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Sentinels of the Multiverse News

What's New in Version 4.1.2

This update has a few bug fixes and improvements, including:
  • Help & Feedback now works properly if you have many Steam Workshop mods installed.
  • Steam Workshop variants can now be used when launching the game via URL.
  • Fixed a problem where the game could get stuck after completing a Weekly One-Shot.

What's New in Version 4.1.1: Game Recording & Bug Fixes

Sentinels now has integration with the Steam Game Recording feature, available in the beta version of the Steam Client.



This update has various modernizations to the low level game engine. The minimum supported macOS version is now Mojave 10.14+.

Plus, we're announcing Sentinels of the Multiverse 2, now in crowdfunding on BackerKit! Visit the campaign to learn more and pledge your support.



This update also includes various bug fixes and improvements, including:
  • Fixed an interface issue with card play drag & drop when dropping on a card next to another card.
  • Effects that “immediately end your turn” no longer incorrectly allow you to use additional powers in some cases.
  • A War Torn Landscape now checks its end of turn conditions during hero turns in the other battle zone.
  • Effusion of Pain and Disintegrating Bastion now properly count heroes who were incapacitated by the damage.
  • Stone Shaper no longer stalls the game when you skip using an available magma crystal.
  • When you are prevented from drawing multiple cards, Swarm of Scarabs now displays a single message instead of a message for every card.
  • Training Simulator now works properly with the Aeon Men Deck in OblivAeon mode.
  • Fixed a damage preview issue that could occur when damage was being dealt at the start of the game (e.g. by Progeny).
  • Fixed a problem where Chokepoint could destroy a card and move it to her play area, but it would not be visible.
  • Reclusive Keeper's damage reduction effect no longer incorrectly applies to the other side of mission cards after they flip.


Steam Workshop improvements:
  • Launching the game via URL now works properly with Steam Workshop content.
  • Workshop Villain Team mode decks can now be individually set to Advanced/Challenge/Ultimate difficulty.
  • Referencing other Workshop decks in card body text can now be done using qualified identifiers.
  • SwitchCardsAction no longer causes the game to get stuck in multiplayer if a card source is not provided.
  • Drake's Pipes now handles increasing its power numeral properly.
  • Fixed a damage preview issue with irreducible damage being dealt to self.

What's New in Version 4.1: Support for Magical Mysteries Mini-Pack

This update provides support for cross-compatibility with the Magical Mysteries Mini-Pack, now available as an expansion for Sentinels of Earth-Prime. If both games are installed on the same device, you can play with all owned content from within either game.

https://store.steampowered.com/app/2210250/Sentinels_of_EarthPrime__Magical_Mysteries_MiniPack

To celebrate, we will be streaming the long-awaited Sentinels of Earth-Prime Listening Party on October 31 at 2 PM Eastern. Join Jean-Marc and Jaye on Twitch to experience the music come to life!



Two variants are included in the Mini-Pack: Chilling Tales Lantern Jack and Eldritch's Last Stand. The variants will both become unlockable in Sentinels of Earth-Prime on October 31 at the end of Handelabra Live (streaming from 7 PM Eastern on Twitch). Spooky!



As of today, the Sentinels Digital (Enhanced Edition) journey we began with you in October 2014, nine years ago, is complete! While there may be no further official content released for Sentinels Digital, the game is by no means "dead." We'll have more to talk about later, including:
  • Sentinels of Earth-Prime Official Soundtrack
  • Improved support for Earth-Prime style content in Steam Workshop
  • Multiplayer Compatibility Pack to allow players without expansions to join games with expansions

We also know that a digital version of Sentinels of the Multiverse: Definitive Edition is on the minds of many, and we'll have news about that soon!

This update also includes various bug fixes and improvements, including:
  • Increased the speed of fast-forwarding through multiple damages.
  • The enter keyboard shortcut now works properly again for playing cards and using powers via full card view.
  • Fixed a problem interaction between Completionist Guise and powers that draw multiple cards.
  • Fixed the behavior of Title: Death-Caller with Savage Mana and Representative of Earth.
  • Fixed an issue where Uh Yeah, I'm That Guy! could use a power from the other battle zone in certain situations.

What's New in Version 4.0.5

With this update, all of the Earth-Prime core game hero variants are available to play offline.

This update also includes various bug fixes and improvements:
  • Multiplayer invites now can be opened when the game is already running.
  • The text of Found Wanting and Paragon of Sentience are updated to read: "The first time each turn this card is destroyed, play the top card of the Environment deck."
  • Vivid Thoughts and Dark Mind now show the cards that were revealed.
  • Fixed a problem where an empty mission deck could cause pre-start of turn actions to be unavailable.
  • Viperous Cloud no longer asks incapacitated heroes to discard.
  • Fixed the interaction between Uh Yeah, I'm That Guy! and Infection.
  • Completionist Guise's second incapacitated ability now works properly with Tempest.
  • Fixed Abandoned Big Top counting the incorrect number of active characters in OblivAeon mode.
  • Fixed an issue where The Shadow Cloak could activate multiple times in a turn in some situations.
  • Moving Target now activates properly if damage to Stuntman is redirected to a target that is immune to damage.


It also includes a number of Steam Workshop improvements:
  • A card tester screen is now available for quickly iterating on your cards. See the Packaging Guide for more information.
  • Fixed an exception when switching hero character cards that are not targets.
  • omitQuotationMarks now works for flavor quotes with multiple speakers.
  • Action hints now support custom fonts and icons.
  • Tokens can now be displayed on small non-target character cards.
  • Various other low level improvements and fixes, see the Trello board and API changes list for details.

What's New in Version 4.0.4

This update really fixes the problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Pinky swear!

Note: this version remains multiplayer compatible with version 4.0.3 of SotM and SoEP.