1. Tidal Rush
  2. News

Tidal Rush News

Check out our very first unfiltered gameplay footage

[p]The waves are rising! We just dropped a raw, unfiltered look at Tidal Rush’s Multiplayer mode – stable, fast, and full of chaotic fun! Watch our dev team dive in here:[/p][previewyoutube][/previewyoutube][p]There are going to be more showcase videos and dev updates in the future, so look out![/p][p][/p][p]We’d love for you to jump in, test it out yourself, and share feedback. Your input helps us make every match smoother and more exciting. Join our community on Discord and ride the Tidal Rush wave with us![/p]

Demo Patch d0.2.0

[p]Gameplay improvements & content updates[/p]
  • [p]Say hello to our brand new character JDJ[/p]
[p][/p]
  • [p]Updated character selection screen including new portraits[/p]
  • [p]Various ghost fixes including avoiding the player's storage being cluttered with ghost data[/p]
  • [p]Auto teleport player back on track if out-of-the-world position detected[/p]
  • [p]Reduced pickup respawn timer down to 1 second[/p]
  • [p]Various Multiplayer fixes[/p]
  • [p]Small weapon fix hopefully preventing shield double hitting[/p]
  • [p]Tweak to how drift steering extents are set up, now set to prevent perfectly straight drifting[/p]
  • [p]Intended fix for Geyser sloped wall collision[/p]
[p][/p][p]CPU Updates[/p]
  • [p]Various race result screen updates including new character portraits and unique names for CPU opponents[/p]
  • [p]CPUs now use items smarter and more efficiently, be aware of torpedos![/p]
  • [p]Some more CPU drifting logic work, so they can execute nice long drifts[/p]
  • [p]Background work for implementing different bot types in the future[/p]
  • [p]Improved dynamic branching so CPUs take different routes[/p]
  • [p]CPU racers can now safely use jump-drift just as regular players[/p]
[p][/p][p]Environmental updates[/p]
  • [p]Updated skybox adding the sun[/p]
  • [p]Updated material assignment inside of dropship water[/p]
  • [p]Various experimental tweaks to water appearance[/p]
  • [p]Various visual improvements to the mud pools[/p]
  • [p]Updated hollow tree[/p]
[p][/p][p]More improvements and fixes[/p]
  • [p]Various animation fixed[/p]
  • [p]Boost VFX is now transparent as to not get picked up in screen space water reflection[/p]
  • [p]Small fix for weapon explosions[/p]
  • [p]Minor bug fixes[/p]

Demo Patch d.0.1.9

[h3]⚙️ What's New & Improved[/h3]
  • [p]🌀 New Drift Methods[/p][p]Added fresh drifting options for sharper, more dynamic control[/p][p][/p]
  • [p]🎓 Tutorial Improvements[/p][p]Made onboarding clearer and easier for new players[/p][p][/p]
  • [p]🎮 UX Enhancements[/p][p]Interface and experience tweaks to streamline gameplay feel[/p][p][/p]
  • [p]🧠 CPU driver Upgrades[/p][p]CPU drivers improved for better behavior[/p][p]CPU racers now have names![/p][p][/p]
  • [p]💥 Weapon Improvements[/p][p]Rebalancing and enhancements for a better combat experience[/p][p][/p]
  • [p]🏁 CC Balancing[/p][p]Further refinements across all speed classes[/p][p][/p]
  • [p]🔧 Fixes & Internal Updates[/p][p]🛠️ Internal Bug Fixes[/p][p]💻 vSync Settings (Internal only)[/p][p]🧱 Collision Fixes (for smoother terrain and race interaction)[/p]

Day 2 Patch Version d.0.1.2

[p]Minor improvements:[/p][p][/p]
  • [p]AI balancing 50/100cc[/p]
  • [p]Balancing of all CCs[/p]
  • [p]Fixed some flying actors facing the wrong way[/p]
  • [p]Geyser collision fixes on Shatterstone Cavern[/p]
  • [p]Additional bug fixes not visible to users[/p]

Day 1 Patch Version d0.1.1

[p]You call it out, we listen![/p][p][/p][p]Additions[/p]
  • [p]Update localization for German translation on game HUD[/p]
  • [p]Updated autopilot item asset including some visual tweaks[/p]
[p][/p][p]Tweaks/Improvements[/p]
  • [p]Number of CPU oppents set to 8 per default[/p]
  • [p]Update keyboard control layout so it supports using both hands (Drifting is now on space, Use Item is now on "i")[/p]
    • [p]You might need to delete your saved data in the options menu for the changes to take effect[/p]
  • [p]Alternate control mapping selection fix on options screen[/p]
  • [p]Default multiplayer host game mode now "public"[/p]
  • [p]Adjusted AI difficulty so opponents are not that hard - the game should be fun, not frustrating ;)[/p]
  • [p]Changed some locked character / vehicle images[/p]
  • [p]Default speed setting set to middle, from high[/p]
[p]
Bug fixes[/p]
  • [p]Drones fixed from doing deep dives into water.[/p]
  • [p]Fireworks fixes, now only firing on final lap.[/p]