Noble Legacy - Patch v0.1.56882
[h3]Greetings Nobles!
We have released patch v0.1.56882[/h3][p][/p][p]In this patch we have focused on additional optimization aspects for low end systems, fixes to the miner and pickaxe. As we prepare to expand our crafting loop we are introducing consumption cycle of tools. Base tools will always remain permanent, and as we move forward with our future crafting updates, products and improved tools will be expanded on depending on resource types and research to those. You'll notice that the tool racks reflect these on toggle switches when interacted with. [/p][p]
Patch Breakdown[/p]
Thank you all, and we look forward to our next update which will expand on additional structures aligned with the roadmap, more crafting and additional changes to the combat system, including the removal of tab lock on and physics based combat. We look forward to sharing this with you all.
As always, thank you for your support![/p]
We have released patch v0.1.56882[/h3][p][/p][p]In this patch we have focused on additional optimization aspects for low end systems, fixes to the miner and pickaxe. As we prepare to expand our crafting loop we are introducing consumption cycle of tools. Base tools will always remain permanent, and as we move forward with our future crafting updates, products and improved tools will be expanded on depending on resource types and research to those. You'll notice that the tool racks reflect these on toggle switches when interacted with. [/p][p]
Patch Breakdown[/p]
- [p]Fixed woodcutter sawing planks [/p]
- [p]Fixed toggle on plank production[/p]
- [p]Fixed base pickaxe for miners[/p]
- [p]Added tool rack for the foundry so that miners can retrieve new pickaxes[/p]
- [p]Added quality switches and performance improvements for low settings. [/p]
- [p]Developer Note: For low settings you will want to set "effects" settings to low in the main menu. Avoid doing this in runtime while you are playing to avoid microstutters from shader permutations. [/p]
- [p]General rendering and foliage optimizations at low settings[/p]
Thank you all, and we look forward to our next update which will expand on additional structures aligned with the roadmap, more crafting and additional changes to the combat system, including the removal of tab lock on and physics based combat. We look forward to sharing this with you all.
As always, thank you for your support![/p]