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Community Update

Community Update
[h2]Wildlands Part 1
[/h2][p]Greetings Nobles![/p][p]The next major chapter in Noble Legacy’s Early Access journey is almost here — the Wildlands Update: Part 1. This milestone expands the living world with new towns, class roles (including the Hunter), and major environmental overhauls, while polishing core combat and overhauling our tool system. Here’s a breakdown of what’s coming soon:[/p][p][/p][p][/p][h3]Combat Overhaul[/h3][p]Our combat system has been rebuilt from the ground up — introducing a new Combat Stamina System, a Wind-Up System for heavy attacks, light attack combos, more readable motion, and responsive block, parry, and dodge mechanics.[/p][p]This first phase focuses on updating animations and gameplay for one-handed swords. In Wildlands Part 2, we’ll expand to Sword and Shield offhands and Two-Handed weapons, bringing greater depth and variety to combat.[/p][p]Bows are also now available, featuring a new timing-based mechanic called the Perfect Shot Window.[/p][p][/p][h3]
New Scenario — "Heart of Gold"
[/h3][p]Experience the new Heart of Gold questline — featuring cinematic dialogue, new character interactions, and dynamic objectives that push the story forward.[/p][p]This is our second official scenario following the Tutorial, with our third scenario planned for Wildlands Part 2 in November.[/p][p][/p][h3]Baronies & New Towns[/h3][p][/p][p]Competing Barons are now making their presence known in Greenwood. As we expand toward Kingdom Mode, six new AI-driven towns have been introduced across the region. Each of these towns will soon be led by competing Barons as we build toward the upcoming Nobility and Diplomacy Systems. Future updates will bring unique trade routes, quests, recruitment opportunities, and even royal marriages through player-driven diplomacy. To support navigation presently, we are adding signage to every crossroad. [/p]
  • [p]Wheatford — a cozy village in the northwest plains[/p]
  • [p]Cliffhaven — a mountain-top stronghold in the north[/p]
  • [p]Hartwood — a hidden forest town in the southwest[/p]
  • [p]Hillmartch — an eastern garrison settlement[/p]
  • [p]Thornwick — nestled among rolling northeastern orchards[/p]
  • [p]Fernwood — a quaint southern stream village
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[p][/p][p][/p][h3]Hunter Role[/h3][p]Hunters now take to the wild — tracking, engaging, and harvesting wildlife.
Players can recruit new villagers into the Hunter Role, paired with the new Hunter’s Lodge building.
[/p][p][/p][h3]Hunters Lodge[/h3][p]The hunters lodge will be a new build type that requires a tanning rack and butchers table. The lodge will feature the Hunter Job Role.

The Tanning Rack[/p][p]Workers assigned to the tanning rack will process various animal hides.

The Butchers Table
Harvest and process meat from the wildlife.

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Tool System & Weapons
[/h3][p]We’ve overhauled the tool system to give players greater control over their inventory and loadouts. Tool and weapon slots can now be reordered to suit player preference, offering better micromanagement and accessibility.[/p][p]Toolboxes are now required at workstations so AI villagers can freely retrieve the tools they need for specific jobs.[/p][p]And yes — the bow has been fully implemented. Some players may have looted bows earlier without being able to equip them; that changes now.
[/p][h3]Defensive Structures[/h3][p]Fortify your settlements with the new Defensive Wall progression — from wooden palisades to brick and stone ramparts.[/p][p]Walls are now spline-based, allowing flexible placement similar to roads, so Lords can plan and shape their defenses precisely. New building components include the Guard Tower.[/p][p][/p][h3]Environmental Additions[/h3][p]Explore new cliff formations suitable for settlement construction, as well as ponds and elevated water sources throughout the hills and mountains. Several regions have been reworked to create more visually striking and strategically valuable settlement locations.[/p][p][/p][h3]Wildlife Expansion[/h3][p]The forests are alive again. Wolves, boars, and bears now feature improved AI behavior, new animations, and distinct combat patterns. Expect more dangerous — and rewarding — encounters across the Wildlands.

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[/p][h3]Multiplayer Co-op (Alpha Phase)[/h3][p]We’re preparing the first implementation phase of Multiplayer Co-op Alpha.[/p][p]Multiplayer will take time to polish, but early testing already allows friends to begin joining one another in shared sessions. Expect iterative updates as we continue improving stability, synchronization, and world persistence.[/p][p][/p][h3]Menu and Kingdom Customization[/h3][p]A refreshed UI is on the horizon, including the long-awaited ability to name your Kingdom.[/p][p]Players will also be able to create and manage multiple characters, swapping between them freely — giving Lords more flexibility across different playthroughs and kingdoms.[/p][p][/p][h3]Roads and Infrastructure[/h3][p]Lay down cobblestone roads to bring authentic medieval charm to your growing realm.
We’ll continue balancing resource requirements for these structures, but for now, we want you to freely decorate and define your settlements.[/p][h3]
Coming Soon — Apple Orchards / Fountains / More Decorations[/h3][p]A first look at Apple Orchards, expanding agricultural diversity in a future content drop.
You may spot orchards in Baron-controlled villages, but soon players will be able to plant, grow, and harvest apples seasonally within their own settlements.[/p][p]
[/p][h3]A Step Closer to the Realm Ahead[/h3][p]Wildlands Update: Part 1 is a major milestone on our Early Access roadmap — paving the way toward Kingdom Mode, Nobility, and Diplomacy later this year.[/p][p]Wildlands Update: Part 2 will complete this phase in November, featuring expanded weapon sets, new scenarios, and enhanced AI systems.[/p][p]Stay tuned for full video previews, detailed patch notes, and the official release date — coming very soon.

As always, thank you again for your continued support, feedback and enthusiasm! See you in Greenwood![/p][p]

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