Noble Legacy - Hotfix v0.1.58287
[h2]Happy Holidays![/h2][p][/p][p]This hotfix focuses on crafting reliability, villager and porter behavior, combat balance, UI responsiveness, and performance optimizations, along with holiday decorative additions.[/p][p]
[/p][h3]Crafting & Economy Fixes[/h3]
- [p]Fixed Blacksmith crafting not working correctly for players and Villagers.[/p]
- [p]Villagers can now correctly craft stew and other food items.[/p]
- [p]Fixed multiple issues with crafting and porter behaviors[/p]
- [p]Fixed Hunters getting stuck endlessly trying to acquire bows.[/p]
- [p]Improved Visitor behavior, including fixes for persistent or idle visitors in existing saves.[/p]
- [p]Bow draw is now meter-based, providing clearer feedback and control.[/p]
- [p]Reduced stamina cost while holding a shield.[/p]
- [p]Increased engagement range for boars, wolves, and bears.[/p]
- [p]Hunters now deal increased damage and improved accuracy.[/p]
- [p]Fixed combat state issues that could persist incorrectly across saves.[/p]
- [p]Fixed crafting menus not updating when player inventory changes.[/p]
- [p]Added on-screen help text for skipping dialogue when available.[/p]
- [p]Fixed multiple tooltip and UI display issues.[/p]
- [p]Further optimizations to lighting:[/p]
- [p]Improved lighting behavior and visuals[/p]
- [p]Reduced particle counts on ambient VFX such as crows.[/p]
- [p]Fixed certain foliage not being removed on structure placement.[/p]
- [p]Improved performance of various UI elements[/p]
- [p]Added festive build parts Christmas assets. Tree, Wreath, Gifts.
[/p]
- [p]Fixed save/load edge cases, including preventing “Load Last Save” when no valid save exists.[/p]