Noble Legacy - December Update
[p]This December 2025 update focuses on New Game Experience, Increased world content, substantial crafting improvements, combat polish, and important quality-of-life fixes across Kingdom mode.
More feature related details are in our December Update Preview announcement here!
[dynamiclink][/dynamiclink][/p][p]It is highly recommended to start a new save with this update, as the crafting structure and inventory management has changed.[/p][p]
[/p][h3]World & Exploration[/h3]
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More feature related details are in our December Update Preview announcement here!
[dynamiclink][/dynamiclink][/p][p]It is highly recommended to start a new save with this update, as the crafting structure and inventory management has changed.[/p][p]
- [p]New Kingdom Opening Experience
A guided narrative introduction that helps players choose an initial settlement location and create their Capital.[/p] - [p]Bandit Ruins & Camps
Discover and Explore Ancient Ruins. Throughout the land you will find these locations, possibly occupied by brigands, that hold loot and rewards[/p] - [p]Populated Villages[/p]
- [p]Villages are now inhabited by Their Barons and Villagers, and are looking forward to establishing diplomatic relations[/p]
- [p]More Points of Interest
Improved placement, visuals, and performance for ruins, mineshafts, camps, bridges, and villages across Greenwood Valley.
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- [p]Two-Handed Weapons
Initial implementation of 2H Swords with new animations, hit reactions, dodges, and improved combat feel.[/p] - [p]Ranged Combat Improvements
Smarter AI aiming, better line-of-sight checks, and more reliable arrow collision.[/p] - [p]Creature & Enemy Behavior Fixes
Improved targeting, hitboxes, engagement ranges, and ally response when creatures are attacked.[/p] - [p]Combat Polish
Fixed issues with auto-attacks, attack blocking, sprinting during combat, and enemies blocking hits after death.
[/p]
- [p]Crafting & Inventory Overhaul[/p]
- [p]Clearer resource requirements and tooltips[/p]
- [p]Improved fuel handling and UI feedback[/p]
- [p]Fixed multiple crafting, smelting, and storage issues
[/p]
- [p]New and Expanded Professions[/p]
- [p]Weaver fully functional with storage, recipes, and prefab[/p]
- [p]Tailor with new workstation, clothing crafting, and improved visuals[/p]
- [p]Blacksmith expanded weapon, tool, and armor crafting
[/p]
- [p]Armor, Weapons & Tools[/p]
- [p]Complete armor sets for male and female characters[/p]
- [p]Improved stats, visuals, icons, and equipment behavior[/p]
- [p]New tiers for tools and fishing rods
[/p]
- [p]Food & Cooking Updates[/p]
- [p]Rebalanced food outputs[/p]
- [p]Cooking pot capacity restored[/p]
- [p]Improved food stat tooltips
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- [p]Lord’s Manor Enhancements[/p]
- [p]Sit on your Throne![/p]
- [p]Build your King’s Bed![/p]
- [p]Place your Desk to handle all your Lord’s paperwork and count your tax revenue!
[/p]
- [p]Improved Build Placement[/p]
- [p]Better ground snapping for fences, roads, chairs, and foundations[/p]
- [p]Decorative placement options expanded
[/p]
- [p]Prefab & Research Improvements[/p]
- [p]Clearer progression through locked prefabs and research requirements[/p]
- [p]Reorganized build menus and categories
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- [p]Major Optimization Pass[/p]
- [p]Reduced texture memory usage[/p]
- [p]Improved HLOD behavior and culling[/p]
- [p]Optimized foliage, cliffs, roads, VFX, and static villages
[/p]
- [p]Visual Polish[/p]
- [p]Improved armor, clothing, props, and environment assets
New icons for tools, weapons, buildings, and professions
[/p]
- [p]Improved armor, clothing, props, and environment assets
- [p]Audio Enhancements[/p]
- [p]Improved horse footstep sounds and audio mixing[/p]
- [p]Better VO clarity during dialogue
[/p]
- [p]AI Improvements[/p]
- [p]Smarter villager job assignment and inventory handling[/p]
- [p]Improved visitor behavior and pathing[/p]
- [p]Quest Fixes & Polish[/p]
- [p]Improved dialogue flow and camera behavior[/p]
- [p]UI & UX Enhancements[/p]
- [p]Cleaner crafting, inventory, and build menus[/p]
- [p]Clearer error messaging and tooltips[/p]
- [p]Fixed issues related to:[/p]
- [p]Save and load consistency[/p]
- [p]Equipment and animation bugs[/p]
- [p]UI interaction errors[/p]
- [p]Combat edge cases[/p]
- [p]Mount and horse behavior[/p]
- [p]Resource harvesting and storage[/p]
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