launching on slopes.[/p]
  • [p]Autopilot now aligns better with water surfaces.[/p]
  • [p]Restart Race option added in single race/time trial.[/p]
[p][/p][h2]🎨 Visuals & UI[/h2]
  • [p]Updated character/vehicle select screen with stat bars, close-ups, and new idle animations.[/p]
  • [p]New shader effects: rim lighting, fresnel highlights, and cleaner materials.[/p]
  • [p]UI tweaks for ultrawide support, better scrolling, and tidier layouts.[/p]
[p][/p][h2]🛠️ Other Fixes & Tweaks[/h2]
  • [p]Layout adjustments across tracks and menus.[/p]
  • [p]Improved checkpoints, pickups, and AI paths.[/p]
  • [p]Various bug fixes and polish passes.[/p]

Check out our very first unfiltered gameplay footage

[p]The waves are rising! We just dropped a raw, unfiltered look at Tidal Rush’s Multiplayer mode – stable, fast, and full of chaotic fun! Watch our dev team dive in here:[/p][previewyoutube][/previewyoutube][p]There are going to be more showcase videos and dev updates in the future, so look out![/p][p][/p][p]We’d love for you to jump in, test it out yourself, and share feedback. Your input helps us make every match smoother and more exciting. Join our community on Discord and ride the Tidal Rush wave with us![/p]