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  3. "Snow Ash" Next Festival Demo Major Update!

"Snow Ash" Next Festival Demo Major Update!

[p]This update will be released at 18:00 (UTC+8:00) on October 13, 2025![/p][p]This update will include the following:[/p][p][/p][h2]New Features[/h2]
  1. [p]City Warehouses allow players to store goods within the city's large shelters.[/p]
  2. [p]Equipment Disassembly allows players to disassemble excess equipment into its components within the Courier Guild.[/p]
  3. [p]Cargo Requests: Upon reaching Senior Courier status, players can directly request goods by posting requests within the Courier Guild.[/p]
[p][/p][h2]optimization[/h2]
  1. [p]Onboarding process optimization;[/p]
  2. [p]Character initial deck optimization;[/p]
  3. [p]Card effects optimization, with some new cards added;[/p]
  4. [p]Enemy stats and abilities optimization, with some new enemies added;[/p]
  5. [p]Accessory and equipment stats and effects optimization, with some new accessories and equipment added;[/p]
  6. [p]Accessory-carried cards optimization: now add to hand upon active use, rather than directly to the deck;[/p]
  7. [p]Added recipes, with increased recipe yield from NPC trades in large shelters;[/p]
  8. [p]Road event effects optimization, with increased numbers;[/p]
  9. [p]Vehicle technology effects optimization;[/p]
  10. [p]Skill learning and advancement optimization: now requires books to learn skills, and the types of skills learnable in different shelters have been optimized;[/p]
  11. [p]Trait effects optimization and additions: Optimized the requirements for clearing traits in the infirmary; now clearing traits requires... Medical goods are consumed.[/p]
  12. [p]Relic buffs have been removed and replaced with guild quest buffs. Accepting guild quests now grants the corresponding debuff.[/p]
  13. [p]Added a checkout screen for each arrival, clearly showing the goods consumed and gained during the journey.[/p]
  14. [p]Optimized the experience of early-stage roads in the late game. Courier levels now provide a speed bonus on lower-level roads.[/p]
  15. [p]Optimized the maximum one-way distance of vehicles. When the maximum one-way distance exceeds the road distance, the vehicle will gain a speed boost.[/p]
  16. [p]Optimized the difficulty and loot of ruins. Fixed an issue where the difficulty of ruins could be incorrect. Low-level ruins will no longer yield high-level goods.[/p]
  17. [p]UI optimizations.[/p]
  18. [p]Added gameplay tips for some features.[/p]
[p][/p][h2]Special Notes[/h2]
  • [p]After this update, the archive will be incompatible with the previous demo archive. If players who have experienced the game before still want to experience the new version, please play the game with the new archive.[/p]
[p][/p][p]Hope every player can have fun![/p]