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Law School - Season 1 - Update #2



[h2]Hello everyone, and welcome to the second update for Law School - Season 1![/h2]



Over the past month, I’ve been focusing on multiple aspects of development for the third and last episode of Season 1: writing, 3D work, post-processing, and coding. Before diving deeper into development, I took some time to refine my workflow and optimize production.

I built a third rendering station to increase my rendering power. I now have two computers working on rendering the images and the animations I create on my main workstation.
Because I estimate this episode will be bigger than the first 2, I wanted to make sure I wouldn't be bottlenecked by my rendering power.

Since the last update, I’ve fully completed Day 1 in-game—meaning it’s now coded, playable, and integrated into the game files. Additionally, I’ve rendered all the images for Day 2 and am currently waiting for its animations to finish rendering. These first two days both contain LEWD scenes totaling 39 animations (*yikes*) , which made them quite large and time-consuming to produce.



I’m now actively working on Day 3, and I’ve already made solid progress.

[h3]Season 1 Current Progress:[/h3]

  • Images: 6,378
  • Animations: 189
  • Script Lines: 15,132 lines of dialogue
  • Mini Games: 6
  • LEWD Scenes: 13
  • Unlockable Custom Images: 23
  • Soundtrack: 108 tracks

The numbers are looking strong! At this point, I estimate that I’m about 25-30% donewith the third and final episode of Law School - Season 1, after roughly two months of development. As things stand, we’re still on track for a Q3 2025 release.



By the time the next update rolls out, I expect to have Day 3 fully completed and to be in mid-development of Day 4. Both Day 4 and Day 5 feature major scenes, so I anticipate spending extra time on them before moving on to smoother sections of the game.



I hope you're happy with the progress so far! If you’d like to support the game, don’t forget to add it to your wishlist and spread the word to your friends.

That’s all for now—see you next month!