Update Log V1.0.6
[h2]Optimizations[/h2]
- [p]Improved drag and click experience: Tiles can be dragged after being selected by clicking[/p]
- [p]Improved locking experience: Cancels the shop's selected state after locking/unlocking shop options[/p]
- [p]Background music stops when the app is switched to the background and resumes playback when switched back[/p]
- [p]Increased the pop-up effect for damage numbers from non-selected attacks[/p]
- [p]Optimized tile type selection after loading MODs[/p]
- [p]Owl mechanic changed: Player's Max HP +1/+2/+3 for every 5 units that die[/p]
- [p]Hawk Moth mechanic changed: Opponent's Vulnerability +10%/+20%/+30% for every 5 Insects placed[/p]
- [p]Stag Beetle mechanic changed: Shield effect +2 for every 9/6/3 units that die[/p]
- [p]Loach mechanic changed: Dies after 8/6/4 spins, places 1 Lv. 1 Loach and 1 random Lv. 1 Fish[/p]
- [p]Sacabambaspis mechanic changed: ATK +1/+2/+3 to all Fish on the board in this turn for every 5 Fish placed[/p]
- [p]Pufferfish mechanic changed: Player's Coins +1 for every 8/6/4 Fish placed[/p]
- [p]Sunfish mechanic changed: Opponent's Vulnerability +30%/+60%/+100% for every 5 units that die[/p]
- [p]Rare AP: Changed from placing 2 high-rarity tiles to placing 1 high-rarity tile[/p][p][/p]
- [p]Fixed a bug where the Quit Battle button was offset on the completion screen at certain resolutions[/p]