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  3. Devlog #1 - Character Creation

Devlog #1 - Character Creation

First of all, thank you for your enthusiasm for Valorborn. We’re working hard to deliver the best possible experience, and we’d like to bring you along for the journey with regular development blogs. We aim to publish a new devlog every 3–4 weeks and keep you in the loop throughout production.

Character Creation

In this first entry, we focus on how you build your party or an alone hero. Valorborn lets you customise each character in detail—from facial features and hair to a personalised backstory. While we won’t claim to have the ultimate character creator, we give you plenty of freedom to shape your heroes exactly as you imagine.

[h2]Appearance[/h2]
  • Over 40 facial sliders (eye angle, brow depth, jaw width, and more)
  • Modular hair styles and colours—including medieval-inspired braids, shaved sides and more..
  • Scar, tattoo, and complexion options that age with the character as the story progresses

[h2]Background & Story[/h2]
Every character begins with an origin—Street Urchin, Disgraced Noble, Hinterland Trapper, Arcane Student, and a dozen more. Backgrounds aren’t just flavour text: they deliver starting attribute bonuses, unique dialogue hooks, and in some cases open or close questlines.

[h3]Why We Built It This Way[/h3]
We wanted character creation to echo our core design pillars: player agency and emergent storytelling. Rather than forcing every hero down the same path, the system lets you experiment. Maybe you field a party of underworld rogues who avoid stand-up fights, or perhaps you lead honour-bound soldiers who settle disputes with steel. Your background and talent picks subtly modulate how NPCs react and what resources you can access early on, without locking you into a single “right” build.

That’s it for our first devlog. We hope you enjoy this early look at character creation, and we’ll be back in a few weeks with the new devlog.

Thanks again for supporting us!

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